Dexinis

Chaszinid 8's page

1 post. Organized Play character for Mystery Cult.


About Chaszinid 8

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CN M Androw 'Dream Prophet' Soldier [Arcanamirium Sage] IV
Init +5; Perc +1; Low-Light & Darkvision 60' | Art
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Str 10 Deх 20 (+5) Con 10 Int 14 (+2) Wis 13 (+1) Cha 8 (-1)
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Defense
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EAC 16 KAC 16
HP 32 SP 28 RP 7
Fort +4 Ref +6 Will +5
+2 vs disease, poison, mind-affecting and sleep effects
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Offense
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Speed 30 ft. Base Atk +4
Ranged Artillery Laser [Azimuth] +11 (1d10+4; 120 ft.; F; Burn 1d6; Penetrating)
Melee Knife [Survival] +9 (1d4+4; S)
Special Far Shot, Deadly Aim (-2/+2)
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Skills:

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Identify [2 rounds; 2/day]
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Acrobatics | Piloting +12 (+4 rank +3 skill +5 dex)

Engineering | Medicine +9 (+4x2 rank +3 skill +2 int)

Mysticism | Survival +8 (+4x2 rank +3 skill +1 wis)

+4 to Engineering & Mysticism checks to arm/disarm traps
+2 to Engineering & Mysticism checks to identify and repair hybrid and magic items
-5 DC of Mysticism checks to identify spells and to recall knowledge about arcane symbols and magic traditions

Languages: Common, Drow, Abyssal, Celestial
Feats: Weapon Focus (Heavy Weapons), Far Shot, Deadly Aim

Special:

Rune of the Eldritch Knight (Su): You can imbue a weapon with a magic sigil, the rune of the eldritch knight, allowing the weapon to act as a magic weapon for the purposes of bypassing DR and affecting incorporeal creatures. This takes 10 minutes, and you can imbue only a single weapon at a time. If you imbue a new weapon with the rune of the eldritch knight, any previously imbued weapon loses this benefit. When calculating the Hit Points and hardness of a weapon imbued with the rune of the eldritch knight, treat its item level as 5 higher.

Magic Item Scholar (Ex): As an Arcanamirium sage, you have an almost instinctual grasp over magic and hybrid items. You gain an insight bonus equal to half your class level to Engineering and Mysticism checks to identify and repair hybrid and magic items, and you don’t need detect magic to determine whether an object is a magic item or to identify a magic item. You can also decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem, even if you aren’t a spellcaster. You gain identify as a spell-like ability you can cast twice per day. Additionally, in typical settlements, you can find and purchase any hybrid or magic item with an item level up to your character level + 2.

Laser Accuracy (Ex): You gain a +1 insight bonus to attack rolls with weapons in the laser category.

Inventory:

Ability Crystal (MK1; +2 dex) - 1400

Toolkits [Engineering, Trapsmith] - 40 (2L)
Micro Comm Unit - 9

Knife, survival - 95 (1L)
Artillery Rifle [Azimuth] - 425 (3B)
+ Battery, Standard [2; 20 charges] - 120 (-)

Zeizerer diffractor I - 650 gp (1L)

Serum of Healing Mk 1 [5] - 250 gp (5L)

Bulk 3B 9L

Spend

-

Credits
904 cr

Advancement:

# 198870-702

0 XP - 1000 credit
3 XP - 2160 credit + 5 Fame [1-01; Incident on Absolom Station]
4 XP - 733 credit + 2 Fame [1-12; Ashes of Discovery]

Total: 3893 gp x 5 Fame