“Since no plan survives contact with the enemy, what's the point in coming up with a plan?”
These words are Claire's philosophy. Such an approach to warfare might typically ensure that it's practitioners do not survive contact with the enemy either, but Claire a mind for war. Due to a combination of her natural talents for battle and strategy and her bitter awareness that her name is more important to others than her intelligence, she never studies. She typically wastes all of her time crawling the pubs with her friends or working-out. She has a system of her own design for working-out that she is constantly tweaking.
Appearance:
Claire would be called an amazon, if such people existed in Golarion. Just above six feet tall and with an athletic and toned build, she can stand eye-to-eye with most human or elf men, a fact she won't let them forget. Her hair is long, wavy, and blond and she keeps it cut in such a way that it won't fall on her face. She looks completely average; for every bit of her appearance that is above-par, she has another that is sub-par. Her nose is a bit too big, but her eyes stand out; her mouth is slightly crooked, but her body is in-proportion; etc....
Stat Block:
Claire Robin Tilernos
Human Warder (Zweihander Sentinel) 1
CG Medium humanoid (human)
Init +1 Senses: Perception +0
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
HP 15 (1d12+3) Current HP: 15
Fort +4, Ref +1, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Zweihander (Greatsword) +3 (2d6+3/19-20), Lucerne Hammer +3 (1d8+3/x3) or Short Sword +3 (1d6+2/19-20)
Ranged Shortbow +2 (1d6/x3)
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Statistics
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Str 15, Dex 13, Con 14, Int 17, Wis 8, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats
Step Up, Additional Traits (campaign bonus feat), Combat Reflexes, Stand Still
Traits
Family, Field, and Fury, Crusader Tactician, Child of the Temple, Seeker
Skills
Acrobatics +1 (-3 with armor), Appraise +3, Bluff +0, Climb +2 (-2 with armor), Diplomacy +0 (+2 in Lastwall), Disguise +0, Escape Artist +1 (-3 with armor), Heal -1, Intimidate +0, Knowledge (martial) +7, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Perception +4, Perform +0, Sense Motive +3, Survival +3, Swim +2 (-2 with armor)
Languages Taldane, Orc, Necril, Aklo
Combat Gear
Zweihander (greatsword), Short Sword, Shortbow, 20 cold iron arrows, 20 blunt arrows, Scale Mail, Lucerne Hammer
Other Gear
Soldier's Uniform, Signet Ring (House Tilernos), Blue Book (Vigil), Waterskin, Crowbar, Earplugs, Flint and Steel
Money
0 gp 9 sp 7 cp
Maneuvers Known:
Golden Lion
Encouraging Roar (Boost): Swift Action, all allies within 30 ft, +2 morale bonus to attack and damage for 1 round
Pride Movement (Boost): Swift Action, on ally, immediately move up to 10 ft
Iron Tortoise
Angering Smash (Strike): Standard Action, shield bash attempt, -4 penalty on all attack rolls against any but initiator
Iron Shell (Counter): Immediate Action, opposed attack roll as if making shield bash attempt + shield bonus, deflects melee or missile attack
Scarlet Throne
Blade of Breaking (Strike): Standard Action, disarm or sunder attempt with +4 competence bonus against enemy's weapon, no AoO
Stances Known:
Stance of the Defending Shell: Swift Action, +1 bonus to shield AC