Keeper Myre

Chatan's page

24 posts. Organized Play character for XenoCide78.


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Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Then ignore my post. The map to me looks like I should be able to move into the room if someone slides over.

Chatan realizes he can't attack from this position and stands there watching over the battle trying to find a way to be useful.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan steps up next to Tristan and attacks the nearby creature.

Attack Red Creature: 1d20 - 1 ⇒ (17) - 1 = 16 Damage Red Creature: 1d8 - 1 ⇒ (3) - 1 = 2

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Sorry I have been out of town and super busy.

Chatan moves forward, trying to get close enough to use his spear.

On mobile, map not loading. Assuming I can get in range.

Attack: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d8 - 1 ⇒ (1) - 1 = 0

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

The map makes it look like there is another entrance into the room. Is this true or are some of the lines blocked making it hard to see?

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Knowledge Nature: 1d20 + 6 ⇒ (17) + 6 = 23

"Do not eat those mushrooms, not that any of you likely intended to. My people, we still eat these at times, but only for spiritual rituals. They allow us to delve into the spirit world. You would think it to be more akin to a hallucination. If you want to keep your wits about you, leave them be." Chatan walks to a nearby patch of the mushrooms and grabs them up and places them in his belt pouch for keeping. "I will commune with the spirits when we are done with this mission, and finding if this Prince is who he says he is."

"It does seem our friend wasn't lying about a portal; however, this doesn't appear to be anything more than a drawing."

Chatan then becomes aware of the actions of his allies and the warning issued Yyrkoon and readies his longspear. Chatan faces the rear of the chamber, waiting to follow his allies or see what emerges from the darkness. "We are never alone my friend, the difference is what you can see," he says in response to Yyrkoon.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan grabs up his longspear and takes a step towards the nearest thug and tries to gore him.

Targeting the one to the left of Tristan.

Attack: 1d20 - 1 ⇒ (16) - 1 = 15
Damage: 1d8 - 1 ⇒ (8) - 1 = 7

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan moves up to one of the thugs as sparks begin to crack from his fingertips.

Shocking Touch Spell, Melee Touch

Touch Attack: 1d20 ⇒ 18
Lightning Damage: 1d6 ⇒ 4

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

"I am prepared to provide healing if needed, but my spells are better reserved for emergency situations. Does anyone have a wand that may heal our friend before we continue?"

[...]

Chatan listens to the man intently. This man is well dressed and too clean to be living down here, he must live above ground and come down here during the day. That explains the mask, so his identity is hidden when he leaves these sewers. He is very straightforward however so hopefully he can give us the information we are looking for.

"I can assure you we mean no harm to you are anyone else in this sanctuary. We are looking for someone referred to as the Almsman. We are under the impression that this person can help us. Would that happen to be you, or can you point us to the individual we seek?"

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan takes a step back from the spider swarm to give his body a chance to fight the venom.

Fort Save: 1d20 + 1 ⇒ (8) + 1 = 9
Fort Save from Poison: 1d20 + 1 ⇒ (10) + 1 = 11

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

"My spells won't be of much use against so many of these bugs either. Good thing we got some alchemist fire from that thug."

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan begins crossing the bridge, gradually closing the gap between him and Firedrake.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Ok. Going to keep moving around the corner so I can get closer to the alchemist.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan will continue to move forward, inching his way closer to the thug face to face with Tristan.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan will attempt to walk passed Tin and Yyrkoon to get closer and make use of his longspear.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Fort Save: 1d20 + 1 ⇒ (17) + 1 = 18

Despite the loud noise exploding from the thunderstone, Chatan is able to regain his composure and avoid any permanent effects.

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan will continue to follow the party, with his longspear in hand. When there is room, he will move within range of the nearest Steel Wyvern thug so that he may attempt to impale him upon his spear.

The shaman begins whispering to Kele, then the hawk spreads her wings and takes flight overhead, despite the very limited height of the sewers. Kele circles the party, keeping a watchful eye over them.

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Chatan will don his diving suit as well and place all his gear in the water proof bag. He will still carry his longspear however, and Kele will perch on his shoulder.

"Kele and I will take up the rear of the group. Lead the way."

