Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy smiles when the chest springs open revealing the plethora of fireworks. "Big boss be happy we found these! Vorka no longer a goblin threat! It is a good day for us! Chufffy collects up the pyromaniac items and distributes them evenly among the group for safe keeping. Once evenly distributed the group will sneak back to camp and present the horde of fire works to the boss.
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy confirms Vorka's death by cutting deeply into her neck. Once there is little doubt of Vorka's demise, the pimple faced rogue begins searching the room. Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
(I will be away for tonight and possible tomarrow, so I will post an action for chufffy now if that is ok. This is assuming Vorka is still standing on Chufffy's turn.) Frustrated with his previous failed attack, Chufffy once again lunges forward with intent focus on Vorka's open wound. Driving his Dogslicer forward with all his might, Chufffy attempts to sever what's left of Vorkas kidney . (Standard action) Attack Vorka with dog slicer. (Attack) Dogslicer: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
(Attack) Critical Conformation: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
(Assuming Chufffy is up next. Apply the following.) Lunging forward, Chufffy attempts to deepen the wound just above Vorka's kidney. (Standered action) Attack Vorka with dog slicer. (Attack) Dogslicer: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Taking advantage of Rita's distracting wild swing. Chufffy lunges his blade forward in an attempt to cut deeply into Vorka's kidney. (Standard action) Attack Vorka. (Attack) Dogslicer: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Startled by Vorka's sudden awakening, Chufffy swings a second time hoping to strike a fatal blow before the atrocity can join the fight. (Attack) Dogslicer: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 (I am assuming Rita is flanking?)
"For all the lives you have wrecked."
"Now goblins free of your blight."
"Death comes quickly to your door."
Chufffy's voice builds from a whisper to a level everyone in the room can hear. "Die Vorka, DIE!"
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy visually inspects the floor between himself and the sleeping Vorka. He then watches Vorka's breathing to determine if the foul thing is truly asleep. Perception: 1d20 + 5 ⇒ (6) + 5 = 11 (If the floor is free of bones, allowing a clear path to the bed, and Vorka is truly sleeping. Chufffy will take the following action. If the path isn't clear, Chufffy will quietly close the door and consult with the group.) (Zarongel answered Poog's prayer!) Quietly Chufffy moves over to the bed and raises his chopper high into the air. With a powerful two handed swing, the rogue brings the blade down in an attempt to perform a Coup Da Grace. Stealth: 1d20 + 16 ⇒ (5) + 16 = 21 (To the side of the bed.) Coup De Grace Damage: 2d4 - 2 ⇒ (3, 2) - 2 = 3
(Fortitude save DC 15 or DIE!)
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
(This probably not a goblin! Goblin never have horse!) Chufffy lowers his voice to barley a whisper. "Goblins move and goblins sneak."
Carefully, Chufffy inspects the door for traps. Perception: 1d20 + 5 ⇒ (7) + 5 = 12 (If the door is void of traps. Chufffy will continue with the following. if the door is trapped, Chufffy will quietly attempt to disarm the trap.) Disable device: 1d20 + 8 ⇒ (20) + 8 = 28 Confident that the door is clear of traps, Chufffy slowly and quietly begins to open the door. Stealth: 1d20 + 16 ⇒ (12) + 16 = 28 Sliding his pimple covered face tight up against the door, Chufffy attempts to see what is inside. Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy stops from time to time and attempt to determine who is making the god awful racket as the group enters the room. After the second attempt to locate the sound, he determines it is himself who is not being sneaky enough. Chufffy scowls at the fact that Mogmurch and Poog are better at being sneaky.
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy quietly moves into the area and begins inspecting the main deck for signs of a trap. On occasion he turns back to the group and puts his finger to his lips. Stealth: 1d20 + 16 ⇒ (2) + 16 = 18
Once confident the area is free of traps, Chufffy approaches the closed door on the main deck, where he quietly listens for signs of life within. Stealth: 1d20 + 16 ⇒ (6) + 16 = 22
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy carefully inspects the ramp for traps and stability. Perception: 1d20 + 5 ⇒ (14) + 5 = 19 (The following action occurs if the ramp is free of traps and is stable.) After the careful inspection, Chuffy makes his way up the ramp and takes a look through the door. Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy quickly moves to the fare side of the make shift ladder that leads to the ship. Once Obscured from the horrifying creatures line of sight, he attempts to hide. (Move action) Move 30', (Standard action) Attempt to hide. Stealth: 1d20 + 16 ⇒ (9) + 16 = 25
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
With a look of dissatisfaction, Chufffy accepts his single piece of candy. As quick as he can lay his hands on the succulent item, he shoves it into his mouth. Displaying only a moment of sheer pleasure, Chufffy moves off into the shadows and begins watching each goblin and what they do with their piece of candy. Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Chufffy scowls a little at Reta's sharp perception, then quietly backs away from the sharp blade that almost severed his hand. "Does Chufffy get at least one candy?"
