I just wanted to thank everyone for their input so far.
I started my campaign this Saturday. I got through character creation, and got the group into Sandpoint, followed by a short combat encounter with a goblin scouting party when the PC's decided to head out of town.
Following the advice, I worked to get the players invested in the setting (my players are not terribly familiar with Pathfinder or the Golarion setting), so this took some time just talking about the backgrounds of their races and ethnicities, the character motivations, etc.
Once we had some functional PC's, we entered Sandpoint. As we are a player short, I'm supplementing the party with a GM character, a Halfling Rogue who is a Sandpoint native. He will serve as a 'native guide' for the group, and is drawn to the adventurers by the prospect of something interesting to do. The dwarf fighter, a Hagfish Hopeful, immediately headed for the Hagfish, and almost beat the challenge (I set the DC to 25, something impossible to achieve without a significant investment in CON and Fortitude saves, but not prospectively impossible for lower level PCs).
The party's druid decided to participate in some friendly gambling, coming out slightly ahead (which I may spin off into an encounter with disgruntled gamblers who want their money back) before deciding to get back to nature by leaving via Sandpoint's southeastern gate. The wizard, who had been spending time in the bookstore, elected to follow her out. The rogue, noticing that half the party was heading out into the forest, alone, at night, grabbed the fighter, who was washing away his sorrows with ale, and followed after.
I decided that this was a great time to have a small party of Seven Tooth goblins ambush the foolish adventurers. Being somewhat overexcited, they started singing the Goblin Ambush song, alerting the PCs that something was up. However, they also took advantage of their stealth abilities and the darkness to fire arrows at range. This could have been a much more painful game of "Chasing Goblins in a Dark Forest while they Shoot you with Arrows," but the fighter was a dwarf, the wizard a half-orc, and the druid a half-elf, so the darkness wasn't as big an advantage as it could have been. The druid had a high Perception skill, and the wizard summoned an Eagle, and collectively made short work of the goblins, though not without minor injuries.
Anyway, I think things are off to a good start.
One question:
Is there a table or list of suggested DCs for learning/knowing or identifying Thassilonian relics? The discovery of a Sihedron is a significant element of Burnt Offerings, and I'm curious if there is a suggested difficulty for identifying such objects and their significance.
Thanks!