Unarmed Combat Mastery wrote: A ninja who selects this trick deals damage with her unarmed strikes as if she were a monk of her ninja level –4. If the ninja has levels in monk, this ability stacks with monk levels to determine how much damage she can do with her unarmed strikes. Thats still two different sources for a multiclassed character. But I did notice the line after that this time, it says you have to have levels in Monk for the ninja trick to stack. Well, you don't have any levels in Monk. Variant Multiclassing wrote: a character can't take levels in the secondary class she gains from this variant. Fantastic analysis! Thanks for making sense of this!
I thank you for this amazingly solid advice. Any ideas for a Dervish Dance (Dex/Chr) melee character? I am considering the following: Circling Mongoose (Combat) You keep your opponent on the defensive as you circle around threateningly. Prerequisite(s): Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6. Benefit: When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can't exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally. Normal: A character without this feat is limited to only one 5-foot step during a full attack, taken before, after, or between attacks. Canny Tumble (Combat)
Prerequisite(s): Dodge, Mobility, Acrobatics 5 ranks. Benefit: When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn. Piranha Strike (Combat) You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that prove exceptionally deadly. Prerequisites: Weapon Finesse, base attack bonus +1. Benefit: When wielding a light weapon, you can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by -1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. This feat cannot be used in conjunction with the Power Attack feat.
Undone wrote:
I would rule it in the only way that makes sense to me. I believe the Vicious weapon property is subject to damage reduction on both ends of the stick; as it produces an extra 2d6 of whatever damage type the weapon inflicts. Sword? 2d6 Slashing. Warhammer? 2d6 Bludgeoning. Untyped damage access seems a little too incredible for a +1 enchantment even if you are eating half of the benefit, and though exploitable to a degree (barbarians reducing the penalty of the damage with DR), you have to keep in mind that if interpreted this way it should be subject to DR from enemies as well. Unless you have a vibrating adamantine lightsaber of course. Price +1 bonus
DESCRIPTION This special ability can only be placed on melee weapons. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.
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"My story? Well, it is long in the telling, but I have not told it in an age and so it would give me happiness to share it in remembrance of those I have outlived. When I was a young lady this region was part of the Taldor frontier. I settled here with my husband, Arturus, a handsome military man, after deciding we would jump on the opportunity to make our own place out here. We had a daughter, a lovely girl. The meaning of love was not known to me until I held her in my arms. My husband was called away for a military campaign against the Centaur tribes. He never returned. When my daughter was 5 years of age, we had a very harsh winter, and she became gravely ill. I rode north for 2 days through a blinding blizzard, trying to reach the town where now the ruins of the old fortress still dwell upon the lakeside. We sheltered in a wooded grove, in a circle of great fir trees, where a small spring flowed. I was lost, she was burning with fever, and we were both bitten by frost. I wept there in the snow, holding my girl, and cried out to the gods, to the sky, to the very trees and the soil. I swore that I would give anything if my child could be saved. I swore to the wind, and felt a desperation I had not ever known. My strength waned, and I fell asleep from exhaustion. When I awoke, I was in a sunlit glade, and it was as if it were a warm autumn day. Of the snow, there was no sign, and the air was filled now with a blizzard of bright autumn leaves drifting from the treetops above. There, in the clearing before an immense tree, I met the wood lady. She told me that she had heard my pleas for help, and had taken pity on me. She told me that a great curse had been placed upon her, by a jealous nymph, a being named Nyrissa. The curse was a blight that would kill her tree. She explained to me that her kind, the Dryads, have a soul which burns brightly but requires another soul to sustain it, and that in ages forgotten the first of her kind had made a pact with a powerful tree spirit. The trees of this great spirit are ever renewing, growing, and gaining life from the very earth and the light of the sun, and so in exchange for protection and companionship from the dryads, they would bind their souls as one, so that each may benefit and thrive. Her tree was dying, a creeping black mold of some corruptive nature clung upon it, and rotted it from within. She explained that without her tree, she too would die. She proposed a pact, and I listened raptly, for I was in no place to negotiate terms. She explained that she could save my daughter, but that I would have to save her in exchange. I agreed, not knowing the cost, nor caring. She spoke to her tree there, in the glade, and wept. Where her tears landed on the trunk, a branch began to grow, and she trembled and cried to look upon it. From the branch, a marvelous fruit took shape, its color I could not describe, but it was like looking at warm sunrise on a summer morning. She