Kitsune

ChrisClark13's page

19 posts. No reviews. No lists. No wishlists.


RSS


Yeah, it kinda is. The Foxman race is just there for people who want to see what I made for the 12th century campaign.

Hmm... in thinking this over, you're right, you're absolutely right. This is just looking a lot like a template for a human. I need to step away from that idea and build this from the ground up. That might mean no Human Bonus feat. But I also don't want to make just a human with fur. So they inherit things from both sides of their family... but the only thing I'm going to throw in is that they can't change from their Kitsune form. They would probably also end up looking like a more buff Kitsune.

Half Kitsune:
Half Kitsune
Type: Humanoid (Human, Kitsune) 0 RP
Half Kitsunes inherit both Human and Kitsune traits from their parents but are locked in one form, that of a Kitsune.
Size
Medium 0 RP
Base Speed: Normal 0 RP
Ability Score Modifers: Human heritage 0 RP
They gain the varied nature of their human parents and often look like a bigger than average Kitsune.
Languages: Linguist 1 RP
Racial Traits
Feat and Skill
Agile (Skill Bonus: Acrobatics) 2 RP
Half Kitsunes usually find their new Kistune forms being more Agile than there previous human forms and receive a +2 racial bonus to Acrobatics checks
[Custom] (Need Name): 1-3 RP
Half Kitsunes receive a +5 racial bonus on Disguise checks made to appear Human when wearing clothes that hide their non-human features and Disguise is always a Class Skill.
Magical
[Custom-ish]Kistune Magic, Lesser 2 RP
Half Kitsunes add +1 to the DC of any saving throws against enchantment spell that they cast. Half Kistune with a Charimsa score of 12 or higher gain the following spell-like ability: 3/day dancing lights.
Offense
[Custom-ish] Large Bite 2 or 3 RP
The jaws of a Half Kitsune are often larger than a Kistune's. Half Kitsune receive a Bite attack that deals 1d6 damage.
Senses
Low-Light Vision 1 RP
Other
Kitsune Blood 0 RP
Half-Kitsunes count as both Kitsunes and Humans any effect related to race. This does not mean a Half-Kitsune can take Kitsune racial feats.
----------------------------
Total: 9-11 RP

New people to the thread/those people who were VERY involved in the Advanced Race Guide playtest, I want your opinions!


Mhm.... I see...
So how would you price these Ability Score Modifiers?
-2 STR +2 DEX +2 Any Mental

My justification is that your new Kitsune form is weaker than your used to, but also more dexterous than your used to and that only people that end up going into some kind of magical class would end up activating their Kitsune ancestry. This would probably lead to a lot of Sorcerers and similar classes where their magical ability spontaneously develops.

I guess I can also put in an Alternate Racial Trait for a regular +2 Any Ability Score Modifier for half human races.

I'm going to leave the bite attack in because it's like a perpetual backup dagger.


TL;DR: Half-Kitsune race: Formerly Human person that suddenly changed into Kitsune form and can't change back. Note: If you want a race like this where the human doesn't change shape, just play as a human.

A while back, I decided that for at least a while I was only going to make Kitsune/Fox-people characters... so when a campaign came up DMed by a friend that was going to be set in 12th Scottland (Basic plot: Magic is suddenly coming into the world. Divine and Arcane magic is suddenly being given out like candy to about every 1 in 10000 people. And yes. The Pope is a cleric, moving on.) I quickly came up with a concept for a race that was basically a human that had been overcome by sudden Fey magicks and turned into a anthromorphic fox person. The DM said okay and now I have a Druid that's a fox person.

And then a while later another campaign came up on the Giant In The Playground forums that had the warning: [Heavy Houserules]. (Dark Sun + a smidgen of Dragon Mech. Going to be playing a Gunslinger/Coglayer.) Being bored I clicked on it and asked if I could be a Kitsune. He said if I wanted to have it be a sudden genetic mutation because the Cleansing Wars would mean there would be no Kitsunes left. I said I had a custom race for just that scenario and decided to re use the race from the 12th century setting.

