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Xersist wrote:

I have to say, I like the classes Direction, but the Aesthetics I can't get behind. Mostly this one thing.

-Why have a Familiar and then Spirits. I know mechanically you have 2 different ability but the whole thing just reads likes a forceful wash. My character has two things he has to babysit and manage that couldn't have been one thing or been the source of that one thing. It just sounds silly have two sources of magical focus, when one doesnt do as much.

The Familiar just seems hand-fisted into the class with something much better could have taken its place. Like the idea, "We want to combine Witch and Oracle. Witches have Familiars so this class has to have one." As if the class couldn't function without one. So far I can see that there is no reason for my character to take care of a small animal that is just going to be a somewhat burden, when I have some other source that is giving me my magical power.

I just think having a pet is just redundant, and the Spirit covers the needed source of magic.

I agree with you. I think the familiar was added to the class to make it more "witchy". I hope PF adds something else instead to make the class more shaman :-)


Hi,

I really like the concept of the wandering spirit and I do not have an issue with calling the shaman abilities hexes, I assume this was done to allow future crossover combinations with the witch hexes(e.g. archetypes).

What disappoints me from a role playing and game mechanic aspect is the familiar. Keep it for the players who like it but I really would love a shaman who is bonded to an object or fetish with certain powers (bone dices, feathers, wooden sticks, a mask, a mummified hand, etc.). It would be great to have this roleplaying aspect game relevant as well.

I would also appreciate if the shaman would have an own spell list and maybe some new spells with a "spirit" subject.

Healing spirit(su) with the battle spirit seems to be a bit strange for me when there is a Life/Healing spirit, although I really like the ability.

I appreciate heavens, life and lore spirits. I would not take water or wind as a primary spirit as they seem to be a bit underpowered/situational.

All in all: wandering spirit is a great concept!