| Cinabre |
Hi guys,
After seeing some builds on the board I was wondering about how you do the maths when multiclassing. I am just speaking about BAB and saves here, the rest is obvious.
I see two methods when multiclassing, one where you just add whatever you find in the table at the appropriate level for each classes, one where you split the tables in components (full BAB, 3/4 BAB and 1/2 BAB; good saves and poor saves) then you reassemble them in each categories before summing them.
First method: you just add the table lines
We have:
- Bbn 1 (BAB +1, Fort +2, Ref +0, Will +0)
- Clr 2 (BAB +1, Fort +3, Ref +0, Will +3)
- Drd 2 (BAB +1, Fort +3, Ref +0, Will +3)
- Wit 1 (BAB +0, Fort +0, Ref +0, Will +2)
- Wiz 1 (BAB +0, Fort +0, Ref +0, Will +2)
So BAB +3, Fort 8, Ref +0, Will +10.
With this you can have great saves, but if you have a poor one he will stay that way.
Second method: you add like this BAB = (N*1+M*3/4+P*1/2), Save = (X*good+Y*poor)
We have:
- Bbn 1 (1*BAB, Fort G, Ref P, Will P)
- Clr 2 (3/4*BAB, Fort G, Ref P, Will G)
- Drd 2 (3/4*BAB, Fort G, Ref P, Will G)
- Wit 1 (1/2*BAB, Fort P, Ref P, Will G)
- Wiz 1 (1/2*BAB, Fort P, Ref P, Will G)
Where G = good save (2+lvl/2 rounded down), P = poor save (lvl/3 rounded down).
Which gives us: BBA = (1*1+4*3/4+2*1/2), Fort = (5*G+2*P), Ref = (7*P), Will = (6*G+1*P).
So BAB +5, Fort +4, Ref +2, Will +6.
With this you have a better BAB, better poor saves, and no great saves. Moreover base saves will always be between +6 and +12.
I personnally use the later, mostly because my first D&D DM used it and I grew to appreciate it. I am notably fond of the saves framing.
I was wondering about what you actually use? And if you can (gentlemanly) argue about your point of view I would like to listen.
P.S.: please don't use RAW, house rules or anything like that. I just want a debate about pro and con, not about legality.