Ramoska Arkminos

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Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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The Exchange

While on our journey the half naked warrior, whom I am sure is mentally retarded, decided to split off and follow some Gnome who was peddling some elixir on the side of the road. They went off to find the 'shiny treasure' that was waiting just an hour or so into the woods. we all saw this as a trap, but we were more than willing to get rid of his annoying antics and deadly curiosity.
A couple of hours later, to our surprise, he re-emerged out of the woods (just in time for a battle) driving a carriage with four dead Gnomes inside. This battle, I had to fling a few spells but, for the most part, I stayed far enough away to be able to flee if needed and close enough to still get paid.
Along the way to our city of destination, the annoying little man kept trying to befriend me. After noticing that he had kept the same stance in battle as I, I asked if I may see his spell book. He hastily handed off his book and I quickly noticed that many of his spells were from the school of Necromancy. He had mentioned he was a wizard to the group, but kept this little bit of information to himself. He might prove to be useful, so I may give him a little attention.
We arrived at our destination and the retarded one quickly made off with all of the spoils from the party's battles. I probably would have done the same, but I definitely wouldn't have made it so obvious. I headed off to the local tavern as it has been days without a drink and I can feel the trembling starting. While there, the cleric of the group mentioned that there was a family looking for someone to cleans their new home of spirits and other monsters. Seeing as our latest endeavor was now resting at a temple and we had received our pay, I guess I was now being considered part of the group. I was about to take my leave and sever my ties with this group, but the name of the Manor sounded familiar. I will have to look into this further before I part ways.

The Exchange

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As I made my way into a small town a few weeks back, I came across a rather odd group of characters. I ignored them as usual and went about my business. One of the characters caught my attention -- an almost completely naked human fighter that was drunk beyond belief. It simply furthered my disdain for what this world has become and my longing to see it all burn.
A scrawny looking fellow sat next to me at the bar and an ordered a hearty glass of milk and tried to start a conversation with me. I tried to ignore him like the rest, but he was persistent. As I was telling him to drop dead, a commotion broke out upstairs. Being none of my concern, I continued to drink as my new annoyance ran off to see what was the matter. A few moments later, he came running back down and yelled at the naked human that "this was the the one they were supposed to protect! She was the one with the reward money!". After hearing that and figuring that I can always use more coin, I started for the door to see if I could help. That is, until the naked man hurled himself at the tavern wall and made his own doorway. I followed him out of the new doorway and saw a tied woman being carried off by a small band of Goblins. They made off to the sewers and closely following was a small group of adventurers including the naked one, a paladin, a cleric, and cavalier. Not knowing how much reward was available for the maiden, I decided against going into those filthy tunnels. After looking the town's layout over a few times, I figured out where they would most likely wind up and I went over the the according sewer cover. The annoying little man decided to follow me along with a Tengu, which made me disdain them even more.
As usual, I was right and we dropped in right in front of the Goblins hideout and the now filth covered rescue party. I let them all charge in first and do the fighting, but made my presence known so I would be included in whatever reward was involved.
After all was said and done, we were all given 200gp, which was a little less than I would have liked, but isn't bad pay for dropping down a hole and watching others fight. we were then all offered to escort her to her next destination for 1000pg per person. Seeing as this group seems more than eager to do all of the fighting, I think I will join them and hang around as long as there is good coin for doing little.

The Exchange

I brought it up to the GM and he said the bag of holding would not work, but lead would work if the lead was thick enough. He simply said "a lot".

The Exchange

Thank You Liz!!! That looks great!

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That's the phone thing, right? If so, no I don't. I'm old school. My phone can dial out and receive calls... that's about it lol. Is there a way to get it to work on a pc?

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Lead lined box...Awesome. Thanks!!!!!

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I have no doubt we can get away with it as for as the PCs go, but I have concern about the GM ruling about the bag of holding thing. That's the main thing I would like to get an opinion on. But thanks for the feedback!

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Btw, judging by the way our employers were acting, they have no idea the artifact is there. They really don't care what is causing it, so long as we kill the bad guys and stop them from coming back.

The Exchange

I need to pick your brain for a minute. I am in a home-brew pathfinder game and am needing some input. First off, player-on-player violence and the like is almost expected in most of our home brews....

Another party member (who happens to be a closet necromancer) and I (a wizard 1/rouge 1) got the info for our next mission and did some researching on our own about it. Turns out that the place we have to clear houses an artifact that has the power to reanimate at will. The rest of our group knows nothing of the artifact. They only know that they need top find the source of all of the troubles.

We are all Lv2 btw.

So here is where it gets tricky. The necromancer and I have decided to team up and retrieve the artifact for ourselves. He will gain great recognition and clout in his home nation of Geb and I will get enough coin to fund my private research project. But we don't want out fellow party members to know about this and simply think that, after we take the artifact, that the job has been completed.

So here is what I have so far and I would like your input from a GM or players perspective. Once we locate the Orb (we already have a good idea of where in the Manor it is) we were going to secretly slip the orb into a Bag of Holding. My thinking is that because it makes an extradementional space that doesn't actually exists in any dimension, the Paladin and Cleric in the group couldn't 'detect evil' or 'detect magic' to find the orb. At the same time, we were going to place a false orb in it's place and cast 'Magic Aura' on it to make it look evil. Now, as a GM, would that sound kosher to you?

My back-up plan was to sneak off and grab the orb, drink a potion of gaseous form, and float away to a courier waiting for the orb.

I know this is a lot, but any help I can get would be great. And if anything better comes to mind that I may have missed, please feel free to school me.

The Exchange

Btw, Something in Excel or Office would be a bonus.

The Exchange

I am on a mission to find an interactive spellbook that I can customize to individual characters. I have found a few programs that are good, but they don't have the flair that I am looking for. Likewise, I have found a few that look stunning, but lack the customization that I am looking for. Anyone have any ideas? I'd even be willing to pay for the right one.

The Exchange

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Area: Fenton/Holly (15 Min South of Flint)
Players: 3 regulars, 3 semi-regular, 1/2 of a GM
Primary play location: BC Comix in Fenton Mi
Game Shops: BC Comix, Gamer's Sanctuary in Flint, Mi.

I say 1/2 a GM because I have only run a couple scenarios and I am not a good GM. I know the info, but I'm just not a good story teller. I miss Doug Miles. Hands down the best Pathfinder GM I have ever had the pleasure of playing with.