Sebti the Crocodile

Clover In Spring's page

9 posts. Alias of Itzi.


Race

Female Android (Polyglot) Oracle (Lore) 11 | HP 129 | AC 23 | Fort +18 Ref +13 Will +18 | Perc +18

Classes/Levels

| Focus: 3 | Hero Point: 1/3

About Clover In Spring

Basics:

Female Oracle 11
N Medium humanoid (android, humanoid) - 4 years old, 5'7", 182 lbs, long, wavy blue-green hair, hazel eyes
Senses normal vision, darkvision
Perception +18 (expert prof +4, level +11, Wis +3)
Languages Abyssal, Aklo, Androffan, Azlanti, Celestial, Common, Daemonic, Draconic, Dwarven, Infernal, Jotun, Mwangi, Shoanti, Shory, Sylvan, Thassilonian, Tien, Utopian, Varisian, Vudrani

~~~~~

Defense:

HP 129
AC 23 (base 10, trained prof +2, level +11, Dex +0 )
Fort +18 (E +4, level +11, Con +3) Ref +13 (E +2, level +11, Dex +0) Will +18 (E +4, level +11, Wis +3)

When you roll a success on a Will save, you get a critical success instead.
~~~~~

Offense:

Speed 25'

{A} Unarmed - Fist +15/+11/+7 (1d4 B) agile, finesse, unarmed, nonlethal

Agile
Multiple attack penalties reduced by 1 (2nd attack) or 2 (3rd attack).

Finesse
Can use your Dex modifier to calculate attacks with this weapon.

Nonlethal
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.

Unarmed
Not a weapon, and can't be Disarmed.

grapple
Use this weapon to Grapple with the Athletics skill even if you don't have a free hand.

~~~~~

Statistics:

Str 10 (+0), Dex 10 (+0), Con 16 (+3), Int 19 (+4), Wis 16 (+3), Cha 20 (+5)

~~~~~

Ancestry - Android (Polyglot):

Level 1

Hit Points: 8

Size: Medium

Movement: 25'

Ability Boosts
Two free.

Languages: Common, Androffan, + Int modifier

Heritage: Polyglot (Celestial, Utopian)
You were preprogrammed with a multitude of linguistic proficiencies, likely to act as a translator. You learn two new languages, chosen from common languages and any uncommon languages you have access to. These languages take the same form (signed or spoken) as your other languages. If you select the Multilingual feat, you learn three new languages instead of two.

Level 5

Ancestry Feat: Nanite Shroud

Level 9

Ancestry Feat: Repair Module

~~~~~

Background - Fortune Teller:

The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You’re trained in the Occultism skill and the Fortune-Telling Lore skill.

You gain the Oddity Identification skill feat.

Languages:
Abyssal, Draconic, Dwarven

Level 5

Language:
Infernal

~~~~~

Class - Oracle:

Your conduit to divine power eschews the traditional channels of prayer and servitude — you instead glean divine truths that extend beyond any single deity. You understand the great mysteries of the universe embodied in overarching concepts that transcend good and evil or chaos and law, whether because you perceive the common ground across multiple deities or circumvent their power entirely. You explore one of these mysteries and draw upon its power to cast miraculous spells, but that power comes with a terrible price: a curse that grows stronger the more you draw upon it. Your abilities are a double-edged sword, which you might uphold as an instrument of the divine or view as a curse from the gods

Level 1

Hit Points: 8 + Con modifier

Primary Ability: Charisma

Basics
Perception: Trained: Fortitude: Trained, Reflex: Trained, Will: Expert

Skills
Trained in 3 skills + Int Modifier

Offense
Trained in simple weapons, Trained in unarmed attacks

Defense
Trained in light armor. Trained in unarmored defense

Mystery: Lore
Knowledge and information come freely to you. You might use this lore to gain power or perhaps to understand the divine mysteries of the multiverse. You might have a conduit to the fabled Akashic Record, maintain a subtle telepathic connection to the collective subconscious of all living creatures, or follow in the footsteps of deities such as Abadar, Irori, Nethys, Irori’s scholarly nephew Gruhastha, the fey triune goddess of fate Magdh, or the lawful aeon god-figure known as the Monad.

Mystery Benefit
You hold more mystical knowledge within you than most. You have one additional spell in your repertoire of each level you can cast.

Trained Skill: Occultism and one Lore skill of your choice

Granted Cantrip: read aura

Revelation Spells: initial: brain drain, advanced: access lore, greater: dread secret

Related Domain: knowledge, truth

Curse: Curse of Torrential Knowledge

Inactive
You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it.

Minor Curse
You take a –4 penalty to initiative, as trying to process a surge of information about what’s happening around you slows your ability to respond to it.

Moderate Curse
The flow of information through your mind grows. The attention you divert to process this huge influx of information means you are always flat-footed. At the start of each of your turns, you automatically make one check to Recall Knowledge as a free action. This uses a skill of your choice that has the Recall Knowledge action, using a result equal to 10 + your proficiency bonus in that skill (with no other bonuses, penalties, or modifiers).

