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I just bought and downloaded issues 124 and 125 along with the Worms Overload, and after my first read-through, I'm quite pleased with my purchase. I am however, feeling a bit overwhelmed as to organizing and preparing this great wealth of information to present to my group.

So I thought I'd come here and ask how other DMs went about distilling or using the information provided. The more specific and literal you are the better.

For example, for the opening scene, Diamond Lake, did you print the provided map and description as it was and just rifle through the pages as the players explored? Did you come up with your own write-up to keep track of all the locations and NPCs or just commit the majority of it to memory?

What about getting your group started and presenting all the backdrop info? Did you just print chunks out and hand it to them, write up your own for hand out, or just read them an intro?

My group is fairly new, and we've already run a couple random low-level adventures to introduce the game to them, and they've just barely hit level 2. They're in a position to return to "town" to collect their reward and do some shopping, and it's a perfect opportunity to introduce Diamond Lake and nudge them towards the Whispering Cairn. So in-game they've been to the "town", but no play time has been spent there and no one knows anything about it, even though they should. If they choose to be natives of Diamond Lake, they should know more about the place than those who are not, how did you handle this? And even those who aren't native are still going to know something about it from their initial visit. I definitely have a big gap of information to fill in to get this going.

I greatly appreciate anyone who shares their experience and methods, because as per the subject, I've never done something like this. I've used published adventures and campaign settings, but an adventure path is like a strange blend of the two.

Thanks :)