Character 2 PF2's page

No posts. Organized Play character for Padawanchichi.




Hello,

Deletion of character seems to be bugged in my organized play section.
Here's what I did and what happened :

1. Created a new character, it was my 8th (<my paizo number>-8) and deleted it
2. Created another character and it's not 8th anymore, it's 9th
3. Noticed the previous characters names are still registered as characters and not deleted

Seems to me that my characters are still in the database and it's both increasing my numbers count for nothing and the previous names are locked.

Is there anyway to clean what I deleted please?


Hello there,

I usually see a lot of people and guides advice to take elemental fury monk ki power, however, when I see the RAW I don't understand how it can be applied to unarmed attacks.

Here's the raw about elemental fury :

Quote:
Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. Once this choice is made, it cannot be changed. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. A monk must be at least 6th level before selecting this ki power.

It clearly says that it can only imbues natural attacks and not unarmed attacks.

Most threads and guides I've seen do not event talk about that, it's however a big point there as natural attacks are in no mean similar to unarmed attacks for a monks, needing to take feats such as feral combat training to be used with a flurry of blows.

Is there a faq I missed about elemental fury being usable on unarmed attacks?


Hello there,

I've been wondering about a new character I'm making for PFS.
I've seen multiple 15-pt buy around, including in guides but I'm struggling to see a good balanced 20pts buy stat array.

Here's my options pre-racial (it'll be a human so +2 will go in wis) :
- minmax : STR 7 DEX 14 CON 14 INT 11 WIS 18 CHA 7
- minmax DEX/CON : STR 7 DEX 16|14 CON 14|16 INT 10 WIS 17 CHA 7
- balanced CHA : STR 7 DEX 14 CON 14 INT 11 WIS 17 CHA 10

Should I go WIS min max to get 2 1st level spell bonus right off the bat?
I'm heavily dumping STR as in PFS and weight is somewhat ignored a bit by most GMs. Should I get a more balanced STR stat array?

I'm not a really heavily dumping my stats usually as ability score damage is a thing and can really ruin your day but I feel like I'm kinda forced to dump on that character to improve the casting ability of the druid (Storm Druid bring me two domains by the way).

DEX at 14 (I'm taking reactionnary as trait and improved initiative a bit later) is somewhat average for a caster, it's the first time I'm playing a caster druid and I'm wondering if playing first is as important as a cleric or a wizard : I noticed druid spell list is more focused on blasts and ground control spells.
I won't play any summoning as I'm investing in the Storm Druid archetype for spontaneous casting versatility.

I feel like getting 16 CON is a waste am I wrong?

Feel free to give your own stat array but keep in mind I'll play a full caster.


Hello there,

Recently I've been making a character for a PFS con.
Settled my mind on a skald, now I've got my eyes on two builds, I've got a hard time to choose between them.

First would be the usual route I've seen on the forums, dipping one level of bloodrager for Amplified rage. Your usual stuff.

Build #1 : Bloodrager 1 / Skald X
Race : Half Orc (sacred tatoo) (Reactionnary, Fate's Favored)
Stats : 15(+2)Str 12Dex 14Con 10Int 7Wis 16Cha
Feats : Amplified Rage(1) Skald's Vigor(3) Power Attack(5) (rest is free)
Rage powers : Spirit totem, lesser(4) Spirit totem(7), (not settled on the rest, maybe Guarded life at 10) and Spirit totem, greater (13).
Fighting style : lucern hammer, greatsword

Build #2 : Skald X
Race : Half Orc (toothy) (Reactionnary, Mindlessly cruel)
Stats : 16+2Str 12Dex 14Con 10Int 8Wis 14Cha
Feats : Arcane strike(1) Extra rage power(3) Power attack(5) Skald's vigor(7)
Rage powers : Fiend totem, lesser (3), Abyssal blood, lesser (extra power), Superstition(6), Witch hunter (9), Eater of magic (12).
Fighting style : Gore, 2*Claws, Bite

Why am I hesitating?

Build #1
Pros
- Build is a good balance between offense and defense
- Spirit totem tree makes other players want to accept rage
Cons
- Con boost is so high I risk dying, which you never want in PFS
- Slowed spell and powers progression because of the dip (that hits hard in PFS).

