Clem Baxter
Human swashbuckler (picaroon) 2 (Pathfinder RPG Advanced Class Guide 56, 127)
Medium humanoid (human)
Init +3;
Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (2d10+4)
Fort +1,
Ref +6,
Will -1
Defensive Abilities charmed life 3/day
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4/19-20)
Ranged revolver +5 (1d8/×4) or
. . revolver +5 (1d8/×4)
Special Attacks deeds (derring-do), panache (3)
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Statistics
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Str 10,
Dex 16,
Con 12,
Int 14,
Wis 8,
Cha 16
Base Atk +2;
CMB +2;
CMD 15
Feats Point-Blank Shot, Rapid Shot
Traits charming, power of suggestion
Skills Acrobatics +4 (+0 to jump), Bluff +8 (+9 vs. characters who could be attracted to you), Climb +1, Craft (clothing) +4, Diplomacy +7 (+8 vs. characters who could be attracted to you), Escape Artist +4, Intimidate +7, Knowledge (local) +6, Perception +4, Perform (oratory) +8, Ride +5, Sense Motive +3, Sleight of Hand +4, Swim +1
Languages Common
SQ picaroon deeds (melee shooter, two-weapon finesse)
Other Gear dagger, revolver[UC], revolver[UC], belt pouch, hemp rope (50 ft.), waterskin, light horse (combat trained), bedroll, bit and bridle, blanket, entertainer's outfit, feed (per day), flint and steel, gunsmith's kit, mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap, thread (50 ft.), trail rations, whetstone, 639 gp, 10 sp, 6 cp
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Special Abilities
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Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
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"Rascal": Horse, light (combat trained)
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], entertainer's outfit, feed (per day) (2), flint and steel, gunsmith's kit[UC], mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap (2), thread (50 ft.), trail rations (5), whetstone
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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