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Thanks for the help folks! That does help a lot.

I'm in no need to have to have this right now, I was just curious because I might be getting into one soon. This was something that sounded really interesting. Let's see what comes of this.


Huh, well, I'll keep looking in hopes that this may actually exist.

Basically what I was originally told was that there are 2(ish) feats. The first one allows you to use your Wild Empathy on Oozes, then there was a follow-up feat that then allowed you have an ooze as a companion (there could be more). What intrigued me was that apparently you could have a Gelatinous Cube and it didn't get that level-up/evolution/advancement (or whatever it's called) until level 17.

I'm still hopeful, so we will see what I can find.


I guess I posted my original thread in the wrong spot.

Hello all,

I had heard there is either an alternate build, maybe some feats, or maybe it was just a summoner that can do this, for a character to use various oozes and Gelatinous Cubes as animal companions. I have not been able to find any of this info, so I come to you in hopes that what I'm hearing isn't an isolated incident and it actually exists.

Thanks for any help!


Hello all!

I have heard that there may be an alternate build or some feats, or something that allows for a character to be able to use oozes and gelatinous cubes as animal companions.

If this is true, where can I find this information?

Thanks,

Choco


Wicht wrote:
Choco wrote:


Dancing Scarf

Aura: Strong Illusion and Transmutation; CL 17
Slot: Neck; Price: 25,000 GP, 38,500 GP (weapon version); Weight: 1.5 lbs. (2 lbs)...

First off - your description is far too wordy - it needs severely tightened up. For example. A dancing scarf, when worn and activated, moves on an invisible wind in hypnotic, eye-catching patterns fascinating, as a gaze attack, anyone in a 75 foot range who fails a will save (DC 20). The wearer can use this effect for up to 20 rounds in a day, though the rounds do not need to be consecutive. The scarf grants a +5 bonus to all charisma based skill checks.

That being said, in my opinion the item itself has potential, though I would drop the weapon reference completely. Also, granting bonuses based on the users charisma is problematic as it changes the potential cost of the item.

Hmmmm... Thanks for the ideas and feedback. I figured that I could have gotten too wordy too, but that was a risk. The idea was to have something that makes it easier to convince larger groups to work with you. Something for a politician or speaker or something like that. Not just for a Bard, but for that character that needs to take on that roll if needed. Anyway, thanks for the help and this will help me a lot for next year.


Hey there! Thanks for doing this!

---------------

Dancing Scarf

Aura: Strong Illusion and Transmutation; CL 17
Slot: Neck; Price: 25,000 GP, 38,500 GP (weapon version); Weight: 1.5 lbs. (2 lbs.)

When the person wearing the Dancing Scarf strikes an eye-catching pose, a gust of wind comes out of nowhere, blowing the Dancing Scarf in a hypnotic pattern with small streams of colors and shapes being discharged off the end of the Dancing Scarf. This wind seems to have an unnatural influence to draw the attention of a crowd to the wearer of the Dancing Scarf whom wants to address the crowd. As the Dancing Scarf dances in the wind, which is now focused around the Dancing Scarf, it fascinates all who lay their eyes on the wearer as a gaze attack with a 75-foot range (Will DC 20 + the wearer’s Charisma modifier negates) for a number of rounds equal to the wearer’s Charisma Modifier. This effect can be used up to 20 rounds per day, broken up however the wearer sees fit. Additionally, the Dancing Scarf gives the wearer a +5 to all Charisma based skill checks.
Finally, the Dancing Scarf has, on rare occasions, been crafted as a weapon with the same stats as a +2 magic Bladed Scarf (Pathfinder Chronicles, pg. 209). As a weapon, this counts as an exotic weapon for weapon proficiencies.

Requirements: Craft Wondrous Item, eagle’s splendor, gust of wind, hypnotic pattern; Cost: 12,500 GP, 19,250 (weapon version)

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Ok, so I know what I did wrong with my math, but I was wondering what you had to think of the item itself. Is it a sound idea, what was it's biggest problem? Was I too ambitious with it?


I would not be surprised of the Bard theme was popular this year since I too submitted a Bard related item.


I just submitted my item. I have been waiting for a long time to get this in, but I was waiting for Christmas to come around to see if I got the core Pathfinder Rulebook so that I had reference material to make sure that I had the correct spells and other references that I needed to make this item. I did and I'm happy about it.


You as a GM could set something up like what AD&D had (at least I think it was AD&D that had it) where each class a specific number of weapons that the character is proficient with ad the player can choose which specific weapons they are proficient with. From there you can then make the options smaller according to the class, maybe something like this:

Fighter: Choose 5 weapons from the Simple and Martial Weapons. You may choose any exotic weapons but they take up 2 slots. You get a bonus amount equal to your [insert appropriate attribute here] modifier.

Wizard: Choose 2 weapons from the Simple Weapons. You may choose any exotic weapons but they take up 2 slots. You get a bonus amount equal to your [insert appropriate attribute here] modifier.

You know, something along those routes. You can then add in a new skill for the characters to put skill points into it and become more proficient in weapons. Make it a class skill for Fighters, Barbarians, Rangers and Paladins that allows you to put 1 rank for a simple weapon, 2 for a martial and 3 for an exotic, this way they don't use up a feat slot as another option.

I don't know how good of an idea or how fleshed out it is, but it's a start at least.


Thanks for all the help and I love that list of all the domains, that's really helpful!!!!!

THANKS!!!!!


I just wish it was coming out next week, not October, geez!!! Why do far away?


Lilith wrote:
Uzziel the Angel wrote:
Frankly I don't see why every campaign world had to have its down made up deities.

Because it's fun?

And to the OP's question, the Pathfinder books have the following expanded writeups on deities:

#2 - Desna
#5 - Lamashtu

Upcoming
#8 - Abadar
#11 - Zon-Kuthon
#14 - Cayden Cailean
#17 - Cailistria
Gods & Magic

Thanks for the updates and I can at least look at #2 and #5 right now, too bad I don't have more info, it would be nice.


Is there a place that has information about the deities in this world?

Or do I just need to go with what's in the player's guide and what little else was released in that other module (who's name escapes me)?


So, this is a low level module, how low level is it?