Blue Dragon

Chris French's page

2 posts. Alias of agyess.


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Zavarov wrote:

Okay...

1. A lot of stuff (sneak attack, immediate actions) is "once per round". I'm a bit confused as to what they mean by a round. Is it the time between your current turn and your next turn (as in 3.5) or is it the combat round (in which every combatant takes one turn)?

I've generally taken it to mean between actions. For immediate actions its spelled out in the second bullet. For the sneak attack, I'm thinking that they only want you to make sneak attacks on your turn and only once (I could be way off on that one though)

Zavarov wrote:


2. The Healing/Inspiring Word powers grant more healing than just using a normal Healing Surge. What's to stop anyone from using this after combat?

Using an "encounter" ability during a "short rest" requires another "short rest" before its usable again. So the you'd have to rest an extra five minutes for each 2 uses of the healing ability.

Zararov wrote:


3. If I understand correctly, you can take a move action and then charge as a standard action? Allowing you to completely bypass anything in the way?

If by "bypass" you mean move out to the side or otherwise gain a better line for your charge action then I think thats perfectly valid. You just have to move first because the charge ends your turn.


Started working on the conversions for D0 as a nice test run for the new rules. Most of the encounters can be converted fairly easily but 2 are sticking out as problematic (because the monsters aren't in the new MM) the darkmantles (Anyone got anything close?) and the cauldron (again any suggestions?).

I'm also a little worried about the worg, but I test ran a group of 5 kolbold skirmish in place of a PC group and w/o action points or encounter /daily level abilities they took it down to 20 hp.

so anyone got any thoughts to help me out here?
Chris