Hi everyone!
Just wanted to get some thoughts. I'll be creating a DM-controlled PC for a game of Council of Thieves I'm running soon.
The other 3 characters are a Vigilante, a Monk, and a Fighter. So we find ourselves a little light on roguishness, healing and magic in general - I decided I would go with a kind of crazy build for an Arcane Trickster.
The goal is to be a little bit of a generalized character, while being primarily a caster. Please let me know what you think and if you have any suggestions that might cinch it up to be better.
Here's my overall idea:
Lvl 1: Half-elf Vivisectionist (Favored classes, Wizard/Alchemist)(Feats: Healer's Hands, Skill Focus Kn Arcana)
Lvl 2-5: Wizard (Admixture School)(Opposition Schools Enchantment/Necromancy) (Bond: Familiar, Greensting Scorpion, Figment/Sage archetypes) (Lvl 5 feat - Signature Skill: Heal)
Lvl 6-7: Vivisectionist (Lvl 6 discovery: Bleeding Attack) (Level 7 feat: unsure - improved familiar? or Point Blank Shot?)
Lvl 8-9: Arcane Trickster (Lvl 9 feat: Point Blank Shot or Precise Shot)
Lvl 10: Wizard (Bonus Feat: Heighten Spell)(Note: taking this because at level 10, the familiar's effective level becomes 13 (lvl 5 Wizard plus HD 8 from Eldritch Heritage - giving the Figment familiar access to 3-point Evolutions)
Lvl 11-18: Arcane Trickster
Lvl 19-20: Wizard
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Some questions -
Familiar: is it worth taking improved familiar and losing the figment archetype option? If I did this, I would likely push Arcane Trickster straight from Lvl 8-17. I decided I want to use a familiar that scales with my level; I was up in the air if I would go with the Wasp Familiar feat, or the above setup - any arguments for changing to Wasp Familiar? (I think If I took Wasp familiar and didn't want an Improved Familiar, I could go with Bonded Object for Wizard lvl 1 - is that right and is that worth it?
Prohibited Schools: I picked Enchantment and Necromancy - any suggestions on better choices? Can I still use Alchemist Necromancy and Enchantment extracts?
Metamagic Feat: I thought Heighten would be good to get more uses of Scorching Ray - any suggestions for a better, 1st metamagic choice?
Alchemist Discovery: I'm torn - with only 3 levels in Alchemist I'm curious if you have any thoughts on a better discovery choice. I figured Bleeding Attack will continue to see use, but it also doesn't really scale.
Any other thoughts, comments, or suggestions? Thanks!!