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Enchanter Tom wrote:
prove to me that full BAB + 6th level spells is overpowered

Really, you need a list of what 6th level and lower spells would make a melee monkey destroy another melee monkey taht doesn't have those spells? Righteous Might stacked with Divine Power comes to mind. A huge increase in Str, Con, attack, damage, AC, reach and don't forget the DR included in RM as well. That would seem to me to be a little in the favor of full BAB with 3/4 cleric spells in their build.

A mage version could possibly be even more devastating, as it would allow a fighter to haste, blink, displace or even mirror image for self buffs. Also, with a fighter or barb's low will save, even a character with slightly slower than normal spell progression would be able to suggest/dominate the bejesus out of the normal full BAB competition. Even low level spells would almost break the game; expeditious retreat plus Spring Attack would be amazing.

This is just what I could think of as a knee-jerk reaction to your challenge. So yes, a full BAB character plus 6th level spells would be a tad broken


1st. I agree that trip is very handy, but it is an Offensive trait and not used during attacks of opportunity. Stand still is used during an attack of opportunity. That makes it much more useful when it is NOT your turn but you are still trying to tank and protect the soft, squishy mage behind you.

2nd, Improved trip is only one FEAT, but requires you to take combat Expertise first. So that makes it 2 FEATS in the end. Stand Still also has a prerequisite, but that is the always handy tank FEAT of Combat Reflexes. I, for one, do not see this as a bad thing.

3rd. Take Stand Still and and imporoved trip with a Spiked Chain and have fun locking people in place on their turn and tripping them all over the battle field on yours. Fun for all involved.