Shargah-Katun

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Goblin Squad Member. ***** Pathfinder Society GM. 31 posts (37 including aliases). 2 reviews. No lists. No wishlists. 52 Organized Play characters. 1 alias.



Dark Archive 5/5

So, a question was brought to me in relation to the Busker bard archetype:

Heroes of the Street wrote:
Flexible Performer (Ex): A busker can attempt Acrobatics, Disguise, Sleight of Hand, and Stealth checks to earn money instead of Perform checks. He can use his Bluff modifier in place of his Diplomacy modifier on Diplomacy checks.
Additional Resources wrote:
...a bard with the busker archetype can use Acrobatics, Disguise, Sleight of Hand, and Stealth for Day Job checks....

So a busker bard can use Stealth to perform a day job check. Ring of Invisibility makes someone invisible which provides a +20 to +40 bonus on stealth checks for 3 minutes but can be recast indefinitely. Does the bonus from Ring of Invisibility add to a Busker's Day Job Check?

I allowed it at the table because the person in question couldn't possibly get less than a forty even without the ring and I thought by the time anyone could afford a Ring of Invisibility, they probably could already max out this Day Job roll easily anyway.

Has anyone else run into this? Thoughts?

Dark Archive

I'm looking at what feat I want to pick up next for my Dragoon/Hellknight and I am trying to find clarification for a few things about the Spinning Lance ability and how it works with Shield of Swings.

For Reference:

Ultimate Combat wrote:

Spinning Lance (Ex): At 7th level, a dragoon may

alternate attacks with the piercing head of his lance with
reach, or with the butt end (treat as a club) against adjacent
targets. Unlike a double weapon, the masterwork quality
and magical special abilities apply to both ends of the lance, except for those weapon special abilities that apply only to
edged weapons. This ability replaces armor training 2.
Advanced Players Guide wrote:

Shield of Swings (Combat)

A wild frenzy of attacks serves to bolster your defenses.

Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn.

So I have some questions.

The first one is with a lance, while mounted, you can wield your lance and shield. Dismounted, the lance becomes a 2-handed weapon so I have to drop either the heavy shield or I can drop the lance and pull out a 1-handed weapon (my short spear usually). With Spinning Lance, can I keep the shield and lance and then strike with butt end of the lance while dismounted?

To me that would make sense, but I imagine I just wouldn't be able to use the reach end of the lance as that would require two hands. All it would effectively do is keep me from having to drop the lance and spend a move action to draw the short spear as they do the same damage since all my bonuses for Dragoon would apply to the butt end of the lance too.

Does the lance still have to be wielded two-handed while dismounted even with the spinning lance ability? Typically you can hold a two handed weapon in one hand as a free action, but it isn't considered "wielded." However, since spinning lance makes your weapon into either a 2-handed reach weapon (lance) or 1-handed melee weapon (club), it makes this pretty murky to me.

My next question has to do with Spinning Lance in conjunction with Shield of Swings. So, the feat specifically mentions that the two handed weapons simply has to be wielded and used during a full attack round to gain the bonus. So if I strike an adjacent opponent with the club end of the lance for a full attack around, do I still gain the +4 bonus for Shield of Swings or do I have to get a full attack round with the lance end? More so, if I am able to use the club end of the spear with a shield, would that impact Shield of Swings's bonus?

Spinning lance essentially gives you a reach weapon that doesn't have a dead zone. It's not like a double weapon where each end is counted as a separate weapon and this is what is confusing me.

This is a Pathfinder Society character as well, not a home game so I can't just ask my GM per say and have us come up with something just for us to use, I sort of need to the actual intention Paizo had in mind.