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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Let's see... questions in order: I don't really care if it's a module/AP or a homebrew game. I'll enjoy either, so it's really up to you as the story teller. I like Tian-Xia because there's some many interesting things there and a lot of pre-made lore. I actually like more detailed settings, because that way it's possible to make a character with a lot of deep ties to the world and the story. In a less defined homebrew, you can have more freedom, but your background has a tendency to be less connected to the setting and the game. Not too high level to start. Something like 1 or 3 would be cool. While I enjoy higher level play, starting really powerful feels like we're skipping part of our character's lives that was really interesting. I'm doing a couple of mythic things right now, so no strong desire for that right now. Gestalt maybe. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() I would be completely in to a Japan themed game. I would personally recommend fantasy-Japan, if only because I prefer fantasy games over high levels of realism. For system, I'd say either Savage Worlds (since it works with literally anything) or Pathfinder. 5e is cool, but it doesn't have all that much Asian themed stuff yet, while Pathfinder has books of the stuff. I would also think it was cool to actually use Golarion and do a Tian-Xia game so we have lots of setting material to work with, but that's just my love for the Golarion setting. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() I'm alright with a hiatus for a while. If you feel burned out, I'd much rather take a break than have you not enjoying running the game. I am always up for more gaming, so if you're interested in something else, I would be down to play another game. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire lights up as she watches the building from a safe distance. She taps the ash off her cigarette before she speaks. "I say we head back to the Oriental, grab half a dozen bottles of cheap whiskey and some rags, then come back and give these f*ckers one chance to surrender. When they inevitably don't, we put the fire bombs through the windows and burn 'em out. We can pick them off or arrest them when they start jumping out windows like lemmings." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "Doc's got the right of it," Claire declares as she holsters her six-shooter. "A hard whiskey and a toast to Morgan Earp, cut down by the villainous scum that have plagued this town for too long." "I'm afraid that the Cowboys may not be comin' quietly after everythin' that's happened recently," Claire says. "There's gonna be a few more bodies for Boot Hill when I'm done with 'em." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire is stunned for a moment as Wyatt draws on the Cowboys, then she growls and pulls her revolver. "You motherless f*ckers..." She aims and opens fire on the fleeing Cowboys. "You think you can run!? You think we'll let you get away with this!" Shooting: 1d8 ⇒ 7
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "F*cking b*stards! Claire shouts as she looks over Morgan's body. "This was a f*cking hit! There's nothin' missing save for his god d*mn badge..." She trails off as her eyes widen slightly. "Just like the Ranger. Oh hell, we might have a professional killer runnin' round these parts. He was killed the exact same way." She points to one of the bullet holes. "Look here. He was shot clean through his badge. It takes a chancer with bloody good aim to make a shot like that. Someone go find Wyatt and Virgil! Now!" Rolls: Wild: 1d6 ⇒ 3 Benny Notice: 1d6 ⇒ 6 Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 2 Wild Ace: 1d6 ⇒ 5 Total: 11 ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire feels a little smug when Judge Spicer tells Ike Clanton off. "Told you he'd make a fool of himself all by himself," she says with a small, cocky smile. Unfortunately, the Cowboy's reaction over the next few days is just as predictable. Behan's obvious double dealing makes her want to beat the fool within an inch of his life, but she refrains from starting something that would make her or the Earps look bad right now. When the twelfth rolls around, she's sitting at the bar in the Oriental, like many mornings, have a smoke and reading the newspaper. Then the posse's normally relaxing morning is interrupted by the arrival of the blood covered young man. "What the f*ck?" she mutters most eloquently. The color slowly drains from her face as the man begins to talk. "Oh hell... what happened out there?" ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() I think I'm going to keep it simple for this advance and grab Quick. I'll probably bump my Agility up next advance so I can get better shooting later and my Smarts up not long after that. Then I'm basically done with ability scores and I can spend the rest of my advances on edges and skills. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() On the way to the courthouse, Claire returns Ringo's smile with an air of innocence that anyone who's spoken to her for five minutes can instantly tell is fake. "Now why on earth would we want to do something like that?" she asks, her voice a breathy exaggeration of how a lady is expected to speak. "Surely you can't be suggestin' that we might have some reason to want to see an honest an' upstanding man like Ike Clanton make a fool of himself in open court." With that she blows him off and follows Doc off to the courthouse. Claire fights the urge to chuckle at Ike's caterwauling. "He's makin' a right fool of himself all without anyone else's help." She's more than happy to let Biff speak his piece first, watching the judge's face to try to get a feel for the room. Once he's done, she steps up. "I'm a simple woman your honor, so I'll speak plainly. I ain't known Wyatt Earp long. Not in person at least. But I doubt there's a man or woman in the west who hasn't heard his name. Meeting him in person was something I thought I'd only dream about. And I'll admit, I was surprised by what I saw." She takes a breath. "Wyatt Earp is short tempered, hard headed, vicious when you cross him, and god d*mned tired of it all. The look I see in his eyes, well it reminds me of my father, your honor. Tired, like he's seen it all so many times that he's not even bothered anymore. The kind of man who'd be perfectly happy to hang up his gun and retire. But he can't. Because when he sees somethin' wrong, someone innocent in danger, he can't stand by, no matter how much he wants to. He wouldn't go starting a fight with someone, but if he sees some chancer about to do somethin' foolish..." She pauses and stares pointedly at Ike. "Then he'll do what's necessary to keep the peace and keep people safe." Persuasion: 1d6 + 2 ⇒ (6) + 2 = 8