So after a while I've been thinking.... what about a character who has Kitsune ancestry that suddenly awakened one day that caused him to change shape? What if I made a Half-Kitsune race?

So this is where I'm at now, my idea for this race is that a member of this race has ancestors that are Kitsunes that one day suddenly was activated and they changed shape involuntarily and suddenly he/she can't change back? How would that look like mechanically? Would they still have the Bonus Feat that a human gets? Would they still get a +2 CHA? Or how about the +2 to any ability score but still with -2 STR because their Kisune forms are frail? Is that even possible common sense wise? And so on.

I'm looking to create a Half-Kitsune/Kitsune-Descendant race for the Dark Sun setting, because Kitsunes probably existed at one point. As a note to whether or not this would be viable for a Kitsune and a Human to have children together. In Japanese folklore (according to Wikipedia) it was possible.

Anyways, text walls aside. Here is the race I made for the 12th century setting for those who are interested/want the details.

Foxman Race:
Foxman
Type: Humanoid (Fey) 2 RP
Size: Medium. 0 RP
Base Speed: Normal. 0 RP
Ability Score Modifiers: Standard (-2 STR +2 DEX +2 CHA). 0 RP
Lanuages: Any. 1 RP
Racial Traits:
Feat and Skills: Flexible Bonus Feat. 4 RP
Offensive: Bite 1d4. 1 RP
--------------------------------------
8 RP (Yes, I know that it's an 8 RP race, that was semi-intentional, but now it looks stupid to do that in hind sight)

The reason why I'm asking you guys is because I'm sure a community of people with more experience than me would know how to balance a race like this. So using above as a base, (minus the Fey part, that's just there mostly for justification for the existence of the race for the setting it's in.) I want suggestions on how I should throw this together.


..Last post in this thread for arguing my point.

dunebugg wrote:
What class are you? Most classes don't need that many swift actions. So that will still be charging every other round.

True, but it's just slightly silly to me that to benefit from this feat (without having to wait until the next round) you need to start the fight in human or fox form. >.< I'm going to be playing a Rogue with the Kitsune Trickster archetype.

Knight Magenta wrote:
I think the idea is that as you shape-shift your quickly changing body throws off your opponent and leaves more openings. Or maybe as you shift your body monetarily becomes more fluid and lets you move in ways that you can't normally.

hmm... I can see that making sense... >.< but I'm going to argue my side one more time before going with something like that.

Just the main thing that I can see hypothetically coming up is that suddenly your in a fight without time to react (rp wise) or after the nearby enemies have been killed is that you need to charge them and your a Warrior or something. So you'll need to shift twice to benefit from this feat; it just seems redundant to me in that situation and that's the only situation where that problem would probably appear. (Sorry if I'm rambling too much.) I'm willing to work around it as it won't come up very much, but the responses I've gotten so far say rules win over common sense. (Sorry if I'm being mean too)


But what if I like going around in kitsune form? (Not that I will really, but it's a possibility.) Sorry if the title's misleading, because no one's saying that "Yes, you need to change from kitsune form to human form than back again if you feel like charging and you want to benefit from this feat."


Mojorat wrote:
pretty clear you need to shape shift.

But the thing is that I'm complaining about/trying to point out is that what if my character is already in kitsune form? Do I really have to change back to human or fox form and then change back to kitsune form to get this bonus? That's the part that's not making sense for me, even if the rules do say so.


I'm making a Kitsune character for a campaign over on the Giant In The Playground forums and as I was looking over the rules for Kitsune, this confused me:
Vulpine Pounce (Combat, Kitsune)

Spoiler:

You can change shape mid-charge and pounce on an opponent in the same round.
Special: A kitsune may select this feat any time she would gain a feat.
Prerequisites: Swift Kitsune Shapechanger, base attack bonus +10, kitsune.
Benefit: When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent.

