Halfling Outrider

Chelin Karos's page

41 posts. Alias of Tarlane.


About Chelin Karos

Chelin Karos
Lawful Good Male Gnomish Cavalier

Initiative: +1
Senses: Perception +2, Low-Light Vision

Defenses

Spoiler:
AC 17 = 10(base) + 1(size) + 3(armor) + 2(shield) + 1(dex)
Touch 12 = 10(base) + 1(size) + 1(dex)
Flat Foot 16 = 10(base) + 1(size) + 3(armor) + 2(shield)

*+4 vs Giants

HP: 15/15 (1d10+4 +1favored)

Fort 6 = 2(base) + 4(con)
Ref 1 = 0(base) + 1(dex)
Will1 = +0(base) + 0(wis) + 1(trait)

*+2 vs Illusions

Offense

Spoiler:
Speed: 20ft

Melee
Base: +4

Lance +4(1d6+2{3} x3)
or
Longsword +5(1d6+2 19-20x2)

Ranged
Base: +3

Javalin +3(1d4+2 x2)

*+1 atk vs reptillian or goblinoid

Statistics

Spoiler:
Str 12, Dex 12, Con 18, Int 13, Wis 11, Cha 16

Base Atk +1
CMB +2 = 1(BaB) + 2(str) - 1(size)
CMD 13 1(BaB) + 2(str) + 1(dex) - 1(size)

Languages
Common
Gnomish
Sylvan
Elven

Cavalier Abilities

Spoiler:
Challenge +1d6
Mount
Oath

Order of the Sword
Edicts: The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves.

Challenge: Whenever an order of the sword cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the sword cavalier adds Knowledge (nobility) (Int) and Knowledge (religion) (Int) to his list of class skills. Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1).

Magic

Spoiler:
1/day
-Dancing Lights(DC 13)
-Ghost Sound(DC 14)
-Prestidigitation(DC 13)
-Speak with Animals(DC 14)

Feats

Spoiler:
Mounted Combat

Traits
Indomitable Faith:You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

Armor Expert:You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you weararmor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Campaign Background: City Watch, Stationed at the Docks

Skills

Spoiler:
Diplomacy = 1(rank) + 3(class) + 3(cha)
Handle Animal = 1(rank) + 3(class) + 3(cha)
Ride = 1(rank) + 3(class) + 1(dex)
Sense Motive = 1(rank) + 3(class) + 0(dex) + 1(comp)
Knowledge(nobility) = 1(rank) + 3(class) + 1(int)

*+2 to perception
*+2 to craft(weaponsmith)

Equipment

Spoiler:
Combat Gear
Studded Leather
Heavy Steel Shield
Lance
Longsword
Javalin x5

Leather Barding
Military Saddle
Saddlebags
Feed 20days

Non-Combat Gear
Waterskin
Rations x10
Whetstone
Torch x3
Hemp Rope(50ft)
Flint and Steel

Money
Platinum:
Gold: 1
Silver: 9
Copper: 5

Justice the Pony

Spoiler:
Justice
N Medium Pony
Senses: Perceptions: +0, Low-Light Vision, Scent

HP 15/15(2d8+2)

AC 15 = 10(base) + 2(Nat) + 2(armor) + 1(dex)
Flat-Footed 14 = 10(base) + 2(Nat) + 2(armor)
Touch 11 = 10(base) + 1(dex)

Fort: 4 = 3(base) + 1(con)
Ref: 4 = 3(base) + 1(dex)
Will: 0 = 0(base)

Speed 40ft

Attack 2 Hooves (1d3)

Statistics: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Base Atk: +0
CMB: +1
CMD: +12

Special Qualities: Low-Light Vision, Scent, Link

Skills
Perception: 4 = 1(rank) + 3(class)
Stealth: 5 = 1(rank) + 3(class) + 1(dex)

Feats
Armor Proficiency(light)

Tricks
Combat Training
-Attack
-Come
-Defend
-Down
-Guard
-Heel
-Seek