CheesePonderer's page

1 post. No reviews. No lists. No wishlists.


RSS


Finoan wrote:
party_snakes wrote:
Excluding 3 specific fights, enemies have maintained a very consistent half critical saves, half basic success (against me), resulting in me rolling about 3-6 damage per turn (since levels 3/4). (dmg spells: (lv1) breath fire, (lv 2) floating flame, sudden bolt)

Either this is hyperbole caused by negativity bias, or the GM is consistently putting the party up against enemies that are several levels above the party character level.

If you are having to pick people up from the dirt nap on a regular basis, I am suspecting that it is the enemy level scenario. Not you exaggerating.

If every fight is an extreme level difficulty fight, no one is going to feel very competent in combat. Spellcasters feel that effect first because they only get one chance to be effective per round.

I am at the same Table and yes fights just are over PL a lot more than normal. Our party of 7 just gives us crazy high xp budget encounters. But that's how we roll and isn't a problem most of the time but lately the amount of turns spent trying and failing to do anything at all is really high.