M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Previous Sneak Attack: 2d6 ⇒ (5, 6) = 11 Dodging with his defensive maneuvering, Clayton tries to pummel whatever stands in front of him, aided by the elemental. Flurry 1, Red, no CE: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Flurry 2, Red, no CE: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
"Follow me." Clayton tries to get a cheeky hit in while he runs past, hoping to draw in their attention. Attack, Combat Expertise: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19 Pretty sure it has +2 or +4 cover here.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
GM JaceDK wrote:
I can't move through them, my Acrobatics probably isn't high enough to go through an enemy square at a +5. So we're kind of stuck wailing at this bottleneck unless I break this one here. Flurry 1, CE: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Clayton kicks back into gear and starts hammering down on the skeleton in front of him, "Let's go!" If he defeats it, he will 5 foot step into it's space to keep the route open.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Flurry, CE: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Flurry, CE: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Fighting defensively, Clayton tries to smash the skeleton in front of him. "Any ideas?!"
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton, injured as the day has taken a toll on him swings out at the skeletons assaulting him, hoping to shatter their hard exterior. CE Flurry 1: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
CE Flurry 2: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
He then steps back to avoid being flanked, "We need to push out or that witch will kill us in this tunnel!" AC is 22 with Combat Expertise
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
"Undead now too?! What is this place?" Before moving into the fray though, he pulls out a potion of Cure Light Wounds and chugs it down, before positioning a little forward 5 Foot Step Cure Light Wounds, 0 Left: 1d8 + 3 ⇒ (2) + 3 = 5
Can't poison them, can't Feint them, I did not build well for this entire dungeon lol.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton takes out some wet moss that the druids had given him and starts chewing them. No good to me if I'm dead. They said I might need them. Consuming an antiplague and antitoxin for the Alchemical bonus to Fortitude saves.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton stands at the entrance, opposite to Silas. "Footsteps and movement, could this be it?" He gives a hand sign that he was ready and waits for the mage to push it open.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Missed this update apparently. "I'm sure they can find their way back, they have magical noses right?" He had no idea if that was true, but he hated to seem like the dumb one here. "Either way, we have a bigger problem to handle. Like you said, there is a sorceress floating about with her portals and whatever relics." He walks to the door, and nervously adjusts his fistwraps.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Fey seemed to be spilling out of this place like an open wound, well not that badly but he figured it would eventually lead to that point. "Well I don't speak feyspeech at all. Any luck from the rest of you?" He turned to Elduin, "It's intelligent enough to speak so I would hate to fight it, but we may not have another choice." The Varisian holds his empty hands up and shakes his head, "Not trying to hurt you." Linguistics?: 1d20 + 1 ⇒ (20) + 1 = 21
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
"Yeah well bloody footprints can mean anything in this place, let's just hope that those footprints don't animate, or become haunted or whatever other fresh Hell might be waiting for us." CLayton was unsure about how to handle everything here, it was supposed to a simple in and out. Just make it back. He kept speaking those words to himself, there was no turning back now.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton shrugged, "Maybe for you. When you're in my shoes all this kind of stuff looks weird." He waits for the looks, "Okay you're right, this place is pretty weird. What do you see Silas?"
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton starts northeast and moves down the hall to the door as quietly as he can while listening in. Perception at the Door: 1d20 + 9 ⇒ (8) + 9 = 17
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Long weekend, just got back to a computer. "Look, I may be venomous but I know nothing about taking and extracting poison. I may have been a thug, but I'm not some fancy knife in the dark," He re-wraps his hands, "Silas is right, let's not tarry. We're bound to be making noise."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Not sure if you're waiting on me... Flurry 1: 1d20 + 6 ⇒ (4) + 6 = 10
Flurry 2: 1d20 + 6 ⇒ (8) + 6 = 14
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton has no idea what this thing is, but flies into the fray anyway. "Speaking some devil tongue is never a good sign. Cover me." Flat Footed?: 1d20 + 8 ⇒ (11) + 8 = 19
Venomfist’s Poison: DC 15 or take an additional 3 damage. Repeats for 1 turn on failed save, up to 2 times.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Elduin Faenan wrote:
:) This is great news. Be safe and enjoy the chaos as best you can.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
He gives a sigh of relief when the door fails to open. "Well then. I wonder what could be hiding behind a door with no handle..." He begins rummaging around the room, "Maybe we can find a clue here." Perception: 1d20 + 9 ⇒ (13) + 9 = 22 Clayton looks at the Mephit, "You didn't overhear any magic words or anything that would open this thing right?"
