
About Chel Devilord
Chel Devillord
Dwarf cleric of Asmodeus 1
LN Medium humanoid (dwarf)
Init 1; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 11 (1d8+3)
Fort 5, Ref 1, Will 6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee heavy mace +0 (1d8 B)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—command (DC 14), identify[D], summon monster I
0 (at will)—detect magic, read magic, stabilize
D Domain spell; Domains Magic, Trickery
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Statistics
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Str 10, Dex 12, Con 16, Int 13, Wis 16, Cha 12
Base Atk +0; CMB 0; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Spell Focus (conjuration)
Traits indomitable faith, master of pentacles
Skills Acrobatics -5 (-9 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +5, Diplomacy +5, Perception +3 (+5 to notice unusual stonework), Spellcraft +5, Stealth -1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Infernal
Other Gear scale mail, heavy steel shield, heavy mace, bedroll, silver unholy symbol of Asmodeus, waterskin, 28 gp, 9 sp
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Special Abilities
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Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Magic)
Cleric Domain (Trickery)
Copycat (6/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hand of the Acolyte (6/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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