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Mazra wrote:

We started the original RotR late last year. I suspended it at the end of the Skinsaw Murders to get the AE and new miniatures.

** spoiler omitted **

Cheers,

Mazra

I dont want to baby them but at the same time i don't want to one hit kill my PCs... They don't have a cleric, and i cant get my 4th PC to come to the games. I am thinking i may have to drop him and invite a new player. My two new players have never played any kind of Table top and chose to be a Barbarian and Druid. My semi-experienced player is playing through a Skype connection and decided to go from a Sorcerer to a Rogue before we even started. I am realizing there is a lot more lore and stuff to run on the side then i originally thought. Especially since tonight i just ran the first part of Chapter one. They easily lived through the Swallowtail Festival, the (female) Barbarian is hitting on Ameiko, and the druid and rogue almost ruined two out of three entrances for the goblins before the festival. Its quite an interesting game so far. XD


GeraintElberion wrote:

The most awesome thread.

This is the subforum

Also, Xanesha has been nerfed since the original adventure and is not as strong as she was; and this is the first time I have seen anyone complaining about the ogre hooks: I think they're a cool, distinctive feature of the ogres in Rise of the Runelords.

My main feedback would be to make Sandpoint as fun and interesting as possible: if your players love Sandpoint then you'll have a much better time with the campaign. I added a scene in which young kids ran around Sandoint pretending to be the heroes, later on they followed them and tried to join in, 'twas fun.

Thank you for linking this, i didnt see anything related to it specifically, and i am still getting used to the flow of the site.


I saw the Ogre Hooks in the Downloadable Players guide. So maybe its in my best interest to take them out? Especially since i have two very very new players to Table top?


Hey everyone,
Its been a long time since i played anything resembling DnD since my hatred for where things went in 4.0. Atleast until someone told me about Pathfinder.

Now i am asked to run a campaign and i decided to run this module. Rise of the Runelords: Anniversary Edition. If i could get any feedback on extras or maybe side notes for how to play characters, or just overall feedback would be greatly appreciated. I want to make this be something memorable and fun for both myself and my players.