Holy Guide

Chef Joran's page

12 posts. Alias of AGM Lemming.


About Chef Joran

Character Name: Chef Joran
Character Race: Human
Alignment: N
Deity: Nethys

Current Moderator:
Adventure:
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Gender: Male
Age: 27
Height: 6' 4"
Weight: 200 lbs
Eyes: Brown
Hair: Brown
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Character: Unchained Monk 1 / Shaman 2 (Battle Spirit)

Known Languages:
Common, ????
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Strength: 11 (1 point)
Dexterity: 16 (5 points, Race +2)
Constitution: 14 (5 points)
Intelligence: 12 (2 points)
Wisdom: 16 (10 points)
Charisma: 12 (2 points)
25 point build
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Hit Points: 32 (Monk: 12, Shaman: 20)
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Armor Class: 16 (Base: 10, Dex +3, Wis +3)
Flatfooted Armor Class : 10
Touch Armor Class: 16

Special Armor Class Notes: None
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Save vs. Fortitude: +4 (Base: Monk: +2, Shaman: +0, Con: +2)
Save vs. Reflex: +5 (Base: Monk: +2, Shaman +0, Dex:+3)
Save vs. Will: +6 (Base: Shaman: +3, Wis: +3)

Special Save Notes: None
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Initiative Modifier: +7 (Dex +3, Improved Initiative Feat +4)
Base Attack Bonus: +2
Melee Attack Bonus: +3 (w/ Weapon Finesse)
Ranged Attack Bonus: +3

Special Combat Notes:
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Weapons:
Unarmed attack: d6+1 | x2 | B
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Total skill points earned: 26 (Monk: 4 + Int(1) + Human(1)) + (Shaman: 4 + Int(1) + Human(1) + Favored Class(1)) x2 (+2/level)
Monk(Unchained) class skills: Acrobatics(Dex), Climb(Str), Craft(Int), Escape Artist(Dex), Intimidate(Cha), Knowledge(history)(religion)(Int),
Perception(Wis), Perform(Cha), Profession(Wis), Ride(Dex), Sense Motive(Wis), Stealth(Dex), Swim(Str)
Additional from Shaman: Diplomacy(Cha), Fly(Dex), Handle Animal(Cha), Heal(Wis), Knowledge(nature)(planes)(Int), Spellcraft(Int), Survival (Wis)

Acrobatics: = +7 (Dex 3) 1 Ranks +3 [Class Skill]
Appraise: = +1 (Int 1)
Bluff: = +1 (Cha 1)
Climb: = +4 (Str 0) 1 Ranks +3 [Class Skill]
Craft: = +5 (Int 1) 1 Ranks +3 [Class Skill]
Diplomacy: = +10 (Cha 1) 3 Ranks +3 [Class Skill] Familiar Bonus +3
Disguise: = +1 (Cha 1)
Escape Artist: = +7 (Dex 3) 1 Ranks +3 [Class Skill]
Fly: = +3 (Dex 3)
Handle Animal: = +5 (Cha 1) 1 Ranks +3 [Class Skill]
Heal: = +3 (Wis 3)
Intimidate: = +5 (Cha 1) 1 Ranks +3 [Class Skill]
Knowledge (history): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Knowledge (nature): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Knowledge (religion): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Perception: = +11 (Wis 3) 3 Ranks +3 [Class Skill] Alertness Feat Bonus +2
Perform: = +1 (Cha 1)
Profession(Cook): = +9 (Wis 3) 3 Ranks +3 [Class Skill]
Ride: = +7 (Dex 3) 1 Ranks +3 [Class Skill]
Sense Motive: = +11 (Wis 3) 3 Ranks +3 [Class Skill] Alertness Feat Bonus +2
Stealth: = +9 (Dex 3) 3 Ranks +3 [Class Skill]
Survival: = +7 (Wis 3) 1 Ranks +3 [Class Skill]
Swim: = +0 (Str 0)
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1st Level: Improved Initiative

Human Bonus 1st Level: Weapon Finesse

Monk Bonus 1st Level: Scorpion Style

2nd Level: Spirit Animal: Alertness: +2 bonus on Perception and Sense Motive skill checks.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

3rd Level: Hex Strike: Evil Eye

Traits:
:Magic: Magical Knack: Shaman CL +2 (up to character level)
:Combat: Absalom Bouncer: +1 to damage with unarmed attacks
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Racial and Class Skills, Abilities & Features:
Human

Class:
Unchained Monk:
Flurry of Blows: As a full attack, gain 1 additional attack at highest attack bonus.