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire is rather grateful for a few quiet days after their last chain of little misadventures. She spends most of her time at the Oriental, becoming a familiar sight at the bar with a cigar in her mouth and a small glass of whiskey being nursed for hours. She never joins in on one of the card games, but she has a tendency to spend her evenings chatting with Doc in a quiet corner, pouring over the secrets in his books and the details only preserved in the gambler's head. She's in her usual place when the Tombstone Nugget comes around several days after the tournament. She reads the headline in silence, one eyebrow rising slowly as she skims the article on the scuffle at the O.K. Corral. She reads the Epitaph with equal silence. As she sets the second paper down, a grin suddenly splits her face and she breaks down in uproarious laughter. "I never thought I'd see the day when the f*cking Epitaph was the reasonable newspaper. Jaysus, this is the funniest thing I've seen in weeks!" She breaks down laughing again. She's not actually all that surprised when Virgil calls them in. "Well, I'd be happy to testify on Wyatt's behalf. Hell, the Cowboys'll want us six feet under anyway once they realize we blew twelve of their arseh*le friends away on the way here. They're not going to hate us more for f*cking up their new plan in court." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire listens to Doc's thoughts without interrupting. "His chosen profession... I see. Wyatt gets all the attention after his showdowns in the Disputed Territories, but Virgil has some war stories of his own then. I've heard a few things but..." She frowns, her face pensive. "Best of luck to you too Doc. Knock a few chancers out of the games. It will be interesting to see you and Sam play in the final round." She tips her hat and bids the entire group good day, heading out on to the floor to keep an eye on the tournament. Aside from one fist fight over an accusation of cheating, the day is thankfully quiet and soon she's watching the final game between Doc and Sam. "Jaysus, I didn't think they'd actually be the last two players..." She breaks out cheering when Sam wins, though she would have cheered no matter who won at this point. She collects her pay with a nod of her head and tucks the bills safely away in her coat. "Thank ya' kindly." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire leaves as soon as the body is taken away, heading back to bed so she can get some rest before the next day. Once morning comes, she checks in with her temporary employer before going to look for Doc or maybe Wyatt himself. Virgil's behavior last night left her a bit... concerned. Perhaps someone closer to him would know if something's going on that she doesn't know about. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "Damn shame," Claire repeats dutifully, silently glad that Virgil's happy to go along with her. "You know, it's an awful convenient thing you came along when you did. If you hadn't, someone might have come along and taken this the wrong way. And that would have been mighty unfortunate." Rolls: Notice: 1d6 + 1 ⇒ (6) + 1 = 7
Wild: 1d6 + 1 ⇒ (5) + 1 = 6 Ace: 1d6 ⇒ 3 Total: 10 ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "Of course," Claire says without missing a beat. "You'll want to speak ta Lady Boyet over at the Grand. After she was knocked out a' the games earlier today, she approached us sayin' that she was worried that another competitor with a personal grudge might try to remove her from the big game, if you get my meaning. We were keeping an eye on her room tonight and this chancer tried to break in and kill the poor woman. Right as the fire started too. Quite a coincidence, somethin' like that clearing a building just as an assassin was about to make his move. We ran after him when he bolted and I told him that we were deputized and authorized to take him in. And that we'd use force if he resisted arrest. Well, he decided to resist arrest. What can ya' do? Sometimes blokes like this don't know when to give up." She shrugs and lights up her cigarette. "If that'll be all, I'd like ta get some f*cking sleep tonight. I've had enough excitement today already." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "The way I see it," Claire says, calmly holstering her revolver and pulling out her lighter and a cigarette. "Is that we were asked to protect a defenseless woman from a man out to kill her. And when we caught him in the act, he refused to come quietly and we had no choice but to use force. That sound right to everyone?" ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire walks over to the man, keeping her gun trained on him. "So, I'm guessing tall, dark, and creepy is one of those f*cking black magic arseh*les who's trying to rule the world with f*cking playing cards. Anyone think we can hold him long enough to ask questions or should we just finish this before he gets around to waking up?" ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Round 4 Hexslinging: 1d8 ⇒ 6
Claire curses at the man's supernatural agility and spins her revolver's chamber, green light flickering along the barrel and around the bullets as she charges her shoots with energy. Round 5 Seeing Eddy smashing straight through a wall stuns her momentarily, then she rushes after him, using the convenient new short-cut to cut off the thin man. As the party finally manages to trap him between them, she opens fire again. Shooting (Joker): 1d8 + 2 ⇒ (7) + 2 = 9
