Wing Clipper

Clancy McClanahclanahan's page

66 posts. Organized Play character for Bongo BigBounce.


Race

Human (Kellid) Ranger2/Inquisitor of Erastil1 | HP 25/25 | AC18/FF14/T14 |CMD 18 | CMB+4 | Speed 30 | Init+5 (+7 surprise rounds) (+4 HA)| F+7/R+8/W+5 | Per +9 (+10 traps) (+2 HA)| SMotive+9| Spell Slots 1st 2/2

About Clancy McClanahclanahan

Clancy McClanahclanahan Male human (Kellid) inquisitor of Erastil 1/ranger (trapper) 2 NG Medium humanoid (human)

Init +5 (+7 during surprise rounds);

Senses Perception +9

Defense AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 18 (2 HD; 1d8+1d10+3) Fort +7, Ref +8, Will +5

Offense Speed 30 ft.

Melee shortsword +4 (1d6+2/×3) or dagger +4 (1d4+2/19-20)

Ranged darkwood composite longbow +7 (1d8+2/×3)

Special Attacks favored enemy (evil outsiders +2), judgment 1/day

Inquisitor Spells Known (CL 1st; concentration +3) 1st (2/day)—divine favor, expeditious retreat 0 (at will)— detect magic, guidance, light, stabilize

Domain Animal (Feather APG subdomain)

————— Statistics ————— Str 14, Dex 18, Con 13, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17

Feats Point-Blank Shot, Precise Shot. Rapid Shot, Deadly Aim

Traits deadeye bowman, touched by divinity

Skills Climb +4, Disable Device +12, Intimidate +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +5 (+7 to navigate underground), Knowledge (nature) +5, Knowledge (planes) +7, Knowledge (religion) +5, Perception +9, Sense Motive +9, Spellcraft +5, Stealth +8, Survival +6 (+8 to avoid becoming lost), Swim +4; Racial Modifiers +1 Perception

Languages Abyssal, Common, Hallit

SQ eyes of the hawk, monster lore +2, stern gaze +1, track +1, trapfinding +1, wild empathy +1

Combat Gear scroll of comprehend languages, comprehend languages ;

Other Gear MW chain shirt, arrows (40), battleaxe, blunt arrows APG (20), dagger, darkwood composite longbow (+2 Str), light flail, belt pouch, candle (2), canteen UE, chalk, compass APG, earplugs APG, flint and steel, masterwork backpack APG, masterwork thieves' tools, signal whistle, silk rope (50 ft.), silver holy symbol of Erastil, smoked goggles, trail rations, 2 wrist sheath spring loaded, potion clw, wand spirtual weapon (7), 2 Al fire, pot Darkvision, wand of heightened awareness, 7 scrolls Magic Weapon, Stubborn nail, Universal solvent, Cloak of Res+1, Wand CMW(9), 2 scrolls comp lang, Talisman of winds lesser, Ioun Stone (DRPCr)

Special Abilities —————
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.

Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.

Inquisitor Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).

Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

Track +1 Add the listed bonus to Survival checks made to track.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. —————

Touched by Divinity (Erastil, Good Domain) Protection from Evil 1/day CL