Half-Fiend Minotaur

"Changeling"'s page

59 posts. Alias of Infernal Zero.


Full Name

Changeling

Race

Unknown

Classes/Levels

Fae Charlatan | Lvl 1 | XP 1 | HP: 18/18 | Armour 1 | Damage 1d6 | STR -1 | DEX 0 | CON 0 | INT 1 | WIS 1 | CHA 2

Gender

Male

Alignment

Good/Justice - Use trickery to help people when the law cannot.

Strength 8
Dexterity 9
Constitution 12
Intelligence 13
Wisdom 15
Charisma 16

About "Changeling"

Background
Orphan

You have a young and honest face. When you try to deceive someone you just met, take +1 forward.

Backstory:

For the longest time, he'd lived alone, in the woods and wilds that used to surround Torch. He'd never really known how he got there, or what he was, but he adapted, learning how to wield the forces that changed the area, and move without disturbing his home, traceless and unknown.

On one day, he saw a burst of light from Torch, and curiosity lead him to see what he would find. With his talents, he moved unnoticed, seeing grand marvels and savage cruelty. He kept visiting, eventually learning language, and how best to wield it. He learned happiness and sorrow, greed and sacrifice, want and whimsy, all as he investigated this source of curiosity. He eventually began to walk the streets himself, veiled to appear as one of them. The place became a second home.

Things changed, though. Those who called themselves the Technic League swelled in number and power, taking control of Torch and stripping down the forest for materials at a degree beyond merely excessive. And this angered him. For all he knew that change came to everything, this was the worst kind. They stole the bounty of town and tree alike, seizing it all for their own selfish sake. And he would not let this stand. He was far too attached by this point.

He could not fight, but he didn't need to. He had learned how to direct change as he wished through magic and word, and with this he would turn the town of the League, and the League on itself. Change was coming. And he would embody it.

|"Hmm? What do you want?"|-----|"They intend to do WHAT?! Whose intent is this?"|-----|"Thank you, citizen. I will see to this right now!"|

Changeling left, as the gunshots began to ring out from the place he once was. The Technic League would not have their way here.

Moves:

Beguiler’s Cloak (Major)

When you weave an illusion to conceal your identity, roll+CHA.
✴ On a 10+, choose 3
✴ On a 7-9, choose 2
✴ On a 6-, choose 1
● The illusion is not broken when you are touched casually.
● The illusion affects your voice, scent, and body temperature.
● The illusion appears normal in reflections like mirrors or still water.
● The illusion perfectly mimics appropriate mannerisms and poise.

When you take a violent action, you are revealed.

Silvertongue (minor)]

When you persuade someone to believe a partial or half-truth, roll+CHA.
✴ On a 10+, they’ll believe you until they see or hear something that convinces them otherwise..
✴ On a 7-9, they’ll be fooled, but not for very long.

Changing Seasons (Major)

When you use the magic of the natural seasons, choose an effect:
● Invoke the bounty of Autumn magic: Charm or befriend a hostile creature.
● Invoke the healing of Spring magic: The target recovers 1d8 hit points.
● Invoke the solace of Summer magic: Allies who aid the target get +2 instead of +1.
● Invoke the chill of Winter magic: The target takes 1d8 damage.

Then roll+WIS.
✴ On a 10+, the spell works with no problems.
✴ On a 7-9, the spell works, but you draw unwanted attention, put yourself in a spot, or the spell has an additional cost. The GM will tell you which.

When applicable, the effects of the spell last until you use this move again or leave the subject’s sight.

Touch the World Lightly (minor)

When you walk on top of snow, across thin tree branches, or along precarious ledges, you can do so without having to roll Defy Danger.

Gear:

Load 4/7

Dungeon Rations (5 uses, 1 weight)
Leather armour (1 armour, 1 weight)
An elegant sword-cane (close, precise, concealable, 1 weight)
Adventuring Gear (5 uses, 1 weight)
A vial of poison disguised as a healing potion (0 weight)

Bonds:

Kon'Zu appears to be different from other WarMechs, but can I really trust his claims?
Could I convince Goromatz to teach me of cuisine? My own knowledge is...limited.
Atlas is a danger to everyone in Torch, and I can't leave him be.
Garl's a good guy, but he relies too much on his nose, and it's hurting his intuition. I'll have to fix that.