New GM here, I've run about 15 games since April. Having lots of fun, running mostly homebrew and getting a good response from my group (all newbies as well).
So my problem is this: most of my group (6 PCs) is really into the story telling and RP, but two of the PCs (the rogue and the sorcerer) are treating it like a video game and just focusing on damage and gold. Sorry for the wall of text
I have four specific issues I would appreciate advice on:
1) They speed through encounters. Any time they enter a room- often before I can even describe what's in it (very frustrating!) - they go through their typical routine: they "perceive the room" (not individual things, just a general roll), the sorcerer detects magic and then they both list off whichever knowledges they have that could slightly be related (I.e. there's a statue, so it'll be "I have history, dungeoneering, engineering, geography..." etc. Even if I give them a hint and mention that it has a halo ). If nothing hits for them, they move on and start again. They do this before anyone else gets a chance to say anything or do anything, and they get pissed off if the other players do stuff that doesn't push the game ever forward.
A great example is, in the last session, I had the characters run into a caravan that had been attacked the night before. A survivor (a new PC I was introducing) was burying his friends and called to the PC's for help. These two immediately go search the bodies and the caravan before the other characters get a chance to act.
2) Sorcerer (necromancer)/ alchemist whose turns take forever. He has so many options with spells and potions, and now he's got a familiar and skeletons and a riding dog. His turns are getting out of hand. What can I do to speed them up? (I also don't think he's keeping track of spells per day, but that's a separate issue)
3) The sorcerer player will not separate character and player knowledge. A new curse does con damage? Google says it's either this one or this one, here's how we cure it. A monster that is made of stone? It's probably this one and it had DR and about 60 hp.
4) Rogue player gets upset if she doesn't get new loot after every session, or when something bad happens to her character. Specific example: she gets pissed at me when she fails her save against mummy rot, even though I let her know that moving around the mummy to get sneak attack damage would provide it an attack of opportunity.
Sorry again for the wall of text. Any tips from experienced GMs would be much appreciated