| Chukles |
So I am making a Sorceror that I am trying to "min/max" damage on. I have a higher lvl character, but want to play with some friends that are joining pfs, and their makeup lacks aoe, magic damage, and a face. I have a few direct questions at the bottom, plus I am good for now with this damage, but don't know where to progress the character.
I came up with using burning hands with crossblooded Draconic/orc for max damage per die at a low level (in this build; 4d4+8 range touch cone), dialed back a bit to this point so I could maintain some flexibility
Human Sorceress Draconic/Orc cross-bloodline
str 7 dex 16
con 13 int 13
wis 8 cha 16+2
power: touch of rage
cantrips Resistance/read magic/ray of cold(Back up dmg in case of imunities)
lvl 1 Burning hands
feats Spell focus evocation/Spell specialization burning hands
triats percocious spell caster(burning hands/ unknown cantrip) dangerously curious(8+ at lvl 1 can use lots of wands 'safely')
Light crossbow(backup weapon) /haramaki/ scroll or 2 of mage armor
What other spells should I go for? I will use human favored class from APG to get a extra spell a level. However what utility spells should I grab (don't think I need light I have dark vision)
What spells use a lot of dice to maximize draconic/orc blood (each has +1 dmg per die rolled)?
I was struggling to find any truely useful lvl 2 spells, suggestions?
Are any sorc spells listed anywhere outside core rule book?
Ideas for future feats? I don't do a lot of spell casters so metamagic is a little alien to me.
I know I'm squishy and I find it part of the charm, outside mage armor, other suggestions?