Clockwerk009's page

4 posts. No reviews. No lists. No wishlists.


RSS


So I've been reading the Magic and Class sections of the Core book for a while now but I can't seem to fully comprehend how some rules works. Here is my list:

1.) Who makes the roll when a offensive spell is being cast?

2.) If it is the target, how do they increase their chances of not getting hit? (Ex. Fireball has a DC of 25. Target rolls 18. Is he hit or is something added to his/her save?)

3.) How do bonus spells per day work? (Ex. A lvl 3 wizard with 16 Int has 2 1-spells and 1 2-spells. Having a modifier of +3, does this mean he can cast 3 1-spells, 2 2-spells, and 1 3-spells? Or does it mean he can have more spells prepared for the day?)

4.) Speaking of Wizard, can a wizard use any spell from any school (keeping in mind of opposition school negative effects)?

5.) Where can I find which school is opposed to which school?

Phew! That's a lot! Sorry about that! But when it comes to the Magic part of these games, I'm all fizzled wands. Thanks and any help is appreciated!


Cool! I was looking at Rise of the Runelords first for while now. But, I'm going to lie, I was scared that if I picked up AP first and not make my own story first, my friends wouldn't be interested in playing my campaign later on down the line.

As for the link Strannik, I'm reading it over a bit more and I thought the Encounter Design was more meant as a "if you have more players, use this" rather than to spice things up.

That's good to know Abadar! So I could give an Ooze a couple levels in cleric because he had ate one earlier? Joking aside, you mean something to that extent?

I guess what was confusing me anthony was Step 3-Building the Encounter in the book!

Thanks again for the information guys! It really does help a lot!!


Hello! As you probably read the subject line above, I'm a very new GM... or I'm going to teach a baby how to GM! Either way, I'm very confused on a couple of things; mainly, dealing with how to do encounters, challenge rating, APL, and those intimidating things in the Gamemastering chapter of the Core Rule book.

The party consists of 4-5 players at lvl 1 with standard fantasy stats.

1.) How do I start the first encounter? Since all the players are lvl 1, that would mean the CR is 1. I understand that much but what loses me is adding class levels to monsters. Ex. Does a Goblin become a CR of 1/4 if I make him a Barbarian for the PCs to fight or does he remain a 1/3?

2.) If wanted the PCs to fight a bigger version of a goblin, goblin boss of sorts, how do I go on about doing that? How do I "level up" a preset monster?

3.) Since this is very first campaign I'm doing, is it a better idea to nab one of the modules instead? I've only been playing for a while now but if given a rating from 1 to 10 (1 being the lowest and 10 the highest) on knowledge of tabletop games, I'd give myself a low 6 or high 5.

Sorry if this thread is really wordy but I really could use the help! Any and all help is always appreciated! Even if it's just a "Go read the book again on this page."


I bought the Beginner Box some time ago, so I would be able to play DnD with my friends again. Nobody wanted to GM at the time and I was willing to take one for the team. It was the first time I ever GM anything, only get small tidbits of how I'd see others do it themselves. Now, they ALL want to run through own games after the huge success of the campaign!

But enough of that, I just finished the campaign the box gives you with a couple of my friends. But I'm very much confused about how to distribute experience and when/if they actually leveled up or not. So I was wondering if someone could explain to me how experience gain and distribution works.

The group consisted of the normal party: Fighter, Cleric, Rogue, Wizard. But I, also, had a Sorcerer join the party as well. So, final total was five players.