Major Curse (11th)
The massive flow of information clouding your mind overwhelms your ability to communicate with others. You can understand all languages, but you can’t speak, use linguistic effects, or otherwise communicate with your allies. If you Cast a Spell with a verbal component, you must succeed at a DC 5 flat check or the spell is lost. You gain a +4 status bonus on saving throws against linguistic effects.

Level 2

Class Feat: Glean Lore

Archetype Feat: Linguist Dedication

Skill Feat: Multilingual

New Spells
Command

Level 3

New Spells
Dispel Magic, Restoration, Sound Burst

Signature Spell
Heal, Sound Burst

General Feat: Prescient Planner

Level 4

Class Feat: Vision of Weakness

Archetype Feat: Spot Translate

Skill Feat: Multilingual Cipher

New Spells
Sudden Blight

Level 5

Ability Score Boosts
Con, Int, Wis, Cha

New Spells
Neutralize Poison, Searing Light, Zone of Truth

Signature Spell
Searing Light

Trained Skill: Nature

Expert Skill: Medicine

Level 6

Class Feat: Advanced Revelation

Archetype Feat: Loremaster Dedication

Skill Feat: Orthographic Mastery

New Spells
Chilling Darkness

Level 7

Expert Spellcaster
The intricacy of your divine power has grown clearer over time. Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.

Resolve
You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

General Feat: Prescient Consumable

Master Skill: Fortune-Telling Lore

New Spells
Dimensional Anchor, Painful Vibrations, Remove Curse

Signature Spell
Painful Vibrations

Level 8

Class Feat: Debilitating Dichotomy

Archetype Feat: Assured Communication

Skill Feat: Continual Recovery

New Spells
Air Walk

Level 9

Master Skill: Medicine

Magical Fortitude
Magical power has improved your body’s resiliency. Your proficiency rank for Fortitude saves increases to expert.

New Spells
Banishment, Breath of Life, Inevitable Disaster

Signature Spell
Inevitable Disaster

Level 10

Ability Score Boosts
Con, Int, Wis, Cha

Class Feat: Quickened Casting

Archetype Feat: Loremaster's Etude

Skill Feat: Advanced First Aid

New Spells
Mirror Malefactors

Level 11

Alertness
You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

Major Curse
You’ve learned to better balance the conflicting powers wreaking havoc on your body. Immediately after completing the casting of a revelation spell while you are affected by your moderate curse, your curse progresses to its major effect, rather than overwhelming you. This effect lasts until you Refocus, which reduces your curse to its minor effect. If you cast a revelation spell while under the effects of your major curse, you are overwhelmed by your curse.

In addition, increase the number of Focus Points in your focus pool from 2 to 3. If you spend at least 2 Focus Points before you again Refocus, you recover 2 Focus Points when you Refocus instead of 1.

Weapon Expertise
You’ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons and unarmed attacks increase to expert.

