Kobold Scalecaster

Chaq Caex's page

65 posts. Alias of Kevin O'Rourke 440.


Classes/Levels

Noble Dragonborn Cleric 2- HP: 17/17, AC: 18, Resistance (Fire) Initiative +0. Spell Slots 3/3

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 14

About Chaq Caex

Dragonborn (Gold)-Cleric (Life Domain) of Bahamut-Noble
HP: 17, AC: 18, Resistance (Fire)
Mace +6, 1d6+4
Proficiencies Bonus: +2
Armor: Light armor, medium armor, shields, Heavy Armour
Weapons: Simple weapons
Tools: One type of gaming set (Chess or Equivelant)
Saving Throws: Wisdom, Charisma
Skills: History 2=0+2, Persuasion 4=2+2, Insight 6=4+2, Religion 2=0+2
Languages: Common, Draconic, Celestial
Ritual Casting
Disciple of Life: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Position of Privilege

Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.

Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Cantrips 3
Guidance, Thaumaturgy, Sacred Flame
1st Level Spells x5+ Domain
Bless, Cure Light Wounds, Create or Destroy Water, Shield of Faith, Command, Healing Word, Detect Evil and Good, Guiding Bolt, Detect Poison and Disease

Equipment
Mace, chain mail (if proficient), a light crossbow and 20 bolts, a priest’s pack, A shield and a holy symbol, A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 75 gp