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton looks over his shoulder at least three more times before the door opens, he was used to fighting thugs, criminals and even some fae, but this was different. He clasped his hands together and gave a deep breath, "Alright. Lets move."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton waits. He has no idea how to help the half-elf but hopes that the magic does what was promised. "Will he be okay?" The concern in the big man's voice came out.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton sees the half elf's eyes fill with that dreaded look. "Dammit!" Flurry 1: 1d20 + 6 ⇒ (1) + 6 = 7
Flurry 2: 1d20 + 6 ⇒ (17) + 6 = 23
He wasn't used to fighting creatures without organs, he always prided himself on being able to find someone's weak point when he saw them swagger, but this thing was not natural. Without Sneak Attack and Poison I barely do anything, hopefully we can push through.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Seeing that it didn't have any vital organs, Clayton huffed in anger. "Alright lets do this the old way!" Attack: 1d20 + 8 ⇒ (11) + 8 = 19
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
[ooc]Easter Weekend, hard to post.[/ooc[ Clayton is about to step on the glass until he sees Silas float. Taking a step back he dreads hearing the glass crunch and alert whatever could be lurking here. "Let us know what you see on the other end Silas."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton looks over his shoulder watching their flank as those with more magical abilities stepped in. "Let's be quick and quiet. We still have some blasted fae witch to deal with."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton has zero interest in smoking up tight tunnels. "No thanks. I'd rather stick with trail rations than choking smoke." Looking at Dax, "No offense."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton mentally notes to himself to set aside some rations for Stochelo the next time they sat down. He could do with a little less anyway, not like his life as a criminal started with surviving on scraps on teh street anyway.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton moves up and is about to come up with some lie for someone else to convey but then hears Elduin speak clearly. "Well that takes care of that."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Clayton feels the unnatural energy stick to him, pulling his damaged sinew back together. "This is not pleasant." He wasn't sure what the tiefling had given him but he knew he needed a bath when this was all done; and even then he knew it wouldn't be enough.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Suspicious of the dark magic, Clayton realizes the necessity. "Give me some if you can. I can't believe I'm accepting this but desperate times."
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Reeling from the blow, the Brawler swiftly wipes the blood from his face and aims for a defensive attack. I'm actually going to wait for Stochelo to Flank in order to try to Sneak Attack it, but I want to expedite the post. Combat Expertise Flurry 1: 1d20 + 6 - 2 + 2 ⇒ (11) + 6 - 2 + 2 = 17 Flanking
Combat Expertise Flurry 2: 1d20 + 6 - 2 + 2 ⇒ (7) + 6 - 2 + 2 = 13
Not putting his full force, the brawler feels the impacts thud.
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Sure! Flurry is just a -2 to both hits, so 15 on the first roll and... Flurry 2: 1d20 + 6 ⇒ (16) + 6 = 22
M Human Snakebite / Venomfist 4 - HP 21/48 - AC 20 - TAC 13 - FF 17 - CMD 20 (+4 Grapple, Trip) - Init +2 - F+7 - R+6 - W+3 - Perc +9 - Sense +8 - Feather Step 0/1
Moving with speed, the brawler looks to catch it before it's constructed body is able to protect itself. Move, Sneak Attack Flat-Footed: 1d20 + 8 ⇒ (9) + 8 = 17
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