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Finally clear of the crowd, Claire levels her gun directly at the man's back. "Tombstone deputy!" she shouts. "Get on the f*cking ground and get your hands behind your head." Knowing full well that he's not going to stop, she fires off a round straight at his back. Shooting: 1d8 - 2 ⇒ (2) - 2 = 0
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Agility: 1d8 - 4 ⇒ (1) - 4 = -3
Claire calmly twists as the first guard attempts to tackle her, causing him to miss her entirely and fall face first on the ground. She steps the other direction, sending the second guard toppling down on top of the other idiot. Both of them are promptly trampled, rather painfully, by the crowd. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Rolls: Agility Round 2: 1d8 ⇒ 3
Wild: 1d6 ⇒ 4 Agility Round 3: 1d8 ⇒ 8
Agility Round 5: 1d8 ⇒ 7
Round 2 Ace: 1d8 ⇒ 7 Total: 15
Wild 5 Ace: 1d6 ⇒ 3 Total: 9 Agility Round 4 Benny: 1d8 ⇒ 5
So I've got: 4, 15, 5, 9 ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Agility: 1d8 - 2 ⇒ (7) - 2 = 5
Claire elects to avoid Biff's more... eccentric way of getting downstairs and simply forcibly shoves her way down the steps, shouldering her way through the crowd. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire's eyes fall on the man and she frowns. "Okay, if that's not magic, I'm not sure what is." She turns to the two Brits. "Oi. Punchy one and two. One of you with Sam. The other with me while we cut him off." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire elects not to stay in the lady's room, instead positioning herself outside where she has a good view of the door and the hall. Though she does suggest that one of the Brits stay inside since the small space is perfect for their rather direct fighting style. Notice: 1d6 ⇒ 2
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire looks outright dumbfounded. "You are part of a secret underground magical conspiracy and you're surprised that someone might try to kill you?" She rubs her temples again. "Fine. I already agreed to be on security, so I suppose I'm supposed to get paid to stop the contestants from getting hurt or robbed or anything like that." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "It's not your goals I find crazy. It's your presentation. You've turned yourselves in to a big secret, underground society of magic gamblers because you're having some kind of shadow war with another big secret underground society of magic gamblers. Next the Illuminati I probably going to be robbing the bank while the Free Masons rig the next mayoral election." She rolls her eyes. "You do realize that if this is a big a fuss as you're making it out to be, they're probably going to try to have you killed now that you're out of the tournament." Smarts: 1d8 - 2 ⇒ (1) - 2 = -1
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "Alright Miss Boyet," Claire says. "Let me get this straight. You're a member of a secret society of gambling wizards, who are fighting another secret society of gambling wizards using magic channeled through games of chance to secretly compete for wealth and influence. You're the 'good guys' and they're the evil black magic users, so you want our help. Or at least Sam's help." She sighs and rubs her temples. "Look, I'm hardly the person to who'd claim magic isn't real." She absently scratches her hand in a rough n-like shape, calling a crackle of green lightning to her palm momentarily. "But you do realize that this is madness." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire spends most of the tournament wandering the hall and keeping to herself. She already has enough problems with just Sam and the Brits. She certainly doesn't feel the need to add to it by socializing with a bunch of rich fops. She does linger a bit around Doc and Sam's games, silently impressed as the doctor tears through his opponents and even more so when Sam pulls out ahead in a surprising display of cunning for the young man. As Lady Boyet takes the group away, she elects to come along, curious to see just what Sam is getting up to. ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() The gold is Biff and Eddy's thing, so if they want to set-up a claim, that's their call. I will buy an extra box of .45 from the general store though. Claire grins at the offer. "Twenty bucks to watch rich idiots gamble their money away and make sure that they don't try somethin' stupid when they lose? You sir, have a deal." Notice: 1d6 ⇒ 1
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Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() Claire pulls her pack of cigarettes out as they walk in to the sheriff's office and lights one, taking a long draw as Doc describes the tournament. "I'm not much of a card shark. Give me a shootin' contest over a poker game any day. But I'll definitely be around for the tournament, if only to make sure that some chancer doesn't start a fight. I've seen how loony people get when they lose." ![]()
Wounds: 0/3 | Bennies: 4/3 | Parry: 5 | Charisma: +2 | Grit: 1 | Pace: 6 | Power Points: 10/10
![]() "You know, I'm starting to wonder if hanging around you fellas is bad luck. Before I got on that train, I had a pretty normal life. Well, I was learnin' fancy gun sorcery from a bunch a' books, but I hadn't actually had any of this weird sh*te happen to me before." She sighs. "I guess that old sayin' is true. Be careful what you wish for." She looks up at the sky, watching the clouds drift by for a moment. "You know, I was that noisy kid in town when I was little. You know the one. The little brat that runs everywhere and can't seem to stay out of trouble for more than five minutes. I must have driven ma and da crazy more than once. But I never cared. Growin' up on the frontier, you hear the stories. You hear about Wild Bill and Wyatt Earp and Jesse James. And for as long as I can remember, I wanted to be like them. A fearless gunslinger, wanderin' the west and stirrin' up or putting down trouble. Then a year ago I get a full on heroes back story when a mystery outlaw guns down ma and pa. And now I find myself in the company of an eccentric band of deputies, workin' under Wyatt f*cking Earp to take down an outlaw gang. Guess I got what I wanted. Weird how the world works some days."
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