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Witch 6 / HP: 41/41
![]() "As the saying goes, where there's smoke, there's a fire," Chuffer adds. "Given its size and that it was able to grow to such a point that it's visible from this distance implies that either that no one noticed it when it was small, or those that would put it out are being kept from doing so." The gnome was exiting the Miner's Lantern and muttering a few words while doing so. To those observant enough, they would witness her feet beginning to leave the ground. Using my flight hex. GM, once outside, I would like to fly up to about the height of the rooftop to see if I can get a better idea on the size of the fire. ![]()
Witch 6 / HP: 41/41
![]() Miner's Lantern Chuffer started, almost as though she had been sleepwalking. The silver fox jumped into her arms and wrapped itself around her shoulders, almost like a shawl, as Chuffer moved to sit down behind the bar by Dinura Once there, Chuffer pulled out her spell components pouch and began sorting through them, trying to determine which ingredients would be most important to use. Pulling out a handful of incense, Chuffer thrusts them towards Dinura. "Hold this, please," she mutters, before triumphantly pulling out a piece of clear wax with what appears to be a hair inside it. Taking the incense back from Dinura, Chuffer peers over the top of the bar to see what happens. ![]()
Witch 6 / HP: 41/41
![]() My two cents, for what it's worth: My impression of pathfinder is that the system is designed to produce high powered PC's, especially if you follow the Wealth By Level tables. My brother is running a F2F game and recently realized that the party was not all at the WBL for their characters, and decided to allow that to happen through various in-game circumstances. The power of that party got exponentially better. I'll agree that it wasn't working to have Hal trying to fill two roles. I'll also say that I didn't do a great job optimizing Chuffer. I probably burned through my spells way too quickly, hence why when we were fighting that bone golem I was just flying around it, trying to distract it. As far as game systems go, 5e is designed more for low-magic settings and fluidity of rules. Pathfinder, not so much, if going RAW, and monsters get abilities and such that almost need to be balanced out by the players getting magic items. Hal said it better than I did. Terquem said wrote:
Why not run this as a 5e game? I'd be down for it, and maybe everyone else would be too. If that's where you're most comfortable, you should play from that position of strength. Terquem said wrote: And let's not forget that the last magic items I placed in the game, were flat out ignored. This is my bad, because I have completely forgotten what they were. I did just check, and realized at least one of the things was a scroll of fear, but there was secondary magic on it, and me not being too sure on how things would work, didn't want to risk setting off crazy unknown magic. For what it's worth, I'm not sure I'm the best to play a magic using character. Never really have, and that's one of the reasons why I jumped at the chance to play one, because i figure it would be worth the experience. I'm willing to give it another go, and the smaller focus on rescuing Hal would be good, and would help keep me from not being overwhelmed by the overarching plot ![]()
Witch 6 / HP: 41/41
![]() Chuffer will mutter a phrase in Goblin. Gathering up the silver fox that has been following her around, Chuffer tucks it into a pouch in her shirt. Lifting into the air, Chuffer flies into the far corner of the room, hoping to distract the monster while her allies attack it. Moving to P,-22 ![]()
Witch 6 / HP: 41/41
![]() Chuffer bristled at Miagnik's remark. "Sylvanus is the conduit to my patron," she shot back at the goblin. "Think in terms of a familiar to some of your more learned brethren, albeit more independent and intelligent than the toads some arcane practitioners carry with them." Calming herself down, Chuffer takes a deep breath. "Yes, I can heal Sir Hallister, but it will deplete my own resources further. I will not be of much aid in any battles we would come into." ![]()
Witch 6 / HP: 41/41
![]() Chuffer curses and mutters another spell under her breath. Her eyes light up and flame bursts forth from them, over the heads of her allies towards the hulking monstrosity. Burning Gaze: 1d6 ⇒ 6
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Witch 6 / HP: 41/41
![]() "The minions claim they don't know how to open the door, and should one try it without dispelling the magic, they will meet with a fiery end," Chuffer explains. "The radius of the blast is indeterminable at this time, and while I agree that one of the minions should try and open it, I would rather observe the results from a distance if we so choose that method." ![]()
Witch 6 / HP: 41/41
![]() Chuffer mutters an incantation as here eyes briefly flare with silver light. "And what are the defenses that surround these prisoners?" she asks after her spell is complete. Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5 Chuffer has cast suggestion on the goblin that has been speaking, DC 14 will save. ![]()
Witch 6 / HP: 41/41
![]() "There is a secret here," Chuffer says suddenly. "A trap that may be hiding a secret door. It is magical in nature, and invisible to the unseeing eye." Chuffer examines it from a distance before turning to Hallister. "Perhaps one of these can tell us how to safely open it. If they won't, I suggest throwing one of them at it so that we can observe the magical reaction...for the purposes of furthering knowledge, of course." ![]()
Witch 6 / HP: 41/41
![]() "My thanks for your concern," Chuffer says. "I'm afraid I was trying to make sure there was no one else that was in need of aid." The silver fox that follows Chuffer around leaps into her arms suddenly, and snuggles up to the gnome as she whispers an incantation to it. A light cascades over her as the last of her wounds close. CLW: 1d8 + 5 ⇒ (8) + 5 = 13 ![]()
Witch 6 / HP: 41/41
![]() Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15 Chuffer lets out a cry of pain as she loses altitude. Adjusting herself, she glares at the goblin and mutters an incantation. Casting Steal Breath. He must make a fortitude save, DC 15 (unless he doesn't need to breathe). If he fails, he takes 2d6 ⇒ (2, 5) = 7 damage and cannot speak or cast spells for 1 round. ![]()
Witch 6 / HP: 41/41
![]() Chuffer will continue to fly forward after Mixz. If the goblin that directed the wights to attack them becomes visible, Chuffer will cast Steal Breath ![]()
Witch 6 / HP: 41/41
![]() Chuffer weaves her hands in the air. The fox that had been following her begins to glow a bit, as magical energies surround it. After the incantation is muttered, Chuffer points at a wight as a blast of air rises up around it.
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