Goblin Dog

Chiro's page

190 posts. Alias of Cromaganon.


About Chiro

Patrick Curtin's Gamma World Campaign
Moderate Bat Moreau Male Fast Hero 3 / Explorer 2

ABILITIES
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 10 (+0)

SPEED
Initiative modifier: +4 [dexterity]
Speed: 30 feet walking/ 60 feet flying

COMBAT
Total Hit Points: 45
DEF: 21 = 10 + 6 [class] +4 [dexterity] +1 [dodge]
Touch: 21 Flat-footed: 16

Attack (handheld): +5 = 3 [base] +2 [strength]
Foot Claws (melee +5, damage 1d6+2, slashing, critical: 20)
Attack (missile): +7 = 3 [base] +4 [dexterity]
AK-47 (ranged +7, damage 2d8, ballistic, critical:20)
Grapple check: +5 = 3 [base] +2 [strength]

SAVES
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +9 = 5 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Note: +1 save vs. fear and Intimidate

TALENTS (from Fast Hero)
Evasion
Uncanny Dodge 1

TALENTS (from Explorer)
Explorer Lore (level + Int check for legend lore)
Survivalist (bonus feats Guide and Track)
Resolve (morale bonus +1 per 2 levels resist Fear and Intimidate)
Skilled Searcher (bonus +1 per 2 levels Search for Concealed and Secret)

OCCUPATION
Adventurer: skills Spot and Survival
feat Personal Firearms Proficiency

FEATS
Simple Weapon Proficiency [free]
Dodge (+1 Defense)
Personal Firearms Proficiency
Point Blank Shot (+1 hit/dmg under 30ft.)
Guide (+2 bonus to Navigate and Survival)
Track

MUTATIONS (Moreau)
Light Sensitivity (EX)
Blindsight (EX) 120ft. [echolocation]
Lowlight Vision (EX) 60ft.
Animal Irritability (EX) (-4 Diplomacy with animals)
Bat Wings (EX) 6pts.
Claws (EX) 1pt.
Wall Crawler (EX) 2pts.
Direction Sense (EX) 1pt.

SKILLS
Chiro is skilled at Hide, Move Silently, Navigate, Search, Spot, Survival, and Tumbling.

Spoiler:

Skill Name / Key Ability / Skill Total = Ability Modifier / Ranks / Misc. Modifier
Balance Dex* 10 = +4 [Dex] +2 [tumble] +4 [Wall Climber]
Bluff Cha 0 = +0
Climb Str* 6 = +2[Str] +4 [Wall Climber]
Computer Use Int 1 = +1
Concentration Con 1 = +1
Craft (none) Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Drive Dex* 4 = +4
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gamble Wis 3 = +3
Gather Information Cha 0 = +0
Hide Dex* 10 = +4[Dex] +6
Intimidate Cha 0 = +0
Jump Str* 7 = +2[Str] +2 [tumble] +3 [speed 30]
Knowledge (Earth & Nature) Int 6 = +1 [Int] +5
Knowledge (Sciences) Int 4 = +1 [Int] +3
Listen Wis 8 = +3 [Wis] +5
Move Silently Dex* 10 = +4[Dex] +6
Navigate Int 13 = +1[Int] +8 +2 [guide]+2 [direction sense]
Profession Wis 3 = +3
Repair Int 1 = +1
Research Int 1 = +1
Ride Dex 4 = +4
Search Int 9 = +1[Int] +8
Sense Motive Wis 3 = +3
Spot Wis 10 = +3[Wis] +7
Survival Wis 14 = +3[Wis] +7 +2 [guide] +2 [search]
Swim Str** 2 = +2
Treat Injury Wis 3 = +3
Tumble Dex* 12 = +4[Dex] +8
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.

LEVEL ADVANCES

Spoiler:

Class HP rolled Attribute Bonus
Level 1: Fast Hero 9
Level 2: Fast Hero 9
Level 3: Fast Hero 9
Level 4: Explorer 9 +1 Strength
Level 5: Explorer 9

EQUIPMENT
05.00 Sturdy clothes (hat, coat, belt, pants and gloves included)
05.00 Good set of camping gear (bedroll, tarp, cookpot, etc.)
03.00 Backpack
01.50 Mesh Vest
03.00 M1911 (with threading for silencer)
00.25 Silencer (pistol)
01.00 42 x .45 rounds in 6 (7 round) magazines
01.00 41 extra rounds
01.00 Holster
10.00 AK-47 Assault Rifle
03.60 180 x 7.62mm rounds in 6 (30 round) magazines
01.50 80 loose rounds
01.00 Bayonet
04.00 Rations for 7 days
00.00 Matches
00.05 Cigarette Lighter
00.05 Bottle Lighter Fluid (10 refills)
01.00 Canteen
00.00 Hazalone Tablets (25)
03.00 Basic first aid kit
01.00 Flare Protection Goggles
01.00 Binoculars
05.00 1 stun and 3 regular grenades
00.00 5 gold coins
00.00 7 Noratom credits
46.95 lbs TOTAL

CARRYING CAPACITY

Spoiler:

ENCUMBRANCE (LIGHT - 14 STR)
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 700 lb.

MOUNT
Creeper; Large Mutate Plant

APPEARANCE
Size: Medium
Height: 5' 4" Weight: 98 lb
Eyes: Brown
Hair: Dark Brown
Skin: Orange
Age: 16

Chiro is a short orange skinned man with lots of hair, almost a fur coat. From his back extend a pair of large bat wings, over 10 feet from tip to tip if pulled out. The wings look like a cape or large trench coat when folded up. His dark eyes are large, easily twice as big as normal beneath the goggles he almost always wears. His ears are bat-like and very large when not against his head or under his hat. he could pass for a Pure Strain from a distance, er in the dark, um if he wears a hat, ok maybe if you are short sighted. He rides a mutant plant he calls "Creeper" that acts like it is a horse. It kind of looks like a horse in a plant-like way.
He comes from a tribe of scavengers (all mutant bats) that lived in Chitown (Old Chicago) skyscrapers. The Wreckers moved in and started making life difficult for everyone, so the bats started attacking them at night. Finally the Wreckers dynamited the buildings the bats lived in, making instant refugees of the tribe. Most headed to Noratom, but some headed to other big cities with tall buildings.
Chrio likes to fight a good fight. Sharp sighted, despite the daylight, he is good with a gun. He excels at night fighting and ambush. He has joined up with the Noratom militia not just for fighting, but to help protect his family and friends.

NOTES
Can fly without penalty with up to a light load at a speed of 60ft. (times 4 if going all-out equal to a full round "run")
Can fly with a -2 penalty to Dex bonus while carrying a medium load at a speed of 60ft. Cannot go all-out with a medium or heavier load.
Can hover or glide a maximum of 30ft. with a heavy load, at a maximum altitude of 60ft. Must set down after each 30ft. move with a heavy load. Cannot Dodge and has no Dex Bonus when flying with heavy load.