Frqazzikal

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12 posts. Alias of The Cube of Rubix.


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Yeah I know about Sacred Fist, it would work well but I am not sure if I like having to take a 1 level dip just to survive.


Yes but you lose the ability to wear armor and you do not get anything to buff your AC. So you would lose any ability to step into battle. I mean even if you figured an 18 into Dex you would have a 14 AC a stiff breeze will hit that AC.


Why is it bonkers?


Why?


I was not aware you could take different Mysteries through any means. It is one of the things that bug me the most about the Oracle is that you get locked into one Mystery when it might only have a handful of things you like about it.

I looked into Oracle for a groot-like character when Guardians came out and it was fun looking but really felt a little hampered by that. I will have to look into the Spirit Guide.

Again very little known about the Shaman, it seems like a good 9th level spell caster but I don't have any experience or knowledge of it.

Cleric is a tier 1, but comes with the need to specialize into 1 field and you are kind of stuck into that field so its almost best to go generic Support Cleric or Bad Touch just to have versatility.

Inquisitor is a good class, I love me a Bard so this class really came off like a divine bard-like character that focuses more on self-buffing and offense which was cool. Honestly a Inquisitor with a Bard VMC would be sweet for Monster IDing due to Bardic Knowledge and Monster Lore stacking. (1/2 Level + Wis) Tack that onto Knowledge Devotion (3.5 but it works fine in PF) and you have a pretty good melee combo.


I have been looking at the Druid, especially the Reincarnated one and trying to figure if that would be a fun thing to play or not with its weird rules and what not.

Inquisitor is awesome looking, but I don't know if I like their style. They are very cool.


Guys I do not wan to turn this into a Oracle vs Cleric thread.
I looked into the battle oracle and its revelations do grant a few nice revelations but not nearly as many.

One reason I am focusing on Divine is I can wear armor without worrying about spell failure.


Rare you hear the spontaneous caster being called better then the prepared.

I will look into this. But as I said assume perfect scores a 2+4 each level is a lot of skills too.


I know nothing about the Shaman. The bard like cleric is a fun idea, I do need to look into that.


Can I ask why you favor that choice?


Javelins are Ranged, so does that make them two-handed?


I want to play a Divine character but I am conflicted on which one of them to play as. I normally play a Bard and I have been dying to play an Arcanist but I want a character who can cast and fight in melee and I don't see much of how a Arcanist could do that.

So I was thinking either Cleric, Paladin, or Warpriest.

Assume the best scores possible because right now its in theory.

I am considering a Bad Touch or Necro Cleric, Paladins are always fun but the LG can be tricky depending on which DM I get (One is more lax on what Lawful means) and Warpriest is just sweet for a melee fighter who casts a bit of divine.

But I know Cleric can go full battle mode as well. So I am really conflicted. Which is a better option for someone who wants to be able to do it all. Cast spells, move into melee and deal some nice damage, step back and do some skill rolls, and maybe even dabble in Face.