| CinnamonPixie |
Very interesting. Thank you for sharing. I must say that, even though I'm a youngster by the standards of all you geezers (kidding!), and have never played anything but 3e, I find that I agree with this concept. I have glanced at 2e monster sources before, and was intrigued by the ecological information. I know that 2e was the apex of non-combat information for just about everything, particularly cultures and customs of races and nations throughout the various settings, and I am sorely disappointed that I never got to experience those things as they were ported into 3e (because, well... they mostly weren't). But though 3e seems to have toned down its Gygaxian Naturalism in some cases, it isn't without it completely.
For example, I remember looking through the 3.5 MM when I first got it and thinking to myself, "Why in the world does the pit fiend have so many spell-like abilities? There's no way even a dozen of these things together would ever have a chance to use them all in a combat! Most of them wouldn't do anything at that level, anyway." Similar thoughts crossed my mind in regards to the beholder's charm ray. But then I realized that it was important for these creatures to have those abilities to add depth and possibilities outside of combat. It gave an idea of how they conducted themselves; how they would fortify their lairs, what creatures they might have serving them, etc. In some cases, it was just an indication of the lifestyle creature X leads.
And I also noticed that those types of little details were lacking in other monster supplements that came out over the years; each iteration of the MM seemed to bring less and less information (except perhaps the MM IV, which I do not own but heard had a lot of guides regarding lairs and such, though I'm not so sure about the ecology). The monsters were just new combinations of numbers to challenge PCs, with a pretty picture slapped on top.
Anyway, that's enough rambling from me for now. Thank you for sharing the article, and a new term that I can...
I agree with this a lot. I've noticed, when reading my brother's 4e books, that the new system is entirely MMORPG-style combat only in it's focus. That's a shame and a real loss, IMHO, for the gamers - especially those of us that like more role-playing than roll-playing.