Anya Jeggare

Claire imugami's page

1 post. Alias of Weeeknight.




I am making a support based divination caster but I want to be more thematic than powerful(my class features will give me more than enough power) so I want to pick up all the feats that either improve my divination spells or gives me more ways to do divination. I know of a few like the two above and pharasma’s one but hopefully some kind soul will save give me the list so I don’t have to look through the mountain of general feats to find my answer


So my DM is considering starting a mythic game where we build characters around a specific theme/niche with all the items that could boost that one theme. So for example, one player is going the niche of summoning so they build a master summoner with all the appropriate summoner feats like superior, augmented, evolved etc feats and mythic abilities(along with a scaling artifact the dm made since we couldn’t find a primary item for him). Another build around the enchanter niche so nine tailed heir kitsune with psychic bloodline to cast in fox shape and feats to boost enchantment dc and hide casting.

So we are missing a sort of traditional divine caster so I want to play it but I can’t really decide what kind of niche a cleric could fill. Initially I was thinking of a turning specialist since I built that before for 3.5e but the crux of that build was that I could turn things like outsiders and plants using epic feats or prestige classes and could make my turning massively more effective with sun domain and the sun god prestige classes which I don’t think I have heard of for pathfinder. Can someone give me some ideas


Exactly what i asked in the title. Want to make a gestalt character but dont really want to make it entirely from scratch. Is there any character building software that can do gestalt?


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The alternate capstone descriptions says, When a character reaches 20th level, the following new abilities can be selected instead of the standard 20th level class ability which would normally be gained. In some cases, a capstone specifies what ability it replaces. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype."

The last part is the the more important part, saying you cant take an alternate capstone if you have traded away your capstone for an archetype's capstone. My interpretation is that since crossblooded doesnt trade away or replace your capstone, merely letting you pick from two bloodlines capstone and choose one, you can replace it with unique bloodline. Mainly because it says replace instead of alter or modify which is quoted as the reason why crossblooded can't go with other archetypes like wildblooded or tattooed(tho those i play with and i allow combinations like crossblooded/tattooed or wildblooded).

But based on RAW, can i trade the sorcerer capstone with unique bloodline?


Not really a practical question, since i am not playing a character that is facing this issue yet but is there a restriction on the rarity of magic item you can use the mythic ability 'legendary item' on? Like could you make an existing artifact your legendary item? I'd imagine if you wanted to bind to a minor artifact you need to take the ability twice(since your item then becomes a minor artifact) and thrice to take a major artifact but i cant seem to find any discussion about this on google so i am asking here.


I want to make a chaotic neutral witch who was spurned by society after her gnomish cheated and basically turned the community against her. Problem is i dont want to play an evil character, i would like to play her as a more free and individualistic person who is only worshipping mestama for her power.

My question is how do i balance out the evilness of having an evil patron and doing the fiendish obedidence? Personally i would say mestama's obedience need not be that evil, since you can just use illusions to make people cry or be pissed off which dont have to hurt them. But any other suggestion s would be good