Alain

Chavon Kinjito's page

9 posts. Alias of VinGoodman.


Full Name

Chavon Kinjito

Race

Human(Varisian)

Classes/Levels

Ranger 3| HP: 28/28 | AC: 15, T: 12, FF: 13 | Fort: +4, Ref: +5, Will: +3 | Melee: +7, Ranged: +5 | BAB: +3, CMB: +7, CMD: 19 | Init: +2, Perception: +8 |

Gender

Male

Size

Medium

Age

25

Alignment

NG

Languages

Common

Occupation

adventurer

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Chavon Kinjito

Background:
Chavon learned his survival skills under the warm but firm guidance of his father, often serving as guide and guard between towns for the traveling merchants. However, unlike his father, Chavon found the chaotic elements introduced by the unpredictability of humans more fascinating than the ecology of the wilds, and adapted what he learned to city life as he parted ways from his father to strike out on his own.

Unfortunately, while Chavon found navigating amongst the lay of the city natural, maneuvering through the social interactions proved more difficult. Disagreements during the last few jobs left Chavon without a team or work, and he has taken to frequenting the various taverns, hoping to pick up word of a job or two...

Abilities:
Human
+1 skill/level, +1 feat at level 1

Ranger(Urban)
Proficiencies:
Simple and martial weapons
Light and medium armor
All shields except tower

Favored Enemy: Humanoid(Human) +2
+X bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival
+X bonus on weapon attack and damage rolls
May make Knowledge skill checks untrained to identify these creatures

Track: +1 (half level) to Survival when tracking

Wild Empathy: 1d20+2 (-1 CHA, +3 Level)
Diplomacy on animals
Can attempt on magical beasts with INT 1-2, with -4 penalty

Combat Style: Archery

Favored Community: Kharum +2
+X bonus on initiative checks
+X bonus on Knowledge (local), Perception, Stealth, and Survival
No trail and cannot be tracked (may leave a trail if desired).

Trapfinding: +1 (1/2 level)
+X Perception to locate traps and to Disable Device
Can use Disable Device to disarm magic traps

Traits and Feats:
Reckless: +1 acrobatics, acrobatics is class skill
Beast Bond: +1 handle animal and ride, handle animal is class skill

1B Blend With the Crowd (+2 stealth for hiding in the masses)
1L Power Attack
1H Quick Draw
2R Rapid Shot
3L Deadly Aim

Skills:
Acrobatics +7 (dex, 1, +1 trait)
Climb +8 (str, 1)
Disable Device +9 (dex, 3, +1 trapfinding)
Handle Animal +4 (cha, 1, +1 trait)
Heal +6 (wis, 1)
K(dungeoneering) +4 (int,1)
K(geography) +4 (int,1)
K(local) +4 (int, 1)
Perception +8 (wis, 3)
Perception +9 to locate traps
Ride +7 (dex, 1, +1 trait)
Stealth +8 (dex, 3)
Stealth +10 to blend with the crowd
Survival +8 (wis, 3)
Survival +9 to track
Swim +8 (str, 1)

Gear:
CASH 6sp 7cp

INITIAL SPEND (599.33,77)
mw studded leather armor (175,20)
mw greatsword (350,8)
thieve's tools (30,1)
ranseur (10,12)
dagger (2,1)
hammer, light (1,2)
sling (0,0)
bullets, sling (10) (0.1,5)
alchemist fire (20,1)

backpack (2,2)
bedroll (0.1,5)
blanket, winter (0.5,3)
waterskin (1,4)
rations, trail x2 (1,2)
flint & steel (1,0)
torch x3 (0.03,3)
sunrod (2,1)
sack (0.1,0.5)
belt pouch (1,0.5)
soap (0.5,1)
crowbar (2,5)

Offense:
Ranged
sling | B 50' Ranged | Atk +5 | Dmg 1d4+4 | Crit x2
dagger | P 10' Ranged | Atk +5 | Dmg 1d4+4 | Crit x2

Melee
ranseur | P Reach | Atk +7 | Dmg 2d4+6 | Crit x3 | +2 disarm
mw greatsword | S | Atk +8 | Dmg 2d6+6 | Crit 19-20/x2
dagger | P/S | Atk +7 | Dmg 1d4+4 | Crit 19-20/x2

Power Attack Atk -1 | Dmg +2 1H / +3 2H
vs Humans Atk +2 | Dmg +2

Offence Dice Text:
Ranged vs Humans
sling [dice=atk]1d20+7[/dice][dice=dmg]1d4+6[/dice]
dagger [dice=atk]1d20+7[/dice][dice=dmg]1d4+6[/dice]

Ranged
sling [dice=atk]1d20+5[/dice][dice=dmg]1d4+4[/dice]
dagger [dice=atk]1d20+5[/dice][dice=dmg]1d4+4[/dice]

Melee vs Humans
ranseur [dice=atk]1d20+9[/dice][dice=dmg]2d4+8[/dice]
greatsword [dice=atk]1d20+10[/dice][dice=dmg]2d6+8[/dice]
dagger [dice=atk]1d20+9[/dice][dice=dmg]1d4+6[/dice]

PA ranseur [dice=atk]1d20+8[/dice][dice=dmg]2d4+11[/dice]
PA greatsword [dice=atk]1d20+9[/dice][dice=dmg]2d6+11[/dice]
PA dagger [dice=atk]1d20+8[/dice][dice=dmg]1d4+8[/dice]

Melee
ranseur [dice=atk]1d20+7[/dice][dice=dmg]2d4+6[/dice]
greatsword [dice=atk]1d20+8[/dice][dice=dmg]2d6+6[/dice]
dagger [dice=atk]1d20+7[/dice][dice=dmg]1d4+4[/dice]

PA ranseur [dice=atk]1d20+6[/dice][dice=dmg]2d4+9[/dice]
PA greatsword [dice=atk]1d20+7[/dice][dice=dmg]2d6+9[/dice]
PA dagger [dice=atk]1d20+6[/dice][dice=dmg]1d4+6[/dice]