General Feat: Additional Lore

Master Skill: Society

Languages
Azlanti, Shory, Vudrani

New Spells
Blade Barrier, Suspended Retribution, Zealous Conviction

~~~~~

Spells:

Feats:

Level 1

Oddity Identification (General, Skill)
You have a sense for spells that twist minds or reveal secrets. You gain a +2 circumstance bonus to Occultism checks to Identify Magic with the mental, possession, prediction, or scrying traits.

Level 2

{A} Glean Lore (Oracle)
You tap into the collected lore of the divine, accessing a variety of potentially useful information. Attempt a Religion check to understand the information you gain. The GM sets the DC (similar to the DC to Recall Knowledge), potentially adjusting the DC of the check for topics far removed from your mystery.

Critical Success You comprehend the lore accurately or gain a useful clue from the divine about your situation.
Success You learn two pieces of information about the topic, one true and one erroneous, but you don’t know which is which.
Failure You recall incorrect information or gain an erroneous or misleading clue.
Critical Failure You recall two pieces of incorrect information or gain two erroneous or misleading clues.

Linguist Dedication (Archetype, Dedication)
You have studied languages and their development. You become trained in Society; if you were already trained in Society, you instead become an expert in Society. You gain the Multilingual skill feat twice.

Multilingual (Aklo, Jotun, Sylvan)

Multilingual (Daemonic, Shoanti, Thassilonian)

Multilingual [i](Mwangi, Tien, Varisian)

Level 3

Prescient Planner (General)
You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased—you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear (from the table on page 288 of the Core Rulebook or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered.

Level 4

Vision of Weakness (Oracle)
You can call upon divine insights to single out your foes’ weak points. You learn the vision of weakness revelation spell. Increase the number of Focus Points in your focus pool by 1.

{R} Spot Translate (Archetype)
You interpret a creature’s words, repeating their message in a different language that you know. If the triggering effect’s targets speak either the original language or the one you translated into, they are affected.

Multilingual Cipher (Archetype, Skill)
You use multiple languages to create and break codes. You gain a +1 circumstance bonus to Decipher Writing. If another creature attempts to Decipher Writing you encoded, they take a –2 circumstance penalty unless they speak all the languages you used when you created the writing.

Level 5

{A}{A} Nanite Shroud (Ancestry)
Your nanites fly out of your body, swarming around you in a cloud. You become concealed for a number of rounds equal to half your level. You can’t use this concealment to Hide or Sneak, as normal for concealment that makes your position obvious. While Nanite Shroud is active, you can’t use other abilities that require the use of your nanites.

Level 6

Advanced Revelation (Class) - Access Lore
You learn an advanced revelation spell associated with your mystery. Increase the number of Focus Points in your focus pool by 1.

Loremaster Dedication (Archetype)
You’ve compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in a skill used to Decipher Writing, you gain expert proficiency in Loremaster Lore, but you can’t increase your proficiency rank in Loremaster Lore by any other means. You can take feats in the loremaster’s additional feats entry even if you don’t meet the enigma muse prerequisite.

Orthographic Master (Archetype, Skill)
You understand the principles that underlie all written words, allowing you to read nearly any text. You can attempt to Decipher Writing using Loremaster Lore in place of the required skill.

Level 7

Prescient Consumable (General)
You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered.

Level 8

Debilitating Dichotomy (Oracle)
You can give others a glimpse of the impossible conflicts and unchecked power that courses through your body. You learn the debilitating dichotomy revelation spell. Increase the number of Focus Points in your focus pool by 1.

Assured Communication (Archetype)
You can procure information with confidence. Whenever you Recall Knowledge using any skill (including Bardic Lore), you can forgo rolling your check to instead receive a result of 10 + your proficiency bonus (don’t apply any other bonuses, penalties, or modifiers). As long as you are an expert in a skill, you meet the prerequisites for the Automatic Knowledge skill feat in that skill, even if you don’t have Assurance in that skill.

Continual Recovery (General, Skill)
You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

Level 9

{A} Repair Module (Android)
You trigger your body’s repair programming, causing your body’s nanites to heal your wounds. You gain fast healing equal to half your level for 1 minute. While Repair Module is active, you can’t use other abilities that require the use of your nanites.

Level 10

{F} Quickened Casting (Oracle)
If your next action is to cast an oracle cantrip or an oracle spell that is at least 2 levels lower than your highest-level oracle spell slot, reduce the number of actions to cast it by 1 (minimum 1 action).

Loremaster's Etude (Archetype)
You magically unlock memories, making them easier to recall. You learn the loremaster’s etude composition spell. Increase the number of Focus Points in your focus pool by 1.

Advanced First Aid (General, Skill)
You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally’s frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition.

Level 11

Additional Lore: (General, Skill) - Demon Lore
Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.

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Terms

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Skills:

T L+2, E L+4, M L+6, L L+8

Academia Lore +17 (Int +4 - T)
Acrobatics +0 (Dex +0 - U)
Arcana +17 (Int +4 - T)
Astronomy Lore +17 (Int +4 - T)
Athletics +0 (Str +0 - U)
Crafting +4 (Int +4 - U)
Deception +18 (Cha +5 - T)
Demon Lore +21 (Int +4 - M)
Diplomacy +17 (Cha +5 - T)
Fortune-Telling Lore +21 (Int +4 - M)
Intimidation +5 (Cha +5 - U)
Loremaster Lore +17 (Int +4 - T)
Medicine +20 (Wis +3 - M)
Nature +16 (Wis +3 - T)
Occultism +17 (Int +4 - T)
Performance +4 (Cha +5 - U)
Religion +16 (Wis +3 - T)
Scribing Lore +17 (Int +4 - T)
Society +21 (Int +4 - M)
Stealth +0 (Dex +0 - U)
Survival +3 (Wis +3 - U)
Thievery +0 (Dex +0 - U)

~~~~~

Gear:

dagger

belt pouch
{
flint and steel
}
backpack
{
bedroll
waterskin
}

Appearance:

Unassuming would the word used most appropriately to describe Clover in Spring. Her tan and brown garments drape over her slender frame, concealing most of her form under loose cloth. While well-made and sturdy, her clothes bear no aura of wealth or fashion. The hood of her cloak is pulled up over her head most of the time, leaving stray strands of her cyan-colored hair to peek out of the edges. Her golden eyes gaze out from the shadows to pick up all the details of the world. Her lips - colored to match her hair - curl up into a slight smile as if pleased with what she sees.
~~~~~

History:

~~~~~

Macros:

[dice={A} Unarmed Attack - Fist]1d20+15[/dice]
[dice={A} Unarmed Attack - Fist]1d20+11[/dice]
[dice={A} Unarmed Attack - Fist]1d20+7[/dice]
[dice=Unarmed Damage - B - non-lethal]1d4[/dice]

~~~~~

Status Macro:

[spoiler=Current Status/Spells]
[ooc]Current HP: [i]129/129[/i][/ooc]
[ooc]Current Focus: [i]3/3[/i][/ooc]
[ooc]Current Effects: n/a[/ooc]

[ooc]Spell DC: 30[/ooc]
[ooc]Spell Slots: 1:3/3, 2:3/3, 3:3/3, 4:3/3, 5:3/3, 6:2/2[/ooc]
[/spoiler]

~~~~~