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I have a crowded game of 6 people. Several people have expressed an interest in playing but I cap my games at 6. I have a player who is a good friend of mine but they don't seem too interested as they only show up 50% of the time. I was wondering if any of you had a similar experience and had any advice? I want to talk to said player and ask him if he would like to bow out of the game but I am unsure on how to go about it. I don't want to hurt their feelings but at the same time I want to have interested players who want to be there. Any thoughts or advice on the matter are appreciated.
I was wondering if any other GM's Ban or Alter any of the official Paizo classes? If so, why? Also instead of Banning do you Alter the Classes to tone them down or up? Do you Ban any archetypes or multiclasses? I am seriously considering banning the Summoner and definitely banning the Synthesist Archetype. I just wanted to get other GM's Opinions.
I understand the Eidolons do not naturally have magic attacks. You must first purchase the 1 point Evolution Magic Attacks. At 10th level I understand you can add an Alignment to the eidolons attacks for overcoming DR. My question is can it over come DR/Silver or DR/Cold Iron or DR/Adamantine? If so what/where is the ruling for that. As I understand it now it could only overcome DR/Magic or DR/Alignment. I apologize in advance if this question has been answered already. I did attempt to find the answer on my own.
Binding Outsiders entry The first step in calling extraplanar assistance is to determine the method of bringing the outsider to the Material Plane. If the caster is a cleric, the spell of choice is planar ally; wizard, sorcerers, and summoners rely primarily on planar binding (or summon monster, which controls without requiring binding). However, none of these necessarily bind the outsider to the caster’s needs, and a wise spellcaster augments the summoning with additional encouragement, usually in the form of gifts or bargains. I am aware that is for Binding an Outsider, but it suggests a limitation on what an Elemental or other Outsider can or is willing to do when summoned through the Spell. From what it says in the Summon Monster Spell you can order it to Attack, Not Attack and Attack specific enemies or perform other actions. I think the "other actions" is in regards to combat actions such as Combat maneuvers and etc. If that is not the case then what can it do? Examples: Could it scout ahead and report back?
I am trying to establish the limitations so there is less confusion amongst my players. Also does it mean A full round action where it says 1 round in regards to casting time? And I assume if this is the case it comes in on your next turn, correct? Any help in this matter is much appreciated.
I run a Pathfinder Homebrew, where the characters began as being part of a crew aboard a pirate ship. I had them all write back stories and they had to have one PC relationship (i.e. brother, business partner, companion etc.)and two NPC relationships they got to choose out of a list I made. The group is a really great bunch and they are all good friends and good Role Players. Unfortunately none of them really trust each other and the majority of the party (5 out of 6)are Chaotic Neutral alignment (fitting with the pirate theme). I thought that trust would foster naturally within the group but that has not been the case and the game has been going for almost a year. Do you have any advice on how to build trust within a party? Are there trust building exercises for RPGs? Has anyone else had this problem?
I have a player who likes to power game, which is fine but I want to make sure its legal using the rules of Pathfinder. First Question is about the whip, can someone give me a significant reason as to why its an exotic weapon? I understand its advantages and disadvantages but I don't think a player should have to take the exotic weapon prof. feat to use it. Second Question, can a player hold two weapon and only attack with one without incurring the two weapon fighting penalty or dropping a weapon? I.e. Attacking with a whip in one hand and using a short sword in the other for A.O.O. Third Question, is it possible for a character to wield a two handed weapon while wearing cestas and threaten all the squares from 5' to 10'? I can see the physical reality of this, instead of using the reach weapon with just the pointy end he can use his fist/hilt of the sword to lash out quickly. Thanks for any and all help on these subjects. -Armos |
