Lini

Cinder*'s page

4 posts. Alias of Skorn.


Full Name

Cinder

Race

Gnome

Classes/Levels

Druid 3?

Gender

F

Size

S

Age

30

Special Abilities

Druid

Alignment

N

Deity

Green

Languages

Common, Druidic, Gnome, Sylvan

Occupation

Cleanser of Nature

Strength 8
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Cinder*

Background:

There was no denying it, Cinder liked fire. But because she loved nature, she was more responsible that most pyromancer gnomes. I mean she could be responsible for burning down a forest or killing animals in their prime when she did not need to eat. She was a druid after all. And an herbalist. A good one. Seemed to come natural to her. knowing about plants and nature and all. But when she lost her temper she could forget who she was. Sometimes she just burned with anger.

Caring for nature meant caring for people too. She helped farmers with crop and herd problems. She doctored animals and people alike and had gained a reputation as an herbal healer. That is partially why she was in Piazza and was attending the Children's Festival. It was her job to try to keep the kids well during the adoption process. People were less likely to adopt a sick kid - that was the bitter truth. And if she could help kids stay well and increase their chances of finding a good home, well she had to do that.

Cinder
Female Gnome Druid 3
NG Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 17, touch 13, flat-footed 15 (+2 Dex, +1 size, Armor 4)
hp 21 (3d8+3)
Fort +4, Ref +3, Will +6
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Club +2 (1d4-1/x2) and
Dagger +2 (1d3-1/19-20/x2)
Scimitar +2 (1d4-1/13-20/x2)

Range Club +5 (1d4-1/x2) and
Dagger +5 (1d3-1/19-20/x2)

Special Attacks hatred
Spell-Like Abilities
1/day—dancing lights, flare (DC 12), prestidigitation (DC 12), produce flame
Druid Spells Prepared (CL 3):
2 (2/day) Produce Flame, Flaming Sphere (DC 15), Flame Blade
1 (3/day) Burning Hands (DC 14), Entangle (DC 14), Cure Light Wounds, Burning Disarm (DC 14)
0 (at will) Create Water, Detect Poison, Guidance, Light
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Statistics
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Str 8, Dex 14, Con 12, Int 10, Wis 17, Cha 14

Base Atk +2; CMB +0; CMD 11

Feats Augment Summoning, Spell Focus (Conjuration)

Traits Know the Land (Survival), Naturally Gifted (1/day)

Skills Acrobatics +1, Climb -2, Escape Artist +1, Fly -2, Handle Animal +6, Heal +9 (+10
circumstance to treat wounds or deadly wounds, +12 to treat common animals, but +1 to treat other
creatures), Knowledge (geography) +4, Knowledge (nature) +9, Perception +11, Profession (herbalist) +7,
Ride +5, Spellcraft +4, Stealth +6, Survival +10, Swim +2; Racial Modifiers +2 Perception

Languages Common, Druidic, Gnome, Sylvan
SQ fire bolt (6/day), nature bond abilities (fire), spontaneous casting, trackless step, wild empathy, woodland
stride
Combat Gear Healer's kit; Other Gear Club, Dagger, Druid's kit, Surgeon's tools, Veterinarian's kit (10 uses), MW Lamellar Leather armor, Scimitar

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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your
flesh does not burn.
Fire Bolt (1d6+2) (6/day) (Sp) 30' Ranged touch attack deals 1d6+2 Fire damage.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Naturally Gifted (1/day) Gain one extra use of a gnome spell like ability each day.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.