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Glaringly fixed on the prize, Chufffy quietly moves closer to the candy. While everyone is distracted with the larger prizes, the pimple faced rogue begins quickly making use of his sleight of hand skill. (Chufffy will attempt to use sleight of hand to eat as many of the candies as he can before getting caught.)
Sleight of hand: 1d20 + 8 ⇒ (16) + 8 = 24
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Patiently waiting for Reta to divert the creature’s attention with a mighty blow, Chuffy times his attack. Once Bigbad Badest of the Bad Rita finishes her devastating attack, Chufffy quietly slips his dog slicer forward, aiming for a vital spot.
Attack (Dogslicer): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Although many of the other events are entertaining, Chufffy becomes less enthralled once he receives the magical ring. Quietly he moves off into the shadows and secures the leather thong ring to his finger, then whispers to himself. "Chufffy climb like spider now. Chufffy powerful boss man now. Maybe Reta like Chufffy now." As his words trail off, Chufffy begins staring at Reta. (Maybe she will be my bride after all!)
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
After watching the fire simmer to light glow, Chufffy steps up and volunteers for the (Hide or get clubbed) event. Before the event begins, Chufffy finds a club of his own, just in case some poor unfortunate goblin finds himself unlucky enough to stumble across the rogues hiding spot. (I am not sure how many hide checks will be required for this event, so I will provide a few. If one of the goblins spots Chufffy, he will attempt to smash the seeker before they can disclose his location.) Hide: 1d20 + 16 ⇒ (10) + 16 = 26
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Normally more comfortable in the shadows of the evening, Chufffy arrives at the ceremonial bone fire in rare form. Bright eyed and excited, he positions himself in what he deems is the most advantageous spot to view the blaze. With a sigh he sits down a number of unusual looking objects that he obviously intends to toss into the fire and watch burn. Among the objects are a couple carved boats, some sort of child’s toy that has outlived its usefulness, a human looking baby doll, four branches from a local tree, and a door matt that looks like the one in front of the moot house. With a wide smile, the rough looking goblin waits impatiently in his specially selected spot. (I wonder if they will ask me to lite the fire.)
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
After the excitement of the bone fire subsides, Chufffy sits back and contemplates his knowledge of the local area. (Hoping to gain any insight on the upcoming mission or the area we are heading in.) Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Slowly Chufffy removes his long green finger from his small pimple covered noise. Narrowing his bright orange eyes, Chufffy begins staring at the aggressive young Reta. Slowly the pimple covered goblin begins to lick his lips with his thin yellow tongue. As Reta’s words begin to trail off, Chufffy manages to put together a few words of his own. His voice was soft, squeaky, and garbled, while his face said all that needed to be said. With a look of shear passion, Chufffy finally managed to speak up. “Reta, You and I should mate. Our children would rule the world!” In the excitement of the moment a few more pimples on the young rogues face burst open, spilling their contents down the length of his forhead.
Male Goblin Rogue (1), HP 10/11, AC17/T15/FF13, F+2/R+6/W+1, Init +4, Speed 30', Perception +5, Melee: Dogslicer +5 (1d4-1/19-20) / Ranged: Dart +5 (1d3-1/2 20)
Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 The quietness of the room becomes slightly corrupted when a couple of yellowish colored droplets fall from the shadows of the room to the floor. The milky-yellow drops appear seemingly from nowhere in the fare left corner of the room, where a faint shadow now lurks. Well hidden in the shadow, but clearly defined with the detailed vision of the goblin, sits a sickly looking, pimple faced humanoid holding a small wire cage, which contains a hand sized spider. Transfixed on the other occupants in the room, the sharp toothed humanoid seems to be content with his caged prize. After taking a moment to observing the small guy, you can see an extremely sharp horse-chopper strapped to his side, a few small darts tucked into his belt, and a small pack with two additional wire cages strapped to it sitting on the ground next to him. After a moment, the hygienically challenged goblin stirs, then inserts his right index finger deep into his nostril and begins scavenging around.
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