Osirionologist

Clementine Baxter's page

24 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Classes/Levels

F Human Swashbuckler (picaroon)

Gender

2 | AC: 13 [T: 13 FF: 10] | HP: 20/20 | F+1, R+6, W-1 | Init: +3 | Perc: +4

About Clementine Baxter

Crunch:

Clem Baxter
Human swashbuckler (picaroon) 2 (Pathfinder RPG Advanced Class Guide 56, 127)
Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (2d10+4)
Fort +1, Ref +6, Will -1
Defensive Abilities charmed life 3/day
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4/19-20)
Ranged revolver +5 (1d8/×4) or
. . revolver +5 (1d8/×4)
Special Attacks deeds (derring-do), panache (3)
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 15
Feats Point-Blank Shot, Rapid Shot
Traits charming, power of suggestion
Skills Acrobatics +4 (+0 to jump), Bluff +8 (+9 vs. characters who could be attracted to you), Climb +1, Craft (clothing) +4, Diplomacy +7 (+8 vs. characters who could be attracted to you), Escape Artist +4, Intimidate +7, Knowledge (local) +6, Perception +4, Perform (oratory) +8, Ride +5, Sense Motive +3, Sleight of Hand +4, Swim +1
Languages Common
SQ picaroon deeds (melee shooter, two-weapon finesse)
Other Gear dagger, revolver[UC], revolver[UC], belt pouch, hemp rope (50 ft.), waterskin, light horse (combat trained), bedroll, bit and bridle, blanket, entertainer's outfit, feed (per day), flint and steel, gunsmith's kit, mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap, thread (50 ft.), trail rations, whetstone, 639 gp, 10 sp, 6 cp
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Special Abilities
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Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

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"Rascal": Horse, light (combat trained)
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], entertainer's outfit, feed (per day) (2), flint and steel, gunsmith's kit[UC], mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap (2), thread (50 ft.), trail rations (5), whetstone
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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10 minute background:

5 background/concept
1 Clem was raised by her father in the circus out east, where she learnt to shoot.
2 Her father beat her when she was a child,... now she won't stand by and watch when children are hurt.
3 She's a performer: she loves the limelight but she's hiding insecurity... she wants to be liked, maybe even loved but finds it hard to trust men.
4 She's been reading dime novels about the west since she was little and secretly dreams of being a hero like in the books.
5 Clementine shot her father following a particularly brutal beating which caused a miscarriage. She took her guns, horse and her father’s money with her then ran westward to escape the law and to make her name for herself.

2 goals (1 character, 1 player)
1 She wants to find love, but doesn’t really think it’ll happen.
2 It’d be cool if she were to meet a famous person from the novels, whether a sheriff, cowboy, or outlaw.

2 secrets (1 known, 1 not)
1 Her real name is Belle Carter.
2 He wasn’t really her father (although she doesn’t know that).. and he killed her mother in a drunken rage (she doesn’t know how her mother died)

3 People (2 friends, 1 enemy)
1 Erasmus Burnett (friend), the young and charming acrobat, with whom she shared a dalliance with after more than a few whiskeys back in the circus. He’s still a friend but doesn’t know she was pregnant.
2 Lottie McIntyre (friend), a woman who Clem traveled with on her way westward. Clem helped the woman, who now own a general store, look after her children on the train.
3 Francis Owen (enemy). A rich man's son who Clem pulled a gun on when he was making unwanted advances on Lottie on their way out west, embarrassing him in front of his men.

3 memories, mannerisms, or quirks
1 Has recurring nightmares of her father beating her when she was a child.
2 Loves children and is very protective of them.
3 Hates being dirty and will always seek out opportunities to wash, even on the road.

Appearance:

Clementaine is a 20-year old woman with freckles and startlingly green eyes that contrast surprisingly with her brown shoulder-length hair. Her thin build is generally hidden beneath either her cheap but well made blue skirt and white blouse when she feels the need to dress traditionally, or mens' trousers, boots, a shirt, a short jacket and a wide-brimmed hat at other times. When wearing her more utilitarian clothes she generally wears her twin revolvers and carries a knife at her side.