The backstory:
We're still at Book 1. My players have traveled in a rather straight line through the hills of the Kamelands, meeting the mites, the kobolds, Davik, eventually discovering the Thorn River camp, etc. After a few round-trip to Oleg's, they infiltrated the fortress and killed the Stag Lord. Akiros has now 'taken over' the fortress as leader of the repentant bandits and they're working to repair the buildings. The main story arc of SL is finished.
I had Oleg sent an official letter announcing the death of the Stag Lord, and the players went back to explore the Narlmarches woods. My plan was to wait until they finished exploring the northern map before the Sworlords send back a message confirming their reward (5000gp) with an invitation to a fancy ball in Restov to celebrate their succes (insert Venture Capital here).
The "problem"
2 days after they went back in the woods, a shambling mound (rolled encounter) decided the elf Magus on guard duty seemed tasty. 2 rounds and 45-ish damage later, the shambler broke his spine with his constrict. (The party finally downed the shambler, cleverly taking advantage of his 20 feet movement speed).
Now, the PCs have rushed back to Oleg in a 12-hours forced march, have emptied their chest to take all their valuables with them, and are planning to rush back to Restov to find a divine caster to raise the magus, crippling their mounts and buying new ones in Nivakta's Crossing if necessary.
(My group is very RP-oriented, they don't care one bit that the option of "having a new character join the party" would be both simpler and better gameplay-wise).
So...
I have a few ideas in mind.
One of them is to screw the AP's planning and have them start the kingdom-building part even if more than 3/4 of the hexes of the northern Greenbelt are not 'fully explored' yet. I would use their trip to Restov to have them meet with the Swordlords in person, receive their 5000gp reward and have them go the the ball with the investors right away. Plus, whatever clergy raises the magus would impose conditions related to the new colony.
Do you foresee any problems with them receive their charter and a stack of BPs even if the Book 1's map isn't explored?
Whatever I choose, having them go back to Restov in these circumstances that early in the game opens a lot of opportunity to tie in new sideplots.
I'm not really stuck here, but I know how awesome this community can be at brainstorming and coming up with incredible ideas. If you happen to have anything in mind about my situation, please join in!