Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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This is what I'm paid for and what haunts my dreams. My homeland better write some damn good songs about me when I'm gone. Does the mass move as one or does it look like individuals moving as a horde? Basically does it seem hive-mind like or just a big scary army?
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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So what you are saying is we are risking our lives potentially facing some unknown situation. That sounds like any day I've ever had in the army, I don't think it means we turn tail and run. Have some soldier's pride. I suggest we investigate it further.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase will stay with the troops he's not a very stealthy spy and enjoys he community of the group.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase muses aloud to himself.
Chase picks up a flask of oil.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase returns from his silent fugue state of art with a newly composed song and begins to play. Perform: 1d20 + 5 ⇒ (17) + 5 = 22
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase oblivious to anything other than the group marching picks up Borak's chant and echoes it in harmony getting entranced in the movement of the troops.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase uses the time not composing to review army procedure and tactics, then begins the march toward battle.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase takes the rest time to play the lyre. With a little composition he created based on the most recent experience. It is far from a happy tune but no one would mistake it for a dirge. Where else does my soul find peace. Chase finishes as the rest ends and the troops begin making ready for more orders.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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"So what's the plan, orders?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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"What is it Borak?" Chase moves over to see what Borak is looking at.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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The tune in Chase's head just turned dark as he watched Hedgerow wash over with darkness. "What is this?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Perception: 1d20 ⇒ 4 Chase follows Hedgerow having no idea what he's found.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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More Ichor, life is so fragile. "Hedgerow is acting too calm to be worried about the tree. I think it may be nothing." Chase begin thinking of a tune for later to calm his mind.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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HP Gained: 4 + 3 = 7
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase noticing Riswyn's attack knows he can do the same. Chase unleashes an acid attack against the demon#4. Acid Splash: 1d6 ⇒ 1 Dex Save DC 13 "I guess there are other ways to burn them isn't there."
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase could not believe he missed, he decided he would not do so again. He would protect his allies. "Dodge this" Chase casts magic missile at a demon MM Damage: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Arcana: 1d20 + 3 ⇒ (18) + 3 = 21
"I guess we just need to kill these guys" Chase summons forth his magic to attack. Attack Fire Bolt: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d10 ⇒ 8
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Perception: 1d20 ⇒ 15 "The tree's inside are moving what tremors are these." Chase works the spells he knows through his head in haste.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase to the party.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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"Perhaps now is time to consider a change for the well being of your people. Have you gone to investigate that ancient tree since the wildfire?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Arcana: 1d20 + 3 ⇒ (13) + 3 = 16
Chase listened to the terrifying story. When the elf had finished Chase says,
I mean your people may have been here since the origin of time, but did they ever stare like this? Were they ever so defenseless, exposed, and withered? My point is appears you have every reason to find out what happened to your people's home where that fire originated."
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase feeling curious. "I think we may have many things to talk about, but perhaps you could give an account of what happened to your people that you are all starving out here?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase is lost
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase slides up to Elena and in a low voice. "If it's any consolation I agree with your plan lets just hope you can get some good intel."
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Insight: 1d20 ⇒ 4 Chase has no interest in fighting but prepares for battle none-the-less Chase readies a Fire Bolt for anyone who attacks him or a comrade unprovoked "Stand down we have no interest in killing the tired and weakened." Chase says. Persuasion: 1d20 + 5 ⇒ (19) + 5 = 24
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Ready when you are GM
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase knows his place and moves toward the back of the group. "I find I do best at range, I find myself in the Cleric's tent frequently if I'm in the front."
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase starts to hum a song as he walks over to get some gruel. A good song help the gruel go down. Chase then finds a place to sit and occupies himself with eating.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Mornings, Damnit! Chase gathers his belongings together and leaves the tent to get the meeting with Krak.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase yawns and heads into his tent for the night It's good the get a nights sleep when available.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Oh she's one of THOSE commanders, lots and lots of talk.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase smiles in response.
"What do you make of this army of allied nations?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase amused by the this mind communication form replies, I see your tactic, but isn't it also wise to gather intelligence on your potential enemy prior to engaging them and especially when failure won't kill us but can make our living arrangements HELL. "Pleasure to meet you, Chase is the name. You're an interesting fellow. Who are you?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase moving over to Lord Borak in a more hushed tone. "Whoa, the officer or whoever she is just got here, lets see what happens before making demands or threatening anything. I really don't want the extra running that happened when a guy challenged a commander last time..."
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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ReconstructorFleet wrote:
Whatever alias you use to post to the gameplay and discussion boards will automatically get added as a "Character" to this campaign basically just start posting and the rest will take care of itself
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase impressed with the fishing prowess of Hedgrow, composes the epic tale of the mighty fisher of the wilds. Complete with a description of Hedgerow as the mighty fisherman. Then picking up his lyre, begins the dramatic reading. "There was the rushing current,
With that the strum of the lyre stopped. My epic complete; the place where audience meets art. love this! Maybe I'll inspire a talent show... oh that would be so much fun!
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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When the song has come to its end Chase turns to Hedgerow. "The pleasure is all mine. The name is Chase. As far as if this group and will succeed, I am not going to begin to think about it. I just go where I'm ordered and do the things I'm honor bound to do. Then I go home and play a song to calm the nerves and possibly the conscience. I am a soldier. What is your take on our situation?"
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase having finished with his work. Felt his spirits liven as he heard the sound of a drum. By the time Hedgerow had asked to for Chase's accompaniment he had already been composing the perfect tune for the beat. Turning to the dwarf Chase doesn't bother saying a word but picks up the lyre and plays.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Chase strumming is lyre to a sweet yet sad tune approaches Lord Borak. Chase then sets his instrument aside reaches down and begins to help pitch the tent. "Many hands make the work go faster allowing us to get back to more pleasurable things.", Chase looking over at his lyre one the ground and turns back to his task.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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Hi! Chase is very blasty as well, after reading Riswynn's idea I think we'll have all the fire power we'll need. I suppose chase could be more magical sniping and perhaps crowd control. But we'll see. For a war campaign I would love to have some thing where we become some kind of black ops squad which needs to take specific targets for some reason or another. And taking them could mean actually secure a base or in other cases kill a road for a supply chain. Or even distract and small army long enough for another part of our greater army to have success.
Male Human Wild Magic Sorcerer/2 HP 16/16 AC 12 init+3 Prcp+0 passive+10 sav[str-1,dex+2,con+5,int+1,wis+0,cha+5] speed 30 Spell Slots [ 1st: 3/3 ]Condition: Normal
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