| Clockwerk009 |
So I've been reading the Magic and Class sections of the Core book for a while now but I can't seem to fully comprehend how some rules works. Here is my list:
1.) Who makes the roll when a offensive spell is being cast?
2.) If it is the target, how do they increase their chances of not getting hit? (Ex. Fireball has a DC of 25. Target rolls 18. Is he hit or is something added to his/her save?)
3.) How do bonus spells per day work? (Ex. A lvl 3 wizard with 16 Int has 2 1-spells and 1 2-spells. Having a modifier of +3, does this mean he can cast 3 1-spells, 2 2-spells, and 1 3-spells? Or does it mean he can have more spells prepared for the day?)
4.) Speaking of Wizard, can a wizard use any spell from any school (keeping in mind of opposition school negative effects)?
5.) Where can I find which school is opposed to which school?
Phew! That's a lot! Sorry about that! But when it comes to the Magic part of these games, I'm all fizzled wands. Thanks and any help is appreciated!