Lamatar Bayden

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Organized Play Member. 79 posts (197 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.




Hi guys,

After seeing some builds on the board I was wondering about how you do the maths when multiclassing. I am just speaking about BAB and saves here, the rest is obvious.

I see two methods when multiclassing, one where you just add whatever you find in the table at the appropriate level for each classes, one where you split the tables in components (full BAB, 3/4 BAB and 1/2 BAB; good saves and poor saves) then you reassemble them in each categories before summing them.

First method: you just add the table lines

Example method 1:
Example: Bbn 1, Clr 2, Drd 2, Wit 1, Wiz 1

We have:

  • Bbn 1 (BAB +1, Fort +2, Ref +0, Will +0)
  • Clr 2 (BAB +1, Fort +3, Ref +0, Will +3)
  • Drd 2 (BAB +1, Fort +3, Ref +0, Will +3)
  • Wit 1 (BAB +0, Fort +0, Ref +0, Will +2)
  • Wiz 1 (BAB +0, Fort +0, Ref +0, Will +2)

So BAB +3, Fort 8, Ref +0, Will +10.

With this you can have great saves, but if you have a poor one he will stay that way.

Second method: you add like this BAB = (N*1+M*3/4+P*1/2), Save = (X*good+Y*poor)

Example method 2:
Example: Bbn 1, Clr 2, Drd 2, Wit 1, Wiz 1

We have:

  • Bbn 1 (1*BAB, Fort G, Ref P, Will P)
  • Clr 2 (3/4*BAB, Fort G, Ref P, Will G)
  • Drd 2 (3/4*BAB, Fort G, Ref P, Will G)
  • Wit 1 (1/2*BAB, Fort P, Ref P, Will G)
  • Wiz 1 (1/2*BAB, Fort P, Ref P, Will G)

Where G = good save (2+lvl/2 rounded down), P = poor save (lvl/3 rounded down).

Which gives us: BBA = (1*1+4*3/4+2*1/2), Fort = (5*G+2*P), Ref = (7*P), Will = (6*G+1*P).

So BAB +5, Fort +4, Ref +2, Will +6.

With this you have a better BAB, better poor saves, and no great saves. Moreover base saves will always be between +6 and +12.

I personnally use the later, mostly because my first D&D DM used it and I grew to appreciate it. I am notably fond of the saves framing.

I was wondering about what you actually use? And if you can (gentlemanly) argue about your point of view I would like to listen.

P.S.: please don't use RAW, house rules or anything like that. I just want a debate about pro and con, not about legality.


O.K. I have an idea about a BBEG wizard with a spear which would also be his staff (probably something like a staff of fire or frost).

So my question is would it be O.K. rulewise to use Craft Staff with a polearm instead of a quarterstaff? Visually polearms are just staves with a piece of metal on one end or both.

Similarly I was wondering if it would be possible to transform a staff in a polearm by adding a blade/point/etc to it? In this case if it was possible and I wanted to turn the spear into a magical spear would I need the Craft Staff feat or the Craft Magical Arms & Armor would be enough?


I have in mind playing a human barbarian (invulnerable rager archetype) and would like to have some advice on the build. I know this has already been done but it was before UC so there may be other great options.

My DM uses all Paizo books and we start playing in Varisia. My picture of the character is a larger than life warrior with good interaction skills not only a combat-machine.

I have a 22 points build:

Str 14
Dex 14
Con 16
Int 10
Sag 12
Cha 14

I plan to take the Fey Foudling feat at 1st level, which gives me 2 more hp for each dices rolled when magically healed, +2 on saving throws against death effects and +1 point of damage from cold iron weapons (I can still use it without penalty).