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RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Organized Play Member. 22 posts (26 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.




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I know you can't put the mythic version of a spell into an item, but can you spend the mythic power to cast the mythic version of a spell (assuming you know the mythic version of that spell) when casting the regular version of a spell from a wand or staff? How about a scroll, which is spell completion rather than spell trigger?


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So I've searched through the boards and seen a few posts on this, but nothing official. Is there any ruling for whether multiclass characters get fractional BAB or not. For an extreme example consider the following character.

Alchemist 1 / Bard 1 / Cleric 1 / Druid 1 / Inquisitor 1 / Monk 1 / Oracle 1 / Rogue 1 / Sorceror 1 / Summoner 1 / Witch 1 / Wizard 1

Since none of these classes have a +1 BAB progression this would be a 12th level character with a BAB of 0. Using fractional bonuses you would add up all the levels that get 1/2 progression (3 * 1/2 = 1 1/2 BAB) and all the levels that get 3/4 progression (9 * 3/4 = 6 3/4), then either add those two and round down (6 3/4 + 1 1/2 = 8 1/4) for a BAB of 8, or, for simplicity's sake, round them down first and add for a slightly lower bonus of 1 + 6 = 7.

This is also an issue with saves, but I think it's less of an issue there than it is with BAB.

Could we please get an official ruling on this?


The vegepygmy chieftan reads

"A vegepygmy chieftain is an advanced vegepygmy (often one with class levels) that carries an infestation of russet mold spores in its flesh. A vegepygmy chieftain infects any creature it hits with its natural weapons with russet mold spores (see below)."

Below in the PRD Russet Mold reads "This hazardous fungus can be found in dark, wet areas, and often grows in great abundance at the heart of a vegepygmy lair. When a creature approaches within 5 feet of a patch of russet mold, the fungus releases a cloud of spores in a 5-foot radius burst. Everyone in the area must make a DC 15 Fortitude save or the spores quickly take root in their victims, inflicting 2 points of Constitution damage per round."

I would guess that this DC is not affected by the level or con score of the vegepygmy as is typically the case for creature based abilities, but can anyone confirm or deny that?


Related to my other question, Improved grapple has Improved Unarmed Strike as a prerequisite now. If I'm a dire tiger (that already has the special ability grab with my claws) and I want to take Improved Grapple, do I still have to take Improved Unarmed Strike? It would seem that proficiency with natural weapons would kind of cover that one.


So I'm an awakened dire tiger or something that has taken the greater grapple feat (for whatever reason). This gives me two grapple attempts per round. Do I then get to rake twice?

Grapple 1 successful (move action), do damage with natural attack (bite) and rake (2 claws)

Grapple 2 successful (standard action), do damage with natural attack (bite) and rake (2 claws)

Is this correct?


I've wondered about this with sonic spells for a while now. If a creature uses the Holy Word spell, for example, and I am in the area of a silence spell, does it affect me? What if I am deaf and cannot hear the sonic components? I'm specifically referring to spells that have the [sonic] descriptor.