Build #2
Pros
- The offense is extremely strong. Getting 4 attacks at level 3 for a 3/4 BAB is amazing, especially for PFS
- The spell progression is not slowed by a dip. I get my 5th attack thanks to Allegro at level 4 (swapped for Haste at level 7)
- Early on I'll grant my allies a gore attack (albeit -5 if they manufactured use weapons), which is nice
Cons
- I feel like this build is a bit more squishy than the first : can't get natural armor amulet since furious amulet of mighty fist takes the slot | less saves at least until superstition | less hp

I'm open to tips to make build #1 less risky or build #2 less squishy of course, but idealy I would like some feedbacks from players that may have played the first or the second build.


Hello there,

I'm looking for advice for this character. I've got a rough idea of this build, some leads for optimization and what I'm looking for is a good, solid character.
The goal of the build is of course not a first line melee character, I also realize my DPR should be behind barbarians and fighters. It'll combine a mix of natural and weapon attacks coupled with a good STR score to get some DPR along with an good animal companion.

Ok then, first off with the race. I've got three ideas revolving around one idea.
The general idea is synergizing with the primal companion revelation of the Lunar Mystery : the 1/2 level favored class point I would get each levels thus getting a 50% level boosted animal companion.
Thus three possibilities : elf, half elf, aasimar (either Idyllkin or Angelkin). Assuming my DM accepts it I would most probably take the latter.

Now the base stats would be in 20 pts : STR 15 DEX 13 CON 14 INT 10 WIS 10 CHA 14.
I'm still putting some DEX for initiative despite having access to Prophetic Armor. I could dump some WIS and 1 point of DEX to start 16 STR but I'm not really a fan of dumping stats too much.
I'm neither willing to dump INT cause oracle got 4 skill points each level and I like that social interaction with my CHA...

For the weapon I guess morgenstern as Oracle allow only common weapons, bastard sword if Half elf (ancestral arms).

For the feats I would say the core is kinda light, not like reach, switch hitters martial builds.
Core feats : Extra revelation, Power Attack and Quicken Spell. Why now?
Lunar mystery revelations seems so good it would just be a waste to not take extra revelation asap to have a really good starting character.
Power attack doesn't need some more explanations I guess as I'll be stacking a lot of attacks (both natural and weapons).
Quicken spell for a martial oracle is just good. Quicken divine favor is strong as I do not want to spend a standard action to cast a personnal buff with low duration in any fight. Would seems more profitable to spend that standard action for a group buff like Blessing, Prayer and Blessing of fervor. I do not plan to take more metamagic feats as a spontaneous caster it slows my incantation time.
Possible optimization feats? I'm thinking of Celestial Servant if Aasimar to further improve my animal companion. Divine protection could be a good idea I guess to strengthen my character for melee combat.
If you got any more ideas I would welcome them gladly.

Now a quick overview of the oracle features I'm considering.
Firstly, as a neutral oracle I would take inflict spells for Touch of the moon revelation combo (inflict light wound mass for AoE confusion seems good to me).
For the curse I'm thinking about Clouded Vision that seems not bad for melee characters.
I'm also considering dual Cursed archetype, emphazing more with the build, with Wolf-scarred Face (if DM authorize) combined with Deaf curse as main curse. Those two curses seems commonly paired as deaf and silent spells negate a part of the wolf-scarred negative aspects. Furthermore, one natural attack would be very good to start with.
For the revelations, I would start with Primal Companion and Prophetic Armor. 3rd level either Gift of Claw and Horn (feels strong overall), Mantle of Moonlight (for rage shenanigans against casters but more situationnal imo) and Moonlight script (Commune at 8th level for free each day?) . 7th level Touch of the moon (as I got first inflict mass spell at 9th level). 11th Form of the Beast for magical beast choices.
About the latter I've seen some discussions about it, I'll discuss about it with my DM but I guess Magical Beast with humanoid polymorphs should be ok (aranea and jackalwere seems a good choice). I've seen discussions about Kirin but there's reasons a DM would not accept it so I may stick to humanoid forms.

For the animal companion I'm considering three options as I think my DM may object depending of the campain setting : Roc (for grab and fall shenanigans), Elephant (2d6 Gore 22 STR and trample), Tiger (pounce).
I'm not sure yet for the feats but I'm considering get them a good AC with pet armors feats (intermediate armor feat I guess). It's a money sink but well, I think it's worth it.
For other feats I depends the pet I guess, i haven't considered it yet.

That's it, of course all choice are questionnable (I'm no genious), thank you for reading.