Adventurer

Chao Jin's page

2 posts. Alias of Dealan.


Full Name

Chao Jin

Race

gnome

Classes/Levels

Oracle (Pei Zin Practitioner) 1

Gender

female

Size

small

Age

49

Alignment

chaotic good

Location

Kintargo

Languages

Common, Elven, Gnome, Sylvan, Tien

Occupation

Pei Zin practitioner

Strength 10
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 8
Charisma 18

About Chao Jin

backstory:
Chao's adoptive human parents are (or were in the case of her father) immigrants from Wanshou in Tian Xia. Her mother Xue Jin, now in her late eighties, still practices enlightened alchemy. Chao and her mother work together out of their home near Redroof Market in Kintargo.

As for Chao herself, her origin is a mystery. Nearly 50 years ago, her adoptive parents had travelled some ways up river from Kintargo to gather reagents. They did this somewhat regularly. This time while camping on the side of the river, they woke before dawn to hear a crying baby.

The cries lead them to a tiny boat caught in an eddy near their camp. In the bottom of the boat they found an infant gnome, neatly swaddled. She quieted quickly and blinked at them with large, vibrantly green eyes. With pale, freckled skin and bright orange hair, she wore a necklace with an unfamiliar symbol: a single eye with a tear falling from it. No sign of other gnomes or anyone else could be found, and the boat was hardly large enough to hold anyone else besides.

Having been unable to have a child themselves, Xue and her husband were happy to adopt the baby gnome. They named her for Xue's grandmother, and raised her in a loving home.

Real talk: I have no idea who her birth parents are or exactly where she's from. The symbol isn't intended to connect her to anything in particular that I know of. That part of the story is left open, to be used or not. I'm fine with either.

Jumping forward in time--past a happy childhood and through an only-slightly-rebellious-if-protracted-by-human-standards adolescence--we arrive at more recent events in Kintargo. Chao hasn't ever been interested in politics. That is no longer the case.

Some of those absolutely absurd proclamations are causing real harm! The girls from Yolubilis Harbour need night tea, but now we can't sell it to them. And the claims about imbalanced humours! Highly exaggerated! Adverse reactions to night tea are uncommon, almost only ever happening when it's administered in a large dose. And even then, the effects can generally be corrected after careful assessment and prescription.

Chao took a deep breath.

And mint! Don't even start with me about mint! I mean... surely, he's right that the flavour is more than off-putting. It's actually quite wretched in my opinion. But that's no reason not to try it, never mind ban it outright! People must be able to try all sorts of things for themselves, whether they turn out to be pleasant or not. And gnomes especially.

Chao clenched and unclenched her hands as she walked down the street next to her friend, then took another deep breath, exhaling slowly. After a few more breaths, she began to hum.

Do you she'll be there? The man at the bakery said that he'd talked to a busker who knows a seamstress who works for the opera house, and she said that she talked to Shensen herself and that she's going to attend today.

Chao hummed another line.

I guess it's a bit of a stretch. But I need to at least go see.

more background:
For her entire life, Chao has had problems with fatigue and sleeping as well as chronic pain. Neither the alchemical efforts of her mother nor her father's druidic magic was able to correct it, although the treatment lessens the symptoms somewhat. This focus on her health as she grew up has lead to her developing a fear of catching new diseases.

Chao Jin
Gnome oracle (Pei Zin practitioner) 1
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +5
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DEFENSE
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AC 18, touch 13, flat-footed 16 (+4 armour, +1 shield, +2 Dex, +1 size)
hp 12
Fort +3 (+7 vs poison, +6 vs diseases including magical diseases), Ref +2, Will +1 (+3 vs illusion spells or effects, +3 vs fear and despair effects), immune to to the sickened condition
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OFFENSE
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Speed 20'
Melee morningstar +0 (1d6) or dagger +0 (1d3/19-20)
Ranged light crossbow +2 (1d6/19-20) or dagger +2 (1d3/19-20)
Oracle Spells Known (CL 1st; concentration +5)
1st(4/day)--bless, cure light wounds(DC 15), obscuring mist
0th(at will)--detect magic, guidance, light, stabilize
Spell-Like Abilities (CL 1st; concentration +5)
1/day dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Mystery life
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STATISTICS
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Str 10, Dex 14, Con 16, Int 14, Wis 8, Cha 18
Base Atk +0; CMD 11
Feats Fey Foundling
Adventuring Skills Diplomacy +8, Knowledge (history) +6, Knowledge (local) +4, Knowledge (religion) +6, Perception +5, Sense Motive +3
Background Skills Craft (calligraphy) +6, Profession (herbalist) +9
Languages Common, Elven, Gnome, Sylvan, Tien
SQ master herbalist, oracle's curse (plagued), revelations (healer's way)
Traits Blessed Touch, Star Struck (Shensen)
Standard Racial Traits +2 Constitution, +2 Charisma, –2 Strength, Small, Slow Speed, Low-Light Vision, Gnome Magic, Illusion Resistance, Keen Senses, Languages
Alternate Racial Traits Eternal Hope (Once per day, reroll a natural 1 on a d20), Fey Thoughts (perception, use magic device), Nosophobia (+4 bonus on Fort saves vs disease and poison, including magical diseases)
Gear traveller's outfit, necklace with a strange symbol, chain shirt, buckler, morningstar, light crossbow, crossbow bolts (10), dagger, oracle's kit, 21gp