Stunning Fist 1/day. Fort Save DC: 10 + 1 + WIS. Duration: 1 round

Shaman: Battle Spirit

Spirit Magic Spells: Enlarge Person (1st), Fog Cloud (2nd), Magic Vestment (3rd), Wall of Fire (4th), Righteous Might (5th),
Mass Bull's Strength (6th), Control Weather (7th), Earthquake (8th), Storm of Vengeance (9th)

Spirit Animal: The shaman’s spirit animal looks like a fiercer version of its species, with rippling muscles and a stockier frame. It gains a +2 natural armor bonus to AC. If it already has a natural armor bonus, the bonus increases by 2 instead.

Spirit Ability:
Battle Spirit (Su): A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. At 8th level and 16th level, these bonuses increase by 1. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.

FCB: Shaman (Advanced Class Guide pg. 71): Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.

Hexes:
Evil Eye (Su) (Advanced Class Guide pg. 36): The shaman causes doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (shaman’s choice): ability checks, AC, attack rolls, saving throws, or skill checks. This hex lasts a number of rounds equal to 3 + the shaman’s Wisdom modifier. A successful Will saving throw reduces this to just 1 round. At 8th level, the penalty increases to –4. This is a mind-affecting effect.

Little Bird (Spirit Animal) Thrush
AC 20, touch 20, flat-footed 18 (+2 Dex, +4 size, +4 Natural Armor)
hp 16
Fort +0, Ref +4, Will +5
Speed: 10', Fly 40'
Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Feat: Skill Focus: Perception
Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.
Skills: Acrobatics +6, Fly +12, Perception +11, Stealth +20 (Ranks+3, Class Skill+3, Dex+2, Size+12)
Alertness feat to Master
Improved Evasion
Share Spells
Empathic Link - 1 mile range
Can speak Common
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Equipment & Gear

Pearl of Power level 1

Carrying capacity : Light -> 38 lb, Medium -> 76 lb, Heavy -> 115 lb

Gold: 0 GP
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Movement: Base Speed: 30 ft.
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Magic:
Level 0: 4: Dancing Lights, Daze, Guidance, Stabilize
Level 1: (2 + WIS(1) + Spirit)
- Chill Touch
- Magic Stone
- Magic Weapon
S: Enlarge Person
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Character History/Reason for the lack of wealth/Trial of the coin:
I started my adult life as a professional chef. Well, actually, a short-order cook at a dive eatery. See, I was schooled by the school of hard knocks for most of my life. Cooking was a way for me to earn a bit of coin while also ensuring that I was properly fed. Growing up like I did taught me to hit, hard and fast, which also made me the honorary bouncer for the place.... It wasn't a hard life, but it was quite boring. Once I got a chance to join a traveling group of treasure seekers I left. I couldn't hold my own with the warrior that led the group, but I did what I could.
After a few hard adventures I had an enlightening experience. A little bird landed on my shoulder and started talking to me. I hadn't really cared much about Gods or Spirits before then, but it seems that a Spirit was interested in me. That started my life as a Battle Shaman. It took a while to understand the spells and such, and then I learned a hex. It was an interesting path.
My time with that group ended with a sneak attack from a group of goblins backed by a couple of ogres. Our leader fell immediately the thrown spears of the ogres. Two of the goblins circled behind us and took out the wizard before anyone knew they were there! He had just taken out one of the ogres.... We rallied, but the numbers were just against us. I was the last to fall, killing what I thought was the last goblin before I felt the spear thrust into my back.
I got lucky.... Well, I somehow stabilized and survived. I woke to find all of my companions dead and all of our equipment taken. Worse, my spirit animal had been killed. The surviving goblin(s) had bit the head off of my little bird and spit it on me. I searched the area and did get lucky, finding our wizards spell component pouch. It had been ripped off of him by an ogres spear and was in the weeds about 10 feet from his body. I was thrilled when I found it because I knew what he had in it, a pearl of power and several gems and other things that I was able to sell for coin to recover my little bird.
I didn't have coin for any equipment, or really even living expenses. But, I still knew how to cook! I got another job as a cook in another dive. I was looking for any opportunity to earn coin a bit faster so I could get on the road again. Then I found the strange coin with the message. Meet the king? Sounded pretty easy though!
I made a deal with the manager. I would bring in a cart load of ingredients. I would cook them up, all new recipes.... The restaurant would serve them. The operating costs would be taken out and I would get half of the profits to cover my cost. And, I would turn over the recipes I used to the manager, in case I decided to leave.
I only say it was easy though because I knew a thief in town that sold cartloads of rancid food that shouldn't be served to animals! I could use my magic to purify it of any taint, then bring it to the restaurant and cook with it.
Well, I almost blew the challenge though. I made more than expected and almost didn't buy the coin back. I mean, I could do this again, and again until I had the coin to buy whatever equipment I wanted, right? But, meeting the king intrigued me. And doing so didn't actually stop me from doing this again, right?