Red Dragon

Christopher Wooodard's page

Organized Play Member. 4 posts (5 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Scarab Sages

I like this, definitely not a nerf. You get the base plus 2, plus 1 per 5 over the 10... Our group is going to use this seems like a great idea and better than adding/using more feats when most players have enough trouble just trying to get the feats they need/want as it is.

Scarab Sages

wraithstrike wrote:
Christopher Wooodard wrote:
fray wrote:

Well, it's your game... have fun with it.

You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.
I don't see the d8 as core to pathfinder sense both the wizard and sorcerer get d6 so it only made sense to leave the warlock at the same HD as wizard and sorcerer.

The d6 or d8 is based on BAB in pathfinder. That is why the ranger is a D10, but the cleric is still a D8.

You did make them better with the invocations every level. I really don't know how to make them worth playing so I will leave that to others.

Ok cool I did not know that then maybe to match the bab i should raise to d8 HD... thats something to think about thank you.

Scarab Sages

SmiloDan wrote:

Giving them an invocation every level makes them more versatile, but it doesn't increase their action economy. And it lets them both increase the effects of their eldritch blasts (essence and shape invocations) and let them do some interesting non-eldritch blast stuff. With only 12 invocations over 20 levels, it made warlocks one-trick ponies (well, 12 tricks, but you get the idea...).

Compare them to sorcerers. Sorcerers get double to quadruple the spells known, and their choices are a lot more versatile. There are only a few dozen invocations to choose from, and on 12 or 20 known, depending on which version of warlock is used. Granted, warlocks can use their abilities at will, but their abilities are generally weaker than the sorcerer/wizard version of their abilities (Flying at speed 30 instead of 60, dimension dooring 30 or 50 feet instead of 400+ feet, etc). Some abilities are more powerful (chilling tentacles vs. black tentacles) but are either higher level powers or have other restrictions (one mass of tentacles at a time).

I partly agree with you except that I do see the fact that the Warlock invocations "time reliant ones" like fly and invisibility are 24h duration which makes them a bit more powerful in that sense.

Scarab Sages

fray wrote:

Well, it's your game... have fun with it.

You made it more powerful than the 3.5 version. I have not seen many changes in warlock posts that make it more powerful. You should keep the d8, that is core to the pathfinder classes.

I don't see the d8 as core to pathfinder sense both the wizard and sorcerer get d6 so it only made sense to leave the warlock at the same HD as wizard and sorcerer.