Do I have to shapeshift into kitsune form from human or fox form each time to get the benefit from Vulpine Pounce?
It seems really counter-intuitive to have it work like that. If I was a GM I would say you just need to be in kitsune form, but then the Swift Kitsune Shapechanger requirement doesn't make sense anymore.


Me and my sister are playing a campaign together and our characters are also brother and sister. I want to make a trait out of that. What would you suggest?


A box of stale donuts. Seriously.


Ah I see, well Pathfinder is a Role-playing game. And what I meant was more of rules to keep people from ruining other people's fun.


I think that the rules that are there to balance things were probably made to keep people from god modding/whoring.


I'm personally leaning towards having Antro Animal work with the familiar because of the patron I choose (Transformation). If I get the okay from my DM I'll make a Homebrew rules topic. *hugs Mabven*

(Man, my brain cannot stop coming up with ideas for how to get this to work)


Well, having a Tiny ninja could be fun. I think that my train of thought on this subject has reached two/three conclusions:

1. Anthro Animal does work on my familiar (The patron /is/ Transformation, so the patron would probably be all for transforming the familiar)
1a. It works but I can't train it as a ninja, obtain cool familiar.
2. I first gain a new familiar, keep the old one, pay a Druid to cast Awaken on it. Then give it a collar with constant Anthro Animal on it. (It's still has an animal type after it's awakened yes?)

Conclusion: The cutest Ninja ever.

Well, I'll have to bring it up with my GM before I can do anything. Thanks a bunch!


Okay I have a question still unanswered. When standing on it's hind legs could a Fox classify as size category Small?


Ah well, thanks Mabven for bringing the Awaken spell to my attention, now I just need 2250~4500 more gp (to cast Awaken) for my plan.


Oh ooh! I could get a new familiar, via Improved Familiar (for easy switching). Keep the old one, have Awaken be cast on it. (The backstory is I saved it's life, so of course it'd stay with me). Then I enact my plan to have the cutest Ninja ever.

This plan is adding up GP fast...


Abraham spalding wrote:
This seems more in line with something a summoner might have with his eidolion if you ask me.

Yes, yes it does >.>;; My DM banned that class because of too much paperwork and stuff. I don't think what I'm planning will be any better <.<;;


I think I may have put this in the wrong section.... >.>;;

But anyways, the gist of it is that the familiar would be definitely smart enough to gain a class level. If that's not possible I also have the Beast Bonded Archetype for my Witch so I could give my familiar feats in order for it to use weapons and armor, but I'd be more economic for the familiar to gain class levels.

(I'm trying to figure out how to twink/cheese/make awesome my familiar as much as possible.)

Cheapy wrote:

I think that using AA on the familiar would break the familiar effect. In any event, you are in house rules territory.

And they can't gain class levels without the GM's permission.

But most importantly, you can't use AA on a familiar. The spell requires animal type. Familiars are magical beasts.

Yeah, your right... I noticed that too far into my planning. >.< I was kinda asking the community if they'd allow it in their own games as a homebrew rule before asking my own GM.


EDIT: The real question is: Would you allow this in your own game?

What I'm planning on doing with my Witch is having him make a collar for his familiar that has the continuous effect of bestowing Anthropomorphic Animal on the fox, then having some help from another party member to train the fox as a (adorable, but awesome) ninja.

Also, at the lowest level I could pull this off (level 5), the familiar's intelligence is 8 (or possibly 9 with the Anthropomorphic Animal spell, it boosts animals that have 1-2 INT to 3 INT)

In your honest opinion would it be possible and/or legit?

I also have a couple of other questions that tie into the first one:

  • When an animal is affected by Anthropomorphic Animal and it has ranks in Linguistics, can it speak more than one language?

  • Can a familiar gain experience in any way? (Like a PC, cohort, etc.)

  • A fox standing on it's hind legs could easily stand 3 feet tall could it classify as a Small sized humanoid with the Anthropomorphic Animal spell? It'd be about the size, if a tad smaller, than a Gnome.