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I am playing a Mesmerist, and I have ran into a little rules problem involving effecting mindless creatures with enchantment spells and a spell that creates thoughts in the creature.

Psychic Inception on Bold Stare: "The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round." (Page 43 of Occult Adventure)

Sow Thought: (from Advanced Race Guide) is a 1st level spell that targets "One Creature." This is what it says, "You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his own, but is not required to act upon it. If the idea is contrary to the target's normal thoughts (such as making a paladin think, 'I should murder my friends') the target may suspect mind-altering magic is at play."

You would have it say, "I (make yourself known) am your master, follow my commands." While the duration is permanent, I think it would still have a 50% chance on following my commands.

The real question is: do mindless creatures have any ideas at all?

I can say yes and no.
Yes because you basically insert the idea, which the creature reacts to it like a command.
No because the creature has no ideas.

Creatures created to be servants: constructs and undead, it is easy to see the creatures as having ideas to help execute commands. Mindless creatures, like oozes and vermin, aren't created to follow commands, but can follow commands and instructions as seen in archetypes (like hunter vermin archetype).

What would you guys think?


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This spell looks like fun, but I am confused about two things:

Is the Distraction and poison DC are based off the creature or the Spell Level? While it does say to use the creature's DC (those are really low), there are spells that use Spell DC instead of the creature.

The Whip of Ants does 3d6 Damage plus poison and distraction. I looked at the Army Ant Swarm, and that didn't have any Poison attack on it. So, was it supposed to be Cling instead?

Is there a way to make the Whip bypass Magic DR from a spell? I was thinking maybe a spell like Magic Fang/Weapon, but it is a single weapon (which it would work)and also a swarm (which it wouldn't work).


What happens to elementals that get entangled and damaged in the Aqueous Orb spell?
Fire and earth elementals can't get in water
Air can't move in water
Water elementals doesn't sound like it would take damage or get entangled by it.

Just curious.


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What are the rules for using Spell Combat if the Magus has multiple natural attacks like; 2 claws (primary) and bite (secondary)?

#Currently playing a Round 3 version of Magus