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I came across some class specific traits while searching a Pathfindersrd that I have never seen before. Are these traits for general selection or must you be playing in a "Society Campaign"?


Artemis Moonstar wrote:


Actually technically the disadvantage of repeaters is negated by the free reloads. Remember. Reloading a repeater is a fullround action. Standard action with Rapid Reload. Crossbow Mastery lets to give that the middle finger and reload the cartridge for free.

Again, great points, especially with increasing crit threat. Of course I am still using every feat I have to apply to my crossbow which I am not sure I want to commit that far on.

But my last point on the Heavy Crossbow with Crossbow Mastery vs. Heavy Repeater Crossbow with Crossbow Mastery is this:
-With Rapid Reload/Crossbow Mastery reloading a Heavy Crossbow is free and you can make as many attacks per round as you are capable.
-Rapid Reload/Crossbow Mastery with a Repeating Heavy Crossbow would have the exact same effect, sure it reduces reloading the cartridge is free, but your regular crossbow reloads for free as well.
So to me this is the exact same situation mechanically, especially given that reloading no longer provokes AOO.
(promise I'll let it rest after this)


I think I see what you mean Artemis, it was just seeming to me that with Crossbow Mastery the Reload for a light or Heavy Crossbow is free so using a repeater would just save you some bolt space. I should still be able to get off my full attacks in a given round.(basically the benefit the repeater gives you is negated by the free reloads, sorry if I am just totally missing something)
Last question (maybe)

8. Are there any feats that augment Inquisitor's Judgements?


Paul Zagieboylo wrote:
Ultimate Combat has some good ranged ones, if your GM permits UC (many don't because it has a lot of laughably overpowered stuff): Target of Opportunity and Enfilading Fire are specifically designed for ranged inqusitors

Escape Route is good too, the UC feats definitely trump the options I was looking at before, I'll have to check with the GM.

Can Target of Opportunity only trigger once per round?


Looks like it is pointless for me to take Crossbow Mastery unless I am using a Heavy Crossbow, especially since the Double Crossbow seems like a lost cause for me.
Although I don't see why I would need a Repeater Crossbow with Crossbow Mastery (at that point all reloads are free except for double).
The Martial weapons vs Simple weapons argument seems to hold. Choosing rapid reload from a meta-gaming point of view seems like a lackluster feat when you could simply take Martial Proficiency: Bows. The two benefits I see from crossbows then (as mentioned by others) is increased crit range and ability to fire from prone.

5.Can you use Acrobatics to go between standing and prone and prone to standing without a move action?

6.When using a light shield/Buckler with a light crossbow is the +1 AC worth it when you get -2 to hit and -1 Armor check penalty? (I guess it is better than getting -1 to hit and losing AC bonus like you would with a bow or off hand weapon)

I have 16 Dex and only a 12 Str so I am definitely inclined to stay ranged, but I don't want to dump all of my feats into the crossbow so I think I will try to swap to bows if my GM is cool with it.(Unless you have some other reasons to stick with it Artemis?)

7.Slightly off topic, but what Teamwork feats (with Solo tactics feature)have yall found to be useful? I have Swap Places right now, but starting to think that would be better for a melee Inquisitor.


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It could just be the simple difference that crossbows are Simple and bows are Martial. But I am trying to figure out the real reason to use a crossbow over a bow.
I am playing a human Inquisitor and am currently level 4. Partially due to the fact I haven't really used crossbows and the art for the Inquisitors often shows them with crossbows.

In the Advanced Player's Guide I saw the Double Crossbow and thought that was pretty cool and thought that along with the nifty Crossbow Mastery feat I could make use of it. But I recently noticed that even though Crossbow Mastery says reloading is a free action regardless of the type of crossbow used, the description of the Double Crossbow is a move action to reload both bolts with Crossbow Mastery. Upon finding this out I was dismayed because I couldn't do multiple attacks in a round unless I used Rapid Shot which would just bring my to hit down even further from the -4 penalty from using the double crossbow with proficiency. On top of this I am ignoring Precise Shot which is brutal at low level (it would be level 12 before I picked it if I went after Double Crossbow route).

So wanting to stick with crossbows still I am thinking about Two-weapon fighting with 2 light crossbows. I wouldn't need Crossbow Mastery or Rapid Shot for this build and would have to ask my GM if my rapid reload can be changed to light crossbows. But I question this because even with Rapid Reload I cannot reload while dual wielding crossbows, so I kind of wonder what the point is?

All this makes it seem so much simpler just to use a longbow, less damage than a heavy crossbow but no reload feat or move action required. Without going towards Crossbow Mastery and Double Crossbow proficiency I have more feats to actually have the option for non-combat feats. I can't dual wield but I can get an extra attack from Rapid Shot (which would have the same -2 penalty I would get from 2 light crossbows).

Let me put this in bullet points:
1.Is there a way to reasonably get multiple attacks from a Double Crossbow?

2.Can you make multiple attacks while dual wielding light crossbows with rapid reload?

3.With feat efficiency and reload time in mind, why would my Inquisitor use a crossbow over a longbow except for flavor purposes?

4.Any reason to use a firearm instead of bows or crossbows? Any real benefit besides the damage being B&P?

Thanks,
Chonen ^_^