Man in Battle

Chembryl's page

3 posts. No reviews. No lists. No wishlists.


RSS


I plan to replace the Striders of Fharlanghn for Striders of Shaundakul. I was also planning to substitute the Ebon Triad Gods (Hextor, Erythnul & Vecna) by Loviatar, Malar & Shar. They suit really good the NPCs (Triel, Tarkilar & Skaven). I know there's an official conversion for the Dead Three, but I prefer mine.

One major change is Wee Jas for Azuth. I Know this can be controversial, but Azuthan clerics can have LE alignment and Azuth is a major religion in Erlkazar, where I set the campaign. I see Azuth's temple in Cauldron as a sort of heretic sect going apart from the official church. This will also take the players by surprise, because they expect the Azuthans to be benevolent people. Can't wait to run "Secrets of the Soul Pillars" and look at the shocked face of my players...


Forgotten Realms, Life's Bazaar (currently exploring Jzadirune):

Tubok Half-Ogre Barbarian 1
G'Kuan Extaminaar Monk 2
Ibis Aaasimar Sorcerer 1
Raven Elf Swashbuckler 1/Diviner 1
Ambril Air Genasi Ranger 1
Dagnat Dwarf Cleric 1


My Cauldron is in Erlkazar (east of Tethyr). Erlkazar was detailed briefly in Lands of Intrigue boxed set. I chose the city of Tibold in Carrelath Barony as the right place for Cauldron. Tibold was founded 4000 years ago and it is a mining town so it fits quite well. There are not many details about Erlkazar in the boxed set, so you can modify things without greatly affecting Realms background. The jungle is a problem, but I'll replace it with deeply forested valleys within the Snowflake Mountains. The area is also a melting pot of tethyrians, amnians, calishites and people from the Vilhon Reach which is just about perfect.

Chult seems like a remote place to me. OK for the jungle, but Cauldron just doesn't seem to fit there.