whispered with the tree, plucked the fruit, and we both watched as the tree withered, rotted, and died. She grew palid, and I wondered if she were already a ghost. The glade darkened, and I could feel a cold wind blowing. The birds had fled, and there was only cold wind, and the sound of the Dryad weeping. She gave to me the fruit, and said "Your daughter must eat the flesh of this fruit, but not the pit. You must swallow the pit and in so doing it shall bind our souls as one. Within you I shall sleep and my spirit will burn low so that I do not drink too deeply of your essence, for if I should awaken you would burn as a dry leaf in a forest fire. You will live here until such a time that a great mortal practitioner of magic shall come to you. I have seen his coming in the pool of sight. His skin is the color of the night and the earth, and his hair is the hue of the winter storm. He is mighty, and will know how to reawaken me. I have foreseen it. Do this, for you have made pact with me and of your word there is no undoing." And so, I knelt quickly, chewing the fruit and placing it into my daughter's mouth, carefully, one piece at a time, giving her water from the pool and slowly she consumed it. It felt an eternity, I shook like a leaf, and was in a dreadful hurry though I forced myself to feed her each tender chunk of the fruit carefully. I waited and looked to the Dryad. She glared upon me until I realized I still held the pit. I forced it down, a rough pulpy thing, and once it was swallowed, I pitched once again into darkness. I wakened within the snow covered fir circle that I had fallen in. My daughter was crying over me, her tears pattering down on my face, as she shook me. She kept calling for me to awake. I sat up, and felt renewed. My energy had returned, as had my daughter's. We came back to our home, overjoyed to have each other. Over time we found that we could speak with the animals, call to the spirits and fey of the forest, and other stranger things. Our skin changed to the greenish hue you see now, no doubt a sign of the Dryad's power which had saved us. For many years we lived happily together in the forest. The land provided for us, and our powers grew with each passing season. Eventually she met a woodsman, a kind man whom she married. They moved to the city and were happy for many years. She wrote letters to me often. One year, I received a letter from her eldest son that an inquisitor had found her guilty of witchcraft and burned her and her daughters at the stake. Her husband was killed trying to save them from the flames. The years have been long and lonely. I have waited for this day for many decades. It brings me great joy to see you here, because it means that I can finally fulfill my promise. " Likely Inquiries: Husband? "Arturus, Handsome, brave. He treated me like a friend and equal, not like most men of that age. Born a farmer's son, he was lifted to minor nobility by proving himself in battle against the Tiger Lord barbarians in the Taldan campaign to the west. He never treated me like the peasant girl I was, and I always felt like his queen. Sometimes in my sleep I can feel his hands running through my hair, and hear his deep kind laughter. I miss him terrible." Daughter? "Glorianna. Her hair was golden as mine was in my youth. Her laughter was sunlight in a dark room, and she had a spirit that could melt ice." Fruit Taste? "It tasted like hope, and peace. The kind of serenity you have when you hear the laughter of someone you love." Grandchild? "His name is Arturus, after his grandfather. Though I have never met him." Time? Age? How long have you been out here? "I stopped measuring the years long ago. I had nothing more to look forward to but this moment, and simply lived season to season here, with very few visitors or news from the outside world. Most people fear me. Perhaps they are right to do so." --- Feedback and additional ideas welcome. Hope you like it or gain some inspiration for your own game.
Thanks for taking the time to read my post. I will be running Kingmaker soon and have already made a few adjustments here and there. I am looking for any advice you may have about running the adventure path. I actually plan to run it using the Dungeon World rules and keep the maps, plots, etc. Would love any tips you have if you have experience playing or running this AP. Questions:
The trappers and hunters that trade at Oleg's, where do they live? Only one of them is mentioned, and hes dead under a tree (Breeg). Surely if there are enough trappers and hunters around to keep a trading post alive (even while getting robbed regularly) they would have cabins or places to live in the area? I guess Oleg ships furs north to Restov in exchange for supplies to trade/sell to the trappers and hunters right? How does he have anything to trade if the bandits are constantly stealing from him?
Greetings everyone! I just picked up the first 3 installments of the new "Dungeon Magazine Adventure Path: Age of Worms" and I really like it. I just have one problem. I cant find the adventure hooks anywhere! I see where it says on page 16 "Pay particular attention to the Adventure Hooks section.." but there is no Adventure Hooks section! There is only a section in the backdrop diamond lake article about the origins of PC's and there is something about meeting at an old mine office, but it doesnt say why, or who asks the PCs to meet there. Please tell me I have just overlooked it! Any help would be greatly appreciated. Thanks.
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