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Wolverine690 wrote:
In anycase it does seem as though the Starfinder Adventure thus far is much tougher than it should be?

My table has had almost no problem with combat so far. I wouldn't call them munchkins, but they are pretty optimal when they build characters (some players more than others).

They stomped Ferani & Vroky with a well-placed flashbang and good initiatives. They've fared well against void zombies and akata even if the zombies do land some tough hits. They pretty thoroughly demolished the secbot, though it did land a max damage punch on our solarion who is pretty much the cornerstone of the groups DPS.

Nobody has fallen over yet and with the exception of shuffling some of the akatas and void zombies around (I interspersed a few void zombies on the acreon instead of relegating all of them to the rock and moved some akatas to the rock) I have been playing the adventure by the book.

The enemies do have pretty ridiculous to hit and damage values. I could see lesser optimized groups getting knocked around.