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Good point. Misread the wading/swimming part. Thanks

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Mark Chatan down for the same. Kele will either have to leave us during our time I'm the sewers, or fly over head while we trek through

-Posted with Wayfinder

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

"If Kele couldn't find us a way in, we have no choice but to wade through." Looking to Yyrkoon "Let me know if you need help tracking down the items we need. Kele and I will help in any way."

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

"We don't want to swim in the sewers either" Chatan says as he rubs Kele's beak. "Kele would better be suited to help us find another way in. But if we decide to trek through the filth, Kele will have trouble accompanying us."

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Another man accompanies the other Pathfinders in listening to the story of this prince. His hair is fashioned in many small black braids that hang loosely about his shoulders constantly waving as though under the effects of a gentle breeze. His face has blue circular patterns drawn onto his cheekbones. Tattered leathers hang loosely about his body, with various patterns drawn onto them. Resting on his shoulder is a large hawk that has moved very little. During the meeting with the prince, Chatan begins scratching the hawk under the beak and whispering something to him.

As the prince tells his story, Chatan listens without questioning anything. He is unfamiliar with many of the ways the people here handle royalty and takes note of the other individual's reactions. He was sent to join the Pathfinders as a way to help his people, and it is best he avoid doing anything that may make that mission any more difficult. Despite his unfamiliarity with prince's, Chatan leaves the meeting curious about this individual.

Those markings don't look like anything I've ever seen he thinks to himself And his story is very elaborate. Most people can't tell such intricate stories, especially when those stories are lies. So this man is either an exceptional liar, or he is telling us the truth.

Chatan takes mental note of the people and places that Venture-Captain Wallace mentions and scours the shelves for any information he might be able to find that would be helpful.

Steel Wyverns: 1d20 + 2 ⇒ (8) + 2 = 10 Diplomacy
The Almsman: 1d20 + 2 ⇒ (7) + 2 = 9 Diplomacy
Getting Into The Sewer: 1d20 + 7 ⇒ (14) + 7 = 21 Perception

Chatan is able to discover the likeliest spot to enter the sewers, but finds himself at a loss for any additional information about the other subjects.

"It seems we know where this prince may have come out of the sewers, and who these Steel Wyverns are, so it is best we get more information about this Almsman since we seem to have very little."

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

Sorry needed to update my hero still, thought it was finalized.

Change to what is posted above:

PFS #: 150813-6

Initiative: +1
Perception: +7 (+3 additional when in sight of familiar)
Day Job: +9 (as listed in earlier roll)

Silver Crusade

Male Human Shaman 1 (Wind)
Defense:
HP 10/10; AC 11; Tch 11; FF 10; CMD 10; Fort: +1; Ref: +1; Will: +6
Offense:
Init: +1; Spd: 30ft; CMB: +1; Longspear -1(1d8-1/x3); Club -1(1d6-1/x2); Sling +1(1d4-1)
Skills:
Heal: +5; Know (nature): +6; Know (religion): +5; Perception: +10; Sense Motive: +7; Survival: +8; Use Magic Device: +3
Spells:
Shocking Touch (4/5); Lvl 0(DC 14) – Detect Magic, Resistance, Daze; Lvl 1 (DC 15) – Cure Light Wounds, Cause Fear

PFS #: 150813-6

Initiative: +1
Perception: +17
Day Job: 1d20 + 4 ⇒ (5) + 4 = 9

Full Name

Tas

Race

Hooman

Classes/Levels

7th Level Web Developer / 20th Level Dungeon Master

Gender

I hate Kender! oh, Gender... male then

Size

I occupy a 5' square

Age

34

Special Abilities

+5 Attack vs ASP.NET

Alignment

Lawful Evil (required because I work in IT)

Location

Boston Area

Homepage URL

http://www.pathfinderdb.com

Strength 9
Dexterity 11
Constitution 12
Intelligence 16
Wisdom 16
Charisma 13

About veector

I don't like 4E, so don't expect any of my posts to say much nice about it. For my money, if I wanted to play a game like 4E, I'd play Descent: Journeys in the Dark. It's a boardgame that plays a lot like what 4E was meant to feel like.

Cheers

Spoiler:
Feel free to email -> me {at} tahsin {dot} com