Well, I think each of us should carry some of the obviously personal gear. (GM may want to rethink quantities, a life pod should have had a set for each seat in the pod. Did we have one person rolling around without a seat?) Dax's idea of using the dex table as a basis for skills makes a lot of sense, penalty for low attribute, untrained, bonus for high attribute untrained. Zebulon's color guide has lowered the average success rate for skills from the old version. Neither version had abilities closely tied to skills though. I think that is something to consider. PER is not an attribute perception to be used in place of untrained survival. It is actually Personality. From reading on the 'net, it appears that many types of activities were just assumed to either be within the character's ability, or not. Only those falling within certain areas needed additional rules (the skills).
I don't know about the rest of you, but shouldn't we be looking for a place to rest up for the night? Any idea how far we have to go? Not sure how much night we will have with three suns, but it's been a long day. Chip was content to let the others keep an eye out as he trudged along with the travois sliding along behind him.
After distributing the survival gear, Chip starts working on pulling down the parawing and parachute. no reason to advertise where the pod is. The struts from the parawing and the parachute may come in handy. Assuming he gets some help with pulling the stuff down, he'll start dismantling the parawing. Assuming the parts are workable, he'll lay out a simple travois with the struts.
Series of statements and questions to get a feel for things. GM, please advise for your setting. I would expect that any escape pod was designed for controlled landings, furrows tend to scramble the contents. Civilian emergency gear is generally made idiot proof and would have an automatic beacon. Military gear would not automatically broadcast, since it might be in hostile territory (today's pilots carry emergency beacons they can turn on and off). How good is detection equipment, in general? Today it would take specialized gear to find a large metallic mass hidden under a jungle canopy. In some sci-fi settings, the metal configuration of our batteries might be easily detectable. To better understand the rolling, Chip's perc is 65. With no skill, he rolls on the 0 or /0 table? With no skill he receives no shift for his base of 65? Rolling on the same column as someone else with a base of 30 and no skill?
Everyone okay? Those hostiles may be tracking signals. If the beacon is active, we may want to shut it off. That said, Chip unbuckles and checks that his personal gear is still secured to him before heading to the hatch and taking a look at their surroundings. The pod must have some malfunctions, the door shouldn't have popped open. At least the atmo seems ok.
Profile linked. Not sure what to do with equipment. Stuff I want isn't listed. Rest is way outside the pocket change we start with. Folding pocket knife, multi-tool, swiss army knife, small first aid kit, smart phone with library, music player, solar charger, pocket water purifier, pens, etc. (Yes, these are all items that are in my workbag that I have every day, among other items) |