Chavon learned his survival skills under the warm but firm guidance of his father, often serving as guide and guard between towns for the traveling merchants. However, unlike his father, Chavon found the chaotic elements introduced by the unpredictability of humans more fascinating than the ecology of the wilds, and adapted what he learned to city life as he parted ways from his father to strike out on his own.
Unfortunately, while Chavon found navigating amongst the lay of the city natural, maneuvering through the social interactions proved more difficult. Disagreements during the last few jobs left Chavon without a team or work, and he has taken to frequenting the various taverns, hoping to pick up word of a job or two...
Abilities:
Human
+1 skill/level, +1 feat at level 1
Ranger(Urban)
Proficiencies:
Simple and martial weapons
Light and medium armor
All shields except tower
Favored Enemy: Humanoid(Human) +2
+X bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival
+X bonus on weapon attack and damage rolls
May make Knowledge skill checks untrained to identify these creatures
Track: +1 (half level) to Survival when tracking
Wild Empathy: 1d20+2 (-1 CHA, +3 Level)
Diplomacy on animals
Can attempt on magical beasts with INT 1-2, with -4 penalty
Combat Style: Archery
Favored Community: Kharum +2
+X bonus on initiative checks
+X bonus on Knowledge (local), Perception, Stealth, and Survival
No trail and cannot be tracked (may leave a trail if desired).
Trapfinding: +1 (1/2 level)
+X Perception to locate traps and to Disable Device
Can use Disable Device to disarm magic traps
Traits and Feats:
Reckless: +1 acrobatics, acrobatics is class skill
Beast Bond: +1 handle animal and ride, handle animal is class skill
1B Blend With the Crowd (+2 stealth for hiding in the masses)
1L Power Attack
1H Quick Draw
2R Rapid Shot
3L Deadly Aim
Melee vs Humans
ranseur [dice=atk]1d20+9[/dice][dice=dmg]2d4+8[/dice]
greatsword [dice=atk]1d20+10[/dice][dice=dmg]2d6+8[/dice]
dagger [dice=atk]1d20+9[/dice][dice=dmg]1d4+6[/dice]
PA ranseur [dice=atk]1d20+8[/dice][dice=dmg]2d4+11[/dice]
PA greatsword [dice=atk]1d20+9[/dice][dice=dmg]2d6+11[/dice]
PA dagger [dice=atk]1d20+8[/dice][dice=dmg]1d4+8[/dice]
PA ranseur [dice=atk]1d20+6[/dice][dice=dmg]2d4+9[/dice]
PA greatsword [dice=atk]1d20+7[/dice][dice=dmg]2d6+9[/dice]
PA dagger [dice=atk]1d20+6[/dice][dice=dmg]1d4+6[/